Chef Archive

Thread: Newly public CU info

FantasticPlastic
Mon Mar 21, 2005 9:59 am
#40



Mr_Continuity wrote:


FantasticPlastic wrote:
Why "whoops"?

O.


Will the schem change to reflect the new names of Cons/Stat/Will?
If so, then no whoops.




I'm guessing that it will. I just picked up the schematic myself, so I'm betting on it.

O.



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xDiggerx
Mon Mar 21, 2005 11:20 am
#41

I am one of those chef's that just dropped 10 million on a mando wine schem. 10 mill is nothing compared to the havoc that losing all my main sellers and the resources and time I have invested in collecting all the most uber resources to make those foods.


Brandy, Ahrisa, Bivoli, Canape....pretty much my main sellers probably out the door. Tough to say something like Ahrisa will be around when Focus won't be! BAH! And what about the millions in resource investments I have made in flowers, greens, etc...? If they convert these foods into the new system and maintain the resources needed to make each one, then great, this might work out, but if suddenly we are having to gather all new resources to make all new foods, then this will be a disaster. You can't take someone like myself, who has been around since beta and invested literally hundreds of millions of dollars in resources to make the best foods possible, etc.. and just say "too bad, here are your new foods and new changes because we had to do something about combat". You can't do that and expect people to stick around, it's too much of a slap in the face.


I don't mind change, really I don't. But this revamp does not look like change, it looks like a whole new game! Starting out that way is one thing, but making THAT big a change 2 years into a game? I guess am withholding judgement on the revamp until it launches and I can see all the details, see how everything interacts, etc.. but I am worried BIG TIME that this thing might be the final straw that drives people away. I hope on the whole the changes are viewed as positive and good for the community because if not we could see a lot of empty shops dotting our server landscapes. We can speculate all we want but until it launches and we actually get our hands on it we won't know. For my love of SWG I hope for everyones sake this is win-win for everyone.





xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
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FantasticPlastic
Mon Mar 21, 2005 11:45 am
#42

In the real world things change all the time. A few years ago everyone thought that all you had to do was get a website and go public and you'd be a millionaire. Things changed.

In the 1920's people had millions of dollars invested in the silent movie business. Some of them couldn't adapt to the change and develop talking pictures when the time came. The ones who could were successes, the ones who couldn't, weren't.

I prefer to look at it as a change in the market and something that is a challenge to be overcome. After all, we all started once, didn't we? We can start again.

O.



O.Foods Chef Vendor
(-3833 3510 near Theed) (-236 -5555 near Coronet)
Better than ever have you had your O today?
www.progressions.org - webcomics
Spark Tower Wilson's Silent Song - full color graphic novel
Flickr - photos and illustrations
Meuw
Mon Mar 21, 2005 12:19 pm
#43






Mr_Continuity wrote:

My Impressions:



  • 2 mando wine schems just sold on my server for upwards of 10 Mill. Whoops.

  • I particularly enjoy making skill-mod items. For some reason they feel more "worthwhile" to make than Brandy and Ahrissa. Frankly, these are are the foods and drinks I use. I find it reasonably effective for my chef/pistoleer template.

  • I have 2 toons...and they have been horribly mangled in templates...I should have 1 crafter and 1 combat. Now I have incentive to do so.

  • With the all re-working of combat templates won't that mean a greater amount of grinders that are gathering creature resources? Could this lead to a surplus in valuable meats and hides and such? Lower prices and more balanced economy perhaps?

Final impression: This is a time of great change. This dynamic state should be embraced with open arms. Not only has the CU been desired for combat reasons, but also for playability reasons. This gives ALL of us a reason to adapt and improvise which is a main component of GAME playing. Secretly, I bet everyone who complains about this and that, can't wait to find a new way to accomplish a NEW goal or NEW task. After all, for those who want to play the same thing over and over, without change...without excitement and variation...save yourself 15 + bucks a month and start playing tic-tac-toe with yourself.


I have about 40 million in inventory currently. I tend to not push my sales and would rather be known as that guy with a couple tents with stocked vendors...then thatguy spamming at a starport about his 7 crates ofBivolion an otherwise useless vendor. I stand to lose a great deal unless I can push this inv. in the next month. That's finewith me. Just because I chose a safe professiondoes not mean there are not risks involved. There always are. And you know what, that makes things exciting....makes me feel like I am playing a game...and not "point at a stack of meat."


I have great faith in the chefs of Flurry (we've got some purty good ones) to overcome these obstacles present...and be one of the first, if not the first professions to be completely in balance once this hits.



I can't wait.





Like I have said on the issue before...sure you have alot of room to talk since you have "40 million in stock"
You are one of the overlly established players who have nothing to worry about. You have been milking the system for so long you can afford to wait and see what happens. Other people will not be able to. They will have to resort to taking 3k missions from the terminals to try and survive as a crafter. Then if it is discoverd that there is a new cash cow to be milked you and everyone like you will flood the market with your stockpiles of cash and resources and drown out any chance for the people starting or recently established to join in.


So really your being unphased by the outlook is no surprise. But it doesn't look good for a very large chunk of the community.


Oh and before you jump to conclusions let me say that I am not insulting you, just pointing out where your opinions may come from. I respect your opinion and do not attempt to deny you your right to express it, and I am just expressing mine. And also I am not poor. People tend to think since I defend the little guy that I must be one. But I am not, I am just someone not afraid to stand up for those that often get forgotten.



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
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Mr_Continuity
Tue Mar 22, 2005 2:53 pm
#44






Meuw wrote:



.





Like I have said on the issue before...sure you have alot of room to talk since you have "40 million in stock"
You are one of the overlly established players who have nothing to worry about. You have been milking the system for so long you can afford to wait and see what happens. Other people will not be able to. They will have to resort to taking 3k missions from the terminals to try and survive as a crafter. Then if it is discoverd that there is a new cash cow to be milked you and everyone like you will flood the market with your stockpiles of cash and resources and drown out any chance for the people starting or recently established to join in.


So really your being unphased by the outlook is no surprise. But it doesn't look good for a very large chunk of the community.


Oh and before you jump to conclusions let me say that I am not insulting you, just pointing out where your opinions may come from. I respect your opinion and do not attempt to deny you your right to express it, and I am just expressing mine. And also I am not poor. People tend to think since I defend the little guy that I must be one. But I am not, I am just someone not afraid to stand up for those that often get forgotten.





I'm sorry you were unclear about the points I brought up. The 40 Million in stock is a BAD THING. The vast majority of it is HAM related...all of that may be worthless in two months time. Am I happy? No, of course not. Will I deal...sure.


I hardly think that the vast majority of chef's are "Milking the system" as you so put it. I'm sure most servers will report that there are 5 or so main money-making chefs....the others just slide by. Ihave invested everything I have into resources....about 90% of my profit goes right into hunter's pockets.


Is it toough to break intothe chef biz? Heck yeah it is. I believethis is where your true frustration lies. In fact, your chances of being a money making chef may greatly improveonce the CU hits. The most adaptive chef will be the most successful chef. If you prepare now, the CU may become a your best friend.


All Iam saying is that if you usepositive energy during a tumultuous time it will serve you better than using negative energy.





Cata "F'ing Lyst, yo & E to the G-toe
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"'History Sighs, Repeats Itself' see WORLD page 13B" --one of T3H Onion writers
MeciniaLua
Tue Mar 22, 2005 3:48 pm
#45






Mr_Continuity wrote:





Meuw wrote:



.





Like I have said on the issue before...sure you have alot of room to talk since you have "40 million in stock"
You are one of the overlly established players who have nothing to worry about. You have been milking the system for so long you can afford to wait and see what happens. Other people will not be able to. They will have to resort to taking 3k missions from the terminals to try and survive as a crafter. Then if it is discoverd that there is a new cash cow to be milked you and everyone like you will flood the market with your stockpiles of cash and resources and drown out any chance for the people starting or recently established to join in.


So really your being unphased by the outlook is no surprise. But it doesn't look good for a very large chunk of the community.


Oh and before you jump to conclusions let me say that I am not insulting you, just pointing out where your opinions may come from. I respect your opinion and do not attempt to deny you your right to express it, and I am just expressing mine. And also I am not poor. People tend to think since I defend the little guy that I must be one. But I am not, I am just someone not afraid to stand up for those that often get forgotten.





I'm sorry you were unclear about the points I brought up. The 40 Million in stock is a BAD THING. The vast majority of it is HAM related...all of that may be worthless in two months time. Am I happy? No, of course not. Will I deal...sure.


I hardly think that the vast majority of chef's are "Milking the system" as you so put it. I'm sure most servers will report that there are 5 or so main money-making chefs....the others just slide by. Ihave invested everything I have into resources....about 90% of my profit goes right into hunter's pockets.


Is it toough to break intothe chef biz? Heck yeah it is. I believethis is where your true frustration lies. In fact, your chances of being a money making chef may greatly improveonce the CU hits. The most adaptive chef will be the most successful chef. If you prepare now, the CU may become a your best friend.


All Iam saying is that if you usepositive energy during a tumultuous time it will serve you better than using negative energy.








On Wanderhome folks probably think I'm one of the major money making chefs...haha they are wrong . And Siymon made most of his money selling weapons, Annah's fortune was build on chef though as far as I know.


I refunnel all my money back into chef for resources and tissues. I hope all my resources I stocked up for brandy and canape won't be useless after this. It will set me back a good bit.....



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
MeciniaLua
Tue Mar 22, 2005 3:58 pm
#46






FantasticPlastic wrote:
Again, if even one single person in the last year and a half asked for it, then it's not true that "no one asked for" it.

"broken, then don't fix it"

Pretty much the whole basis of the combat system was broken. The "HAM cost" system was silly, damaging yourself by firing weapons? And the unhealability of the mind pool, and so on.

Changing those two simple facets has a lot of wide-reaching effects. Besides, what's wrong with changing the color of the special attack icons? You haven't even seen just how much of a change will be made to the UI.

I'm as curious as anyone what our place will be as crafters after the CU, but wouldn't it make more sense to wait until we can actually have some evidence before declaring things "broken"?

For example, I make as much money from Brandy as any chef does, but I'm completely in favor of removing the Mind as an attackable pool. Sure, it means that even if brandy DOES still buff mind, it won't be the one drink everybody needs, but it's better for the game overall.

I'm personally very much in favor of the concept described so far, with "Action/Mind" as the new "specials bar" and regeneration stats that control its regen, with special attacks having some delay before they can be used again. There's still plenty of opportunities for food to buff things that will be useful and keep chefs in business, but we just don't know enough to say either way right now.




Some misconceptions on your part in this post.


1) It is your opinion that the HAM system seemed silly, it was actually much more dynamic than most combat systems. It was complicated and that's why its beign changed to a single HAM. Since your Health will now rise based on your combat skills then anyone who does not devote all his skill points will be at a disadvantage both in PvE and PvP from the looks of it.


The use of the three stat pool to fire specials ( firing not using specials used no HAM ) was to simulate the necessary concentration ( Mind ) and muscle use ( Health and Action ) to carry out the special.


2) The Mind was not unhealeable. It could be healed by Blue Milk, It could be healed by Combat Medics. It is true that the opportunities and methods to heal it was more limited than that available for health and action but it was still there. What made mind the attackable pool of choice was the rarety of the use of blue milk and combat medics that actually healed rather than throwing poisons ( which personally I think is dumb anyway...they should use some sort of tranq gun as tossing poison or disease into the air is likely to give it to yourself ) as well as the introduction of massive dot weapons. Since DoTs nor Poison/Disease were reduced in PvP like all other damage types it became the weapon of choice, if you'd removed the reduction for all other professions or made these fall into the reduction it would have drastically changed things.


3) As Blair's post says that action and mind will be unbuffable, I'm certain that goes for food and drink as well as docs. What they will convert them into I don't know. I hope they do convert it to something useful rather than us getting that wonderful message "That item is no longer used in this game and should be deleted. )


4) In the past waiting and seeing with this game has led to some waiting more than 2 years for revamps of their professions with little progress. It is a given fact if we don't raise our voices beforehand, then it will remain however it goes live for some time......





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
sciguyCO
Tue Mar 22, 2005 4:25 pm
#47






MeciniaLua wrote:

3) As Blair's post says that action and mind will be unbuffable, I'm certain that goes for food and drink as well as docs. What they will convert them into I don't know. I hope they do convert it to something useful rather than us getting that wonderful message "That item is no longer used in this game and should be deleted. )




Ok, I may be working with assumptions from non-public information, but where in Blair's post (or any dev post)does it say that action/mind will be unbuffable? If there was one that I missed, I certainly want to bring that up.


I admit that the mentions of buffs do focus on health (long term = 10% health buff, short term = 20% health buff), but this is just a summary, so not every detail in the CU is necessarily covered. In my opinion, having static, unbuffable action and mind pools seems far too limiting to me (although, granted, easier to balance). Giving players tactical decisions regarding portable buffs to increase their special pools or their regen rates is a good way to allow them to adjust to different playstyles. Of course, the desirability of these buffs would depend on whether the "bottleneck" on spamming specials is determined by the wind-up/cool-down timers or the pool size.


By the way, as I was checking Blair's posts for mentions of buffs, I came across another tidbit I missed the first time through:


  • Wind-up / cool-down are being designed to be adjusted by buffs (following direct quotes from Blair's post):


    • The length of the wind-up time is determined by the ability used, the character's advancement level and associated buffs on the character.

    • The execution phase is the time the special action uses to perform the action. It is determined by the weapon the character has equipped and any associated buffs on the character.

    • The cool-down phase is the time after the action is performed when that action cannot be executed again. The length of the cool-down time is determined by the ability used, the character’s advancement level, and any associated buffs.

Ok, there's no guarantee these'll be food buffs, or even that they'll initially be in the CU, but the option is there.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Meuw
Wed Mar 23, 2005 12:26 am
#48




I just reread that post man, it wasn't meant to be pointing a finger at you or anyone well established, sorry for that. My fault, got a little loopy.


P.S. the "milking" comment was just meant to be a setup for the "cash cow" comment. MOOOooooooOOOOooo


Btw like I was trying to say at the end of that post continuity I am not actually one of the unfortunate ones. I am not really worried about how the CURB effects me based on my own problems. I really don't have the same worries as other chefs when it comes to that. As you can see below I have a hunter/gatherer character as my alt. So my costs are almost nil. Our guild was designed specifically to be self sufficient. I have a tailor who makes my trim, a BE who makes my nutrients, and a ranger that comes with our whole clan to hunt. But I am the exception. Not many people have that convenience. Many people have guilds that work together but we are a guild of people who have been playing together for 4 years. We don't just help each other we share everything.


So basically what I am saying is that I am not saying the things I say for myself or my concerns. I am trying to speak up for the people that are being forgotten about, and the things being forgotten about. Making the changes they are making are obviously being made solely from the viewpoint of combat. But in doing that they are blindly affecting the entire economy and the entire list of professions. Doing this is not a bad thing, but doing this without seriously considerring it's impact is reckless. I am sure they are aware of the possibility, and have addressed it, but we all know what is driving this sudden implementation of the changes they have already accomplished is nothing but marketing. They simply want this to come out with the expansion to boost sales and interest and to possibly bring back some of the thousands who have gone to ....those other games....see we even have to careful talking about it like we are under a fascist regime.


This is not about me attempting to change their minds, that will never happen unless we all tell them off and leave the game. What I am doing is simply trying to inform everyone of the facts and reasoning behind this. Otherwise everyone just gets caught in a cycle of "this hurts me" "I hate devs" because that gets nothing done. And they will not listen to it. People need to show informed opinions or they will ignore us. And to do that people need to know why they are doing it this way so we can form our opinions and list our desires around the things we can tell they will not budge on. If I get heated it is because the capitalist intrusion on design and artistic thought peaves me to no end.

Message Edited by Meuw on 03-22-2005 11:49 PM



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
MeciniaLua
Wed Mar 23, 2005 4:05 pm
#49






sciguyCO wrote:





MeciniaLua wrote:

3) As Blair's post says that action and mind will be unbuffable, I'm certain that goes for food and drink as well as docs. What they will convert them into I don't know. I hope they do convert it to something useful rather than us getting that wonderful message "That item is no longer used in this game and should be deleted. )





Ok, I may be working with assumptions from non-public information, but where in Blair's post (or any dev post)does it say that action/mind will be unbuffable? If there was one that I missed, I certainly want to bring that up.


I admit that the mentions of buffs do focus on health (long term = 10% health buff, short term = 20% health buff), but this is just a summary, so not every detail in the CU is necessarily covered. In my opinion, having static, unbuffable action and mind pools seems far too limiting to me (although, granted, easier to balance). Giving players tactical decisions regarding portable buffs to increase their special pools or their regen rates is a good way to allow them to adjust to different playstyles. Of course, the desirability of these buffs would depend on whether the "bottleneck" on spamming specials is determined by the wind-up/cool-down timers or the pool size.


By the way, as I was checking Blair's posts for mentions of buffs, I came across another tidbit I missed the first time through:


  • Wind-up / cool-down are being designed to be adjusted by buffs (following direct quotes from Blair's post):


    • The length of the wind-up time is determined by the ability used, the character's advancement level and associated buffs on the character.

    • The execution phase is the time the special action uses to perform the action. It is determined by the weapon the character has equipped and any associated buffs on the character.

    • The cool-down phase is the time after the action is performed when that action cannot be executed again. The length of the cool-down time is determined by the ability used, the character’s advancement level, and any associated buffs.

Ok, there's no guarantee these'll be food buffs, or even that they'll initially be in the CU, but the option is there.






Interesting that the Health, Action, Mind Pool section of his post now only mentions Health.....and its also nice that his post has been edited. However it did originally state explicitly that Mind would be unbuffable. Someone reading the following 10 pages can tell that it said that as the entertainers start in, however I only wen that far trying to find a quote of the unedited post....but sadly noone quoted the relevant section during those pages.


I also didn't miss the wind up, execution and cool down phases. It could mean stuff for us, it could not. It is very vague



If its not initially in the CU we could go years without seeing it ( Secret Ingredient for BEs anyone? )





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
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