Chef Archive
Thread: Newly public CU info
Mr_Continuity wrote:
FantasticPlastic wrote:
Why "whoops"?
O.Will the schem change to reflect the new names of Cons/Stat/Will?If so, then no whoops.
I'm guessing that it will. I just picked up the schematic myself, so I'm betting on it.
O.
In the 1920's people had millions of dollars invested in the silent movie business. Some of them couldn't adapt to the change and develop talking pictures when the time came. The ones who could were successes, the ones who couldn't, weren't.
I prefer to look at it as a change in the market and something that is a challenge to be overcome. After all, we all started once, didn't we? We can start again.
O.
Like I have said on the issue before...sure you have alot of room to talk since you have "40 million in stock"
Mr_Continuity wrote:
My Impressions:
- 2 mando wine schems just sold on my server for upwards of 10 Mill. Whoops.
- I particularly enjoy making skill-mod items. For some reason they feel more "worthwhile" to make than Brandy and Ahrissa. Frankly, these are are the foods and drinks I use. I find it reasonably effective for my chef/pistoleer template.
- I have 2 toons...and they have been horribly mangled in templates...I should have 1 crafter and 1 combat. Now I have incentive to do so.
- With the all re-working of combat templates won't that mean a greater amount of grinders that are gathering creature resources? Could this lead to a surplus in valuable meats and hides and such? Lower prices and more balanced economy perhaps?
Final impression: This is a time of great change. This dynamic state should be embraced with open arms. Not only has the CU been desired for combat reasons, but also for playability reasons. This gives ALL of us a reason to adapt and improvise which is a main component of GAME playing. Secretly, I bet everyone who complains about this and that, can't wait to find a new way to accomplish a NEW goal or NEW task. After all, for those who want to play the same thing over and over, without change...without excitement and variation...save yourself 15 + bucks a month and start playing tic-tac-toe with yourself.
I have about 40 million in inventory currently. I tend to not push my sales and would rather be known as that guy with a couple tents with stocked vendors...then thatguy spamming at a starport about his 7 crates ofBivolion an otherwise useless vendor. I stand to lose a great deal unless I can push this inv. in the next month. That's finewith me. Just because I chose a safe professiondoes not mean there are not risks involved. There always are. And you know what, that makes things exciting....makes me feel like I am playing a game...and not "point at a stack of meat."
I have great faith in the chefs of Flurry (we've got some purty good ones) to overcome these obstacles present...and be one of the first, if not the first professions to be completely in balance once this hits.
I can't wait.
Meuw wrote:
Like I have said on the issue before...sure you have alot of room to talk since you have "40 million in stock"
.
You are one of the overlly established players who have nothing to worry about. You have been milking the system for so long you can afford to wait and see what happens. Other people will not be able to. They will have to resort to taking 3k missions from the terminals to try and survive as a crafter. Then if it is discoverd that there is a new cash cow to be milked you and everyone like you will flood the market with your stockpiles of cash and resources and drown out any chance for the people starting or recently established to join in.
So really your being unphased by the outlook is no surprise. But it doesn't look good for a very large chunk of the community.
Oh and before you jump to conclusions let me say that I am not insulting you, just pointing out where your opinions may come from. I respect your opinion and do not attempt to deny you your right to express it, and I am just expressing mine. And also I am not poor. People tend to think since I defend the little guy that I must be one. But I am not, I am just someone not afraid to stand up for those that often get forgotten.
I'm sorry you were unclear about the points I brought up. The 40 Million in stock is a BAD THING. The vast majority of it is HAM related...all of that may be worthless in two months time. Am I happy? No, of course not. Will I deal...sure.
I hardly think that the vast majority of chef's are "Milking the system" as you so put it. I'm sure most servers will report that there are 5 or so main money-making chefs....the others just slide by. Ihave invested everything I have into resources....about 90% of my profit goes right into hunter's pockets.
Is it toough to break intothe chef biz? Heck yeah it is. I believethis is where your true frustration lies. In fact, your chances of being a money making chef may greatly improveonce the CU hits. The most adaptive chef will be the most successful chef. If you prepare now, the CU may become a your best friend.
All Iam saying is that if you usepositive energy during a tumultuous time it will serve you better than using negative energy.
Mr_Continuity wrote:
Meuw wrote:
Like I have said on the issue before...sure you have alot of room to talk since you have "40 million in stock"
.
You are one of the overlly established players who have nothing to worry about. You have been milking the system for so long you can afford to wait and see what happens. Other people will not be able to. They will have to resort to taking 3k missions from the terminals to try and survive as a crafter. Then if it is discoverd that there is a new cash cow to be milked you and everyone like you will flood the market with your stockpiles of cash and resources and drown out any chance for the people starting or recently established to join in.
So really your being unphased by the outlook is no surprise. But it doesn't look good for a very large chunk of the community.
Oh and before you jump to conclusions let me say that I am not insulting you, just pointing out where your opinions may come from. I respect your opinion and do not attempt to deny you your right to express it, and I am just expressing mine. And also I am not poor. People tend to think since I defend the little guy that I must be one. But I am not, I am just someone not afraid to stand up for those that often get forgotten.
I'm sorry you were unclear about the points I brought up. The 40 Million in stock is a BAD THING. The vast majority of it is HAM related...all of that may be worthless in two months time. Am I happy? No, of course not. Will I deal...sure.
I hardly think that the vast majority of chef's are "Milking the system" as you so put it. I'm sure most servers will report that there are 5 or so main money-making chefs....the others just slide by. Ihave invested everything I have into resources....about 90% of my profit goes right into hunter's pockets.
Is it toough to break intothe chef biz? Heck yeah it is. I believethis is where your true frustration lies. In fact, your chances of being a money making chef may greatly improveonce the CU hits. The most adaptive chef will be the most successful chef. If you prepare now, the CU may become a your best friend.
All Iam saying is that if you usepositive energy during a tumultuous time it will serve you better than using negative energy.
FantasticPlastic wrote:
Again, if even one single person in the last year and a half asked for it, then it's not true that "no one asked for" it.
"broken, then don't fix it"
Pretty much the whole basis of the combat system was broken. The "HAM cost" system was silly, damaging yourself by firing weapons? And the unhealability of the mind pool, and so on.
Changing those two simple facets has a lot of wide-reaching effects. Besides, what's wrong with changing the color of the special attack icons? You haven't even seen just how much of a change will be made to the UI.
I'm as curious as anyone what our place will be as crafters after the CU, but wouldn't it make more sense to wait until we can actually have some evidence before declaring things "broken"?
For example, I make as much money from Brandy as any chef does, but I'm completely in favor of removing the Mind as an attackable pool. Sure, it means that even if brandy DOES still buff mind, it won't be the one drink everybody needs, but it's better for the game overall.
I'm personally very much in favor of the concept described so far, with "Action/Mind" as the new "specials bar" and regeneration stats that control its regen, with special attacks having some delay before they can be used again. There's still plenty of opportunities for food to buff things that will be useful and keep chefs in business, but we just don't know enough to say either way right now.
Some misconceptions on your part in this post.
1) It is your opinion that the HAM system seemed silly, it was actually much more dynamic than most combat systems. It was complicated and that's why its beign changed to a single HAM. Since your Health will now rise based on your combat skills then anyone who does not devote all his skill points will be at a disadvantage both in PvE and PvP from the looks of it.
The use of the three stat pool to fire specials ( firing not using specials used no HAM ) was to simulate the necessary concentration ( Mind ) and muscle use ( Health and Action ) to carry out the special.
2) The Mind was not unhealeable. It could be healed by Blue Milk, It could be healed by Combat Medics. It is true that the opportunities and methods to heal it was more limited than that available for health and action but it was still there. What made mind the attackable pool of choice was the rarety of the use of blue milk and combat medics that actually healed rather than throwing poisons ( which personally I think is dumb anyway...they should use some sort of tranq gun as tossing poison or disease into the air is likely to give it to yourself ) as well as the introduction of massive dot weapons. Since DoTs nor Poison/Disease were reduced in PvP like all other damage types it became the weapon of choice, if you'd removed the reduction for all other professions or made these fall into the reduction it would have drastically changed things.
3) As Blair's post says that action and mind will be unbuffable, I'm certain that goes for food and drink as well as docs. What they will convert them into I don't know. I hope they do convert it to something useful rather than us getting that wonderful message "That item is no longer used in this game and should be deleted. )
4) In the past waiting and seeing with this game has led to some waiting more than 2 years for revamps of their professions with little progress. It is a given fact if we don't raise our voices beforehand, then it will remain however it goes live for some time......
MeciniaLua wrote:
3) As Blair's post says that action and mind will be unbuffable, I'm certain that goes for food and drink as well as docs. What they will convert them into I don't know. I hope they do convert it to something useful rather than us getting that wonderful message "That item is no longer used in this game and should be deleted. )
- Wind-up / cool-down are being designed to be adjusted by buffs (following direct quotes from Blair's post):
- The length of the wind-up time is determined by the ability used, the character's advancement level and associated buffs on the character.
- The execution phase is the time the special action uses to perform the action. It is determined by the weapon the character has equipped and any associated buffs on the character.
- The cool-down phase is the time after the action is performed when that action cannot be executed again. The length of the cool-down time is determined by the ability used, the character’s advancement level, and any associated buffs.
Ok, there's no guarantee these'll be food buffs, or even that they'll initially be in the CU, but the option is there.
Message Edited by Meuw on 03-22-2005 11:49 PM
sciguyCO wrote:
MeciniaLua wrote:
3) As Blair's post says that action and mind will be unbuffable, I'm certain that goes for food and drink as well as docs. What they will convert them into I don't know. I hope they do convert it to something useful rather than us getting that wonderful message "That item is no longer used in this game and should be deleted. )
Ok, I may be working with assumptions from non-public information, but where in Blair's post (or any dev post)does it say that action/mind will be unbuffable? If there was one that I missed, I certainly want to bring that up.
I admit that the mentions of buffs do focus on health (long term = 10% health buff, short term = 20% health buff), but this is just a summary, so not every detail in the CU is necessarily covered. In my opinion, having static, unbuffable action and mind pools seems far too limiting to me (although, granted, easier to balance). Giving players tactical decisions regarding portable buffs to increase their special pools or their regen rates is a good way to allow them to adjust to different playstyles. Of course, the desirability of these buffs would depend on whether the "bottleneck" on spamming specials is determined by the wind-up/cool-down timers or the pool size.
By the way, as I was checking Blair's posts for mentions of buffs, I came across another tidbit I missed the first time through:
- Wind-up / cool-down are being designed to be adjusted by buffs (following direct quotes from Blair's post):
- The length of the wind-up time is determined by the ability used, the character's advancement level and associated buffs on the character.
- The execution phase is the time the special action uses to perform the action. It is determined by the weapon the character has equipped and any associated buffs on the character.
- The cool-down phase is the time after the action is performed when that action cannot be executed again. The length of the cool-down time is determined by the ability used, the character’s advancement level, and any associated buffs.
Ok, there's no guarantee these'll be food buffs, or even that they'll initially be in the CU, but the option is there.
Interesting that the Health, Action, Mind Pool section of his post now only mentions Health.....and its also nice that his post has been edited. However it did originally state explicitly that Mind would be unbuffable. Someone reading the following 10 pages can tell that it said that as the entertainers start in, however I only wen that far trying to find a quote of the unedited post....but sadly noone quoted the relevant section during those pages.
I also didn't miss the wind up, execution and cool down phases. It could mean stuff for us, it could not. It is very vague
If its not initially in the CU we could go years without seeing it ( Secret Ingredient for BEs anyone? )