Chef Archive

Thread: State of the Chefs (10/31)

Drenarb
Mon Nov 03, 2003 12:47 pm
#40






SirVimes wrote:

  • There needs to be a crafting station in player owned cantinas. With the 10 lot limit restriction, and 7 lots being taken up by a player cantina, it would be really helpful if we can have a crafting station in the player cantina. Three lots for factories, harvesters and a home to put the crafting station into is a very tight limit.






I think instead of a crafting station, have a factory installed in cantinas. Makes sense to me, since factories take up space, right? Shouldn't chefs be able to mass produce things in their own cantina.





--------------------------------------------------------------------------------------
Master Chef
Smuggler - 2-1-1-0
Pistoleer - 0-0-0-0

Dren's Diner: Food so good you can eat it!
The City of Libertas, Rori
Saitek
Mon Nov 03, 2003 2:55 pm
#41



Drenarb wrote:


SirVimes wrote:
  • There needs to be a crafting station in player owned cantinas. With the 10 lot limit restriction, and 7 lots being taken up by a player cantina, it would be really helpful if we can have a crafting station in the player cantina. Three lots for factories, harvesters and a home to put the crafting station into is a very tight limit.



I think instead of a crafting station, have a factory installed in cantinas. Makes sense to me, since factories take up space, right? Shouldn't chefs be able to mass produce things in their own cantina.







Cantinas are places you sell items, you dont normally mass produce items in them.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Bulfing
Mon Nov 03, 2003 3:02 pm
#42

I really like the food cart idea. I didn't know if this was something in the game, but I was hoping it was - kinda like the food cart vendors in Japan - it's kind of sad to find out they don't exist. But anyway - thanks for the advice and hopefully sometime in the future the bugs will be fixed. I'll try to start paying more attention to see what bugs I can find - I'm a QA person in real life so hopefully these skills will come in handy. But first, I gotta figure out how the game works
Saitek
Mon Nov 03, 2003 4:00 pm
#43

yeah they make drinks but thats done by the "bartender" which is why sir vimes wanted the crafting station. But factories are mainly high volume production lines, and isn't very realistic to a cantina. I dont think the dev's would even remotely consider it, since most people would tear down their factories and only start puttin up cantinas.


They do indeed need to reduce lots however, I currently have 3 stores, 2 harvestors, 1 water harvestor, 1 gas harvestor, 1 ion fusion generator, and 3 factories. I am already stretched thin, I cant really afford that many lots, I could possible fly 2 or 3, maybe.




Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Thunderheart
Mon Nov 03, 2003 4:25 pm
#44

Thanks for all the hard work here SirVimes. Good stuff. We'll get this visible as fast as possible and Ill update you as soon as I can.



Kurt "Thunderheart" Stangl
Community Relations Manager
RedSector
Mon Nov 03, 2003 4:29 pm
#45






SirVimes wrote:


  • We would like some more cool items for Chefs. There are a lot of people asking for chef hats. I am not sure I agree with this (although on this I am greatly outvoted), but I think there should be more cool stuff for chefs. Things like aprons and kitchen tools to decorate the house with. Also, I would like more bar furniture like bar stools, actual bars and decorations you see in bars. Maybe a spatula or a bloddy cleaver we can hold.





Just a thought on this, but maybe it should be specified that chef hats, aprons, etc should only be equippable by novice chefs and above. That way the galaxies won't be overrun by marksmen (or other classes)wearing chef attire. When someone sees a character in a chef hat, they will know for sure they are a chef of some sort.


I also love the idea of having bars, buffets,and equippable drinks. But hey, if they first just fix the bugs and rebalancethings, my character would be one happy cooker.


Excellent post, btw SirVimes - Keep up the great work!

Rendrac
Mon Nov 03, 2003 4:58 pm
#46

The thing that bothers me is that most of these issues have been visible for 1 to 2 months, but nobody has taken the time to respond to them. SirVimes and others in the Chef community (many of whom have left) worked very hard, and only now are we getting any acknowledgement. I apologize for sounding bitter, but until we see some results, I reserve the right to remain pessimistic.



S'per Light
Master Smuggler/Master Pistoleer/Master TKA
Rebel Colonel
"Duty is the sublimest word in the language. You can never do more than your duty, you should never wish to do less." Robert E. Lee


Rendrac
Mon Nov 03, 2003 5:27 pm
#47

FYI, here's a link to the patch notes for the latest patch to TC. After a week or so of testing, it will make it to the live servers. While the patch notes are not all inclusive, Chef issues are conspicuous by their absence. In other words, the developers haven't worked on any of our issues, despite the statement by Q that they would. If you are looking for significant changes to Chefs, you won't see them for at least a month (the current development cycle).



S'per Light
Master Smuggler/Master Pistoleer/Master TKA
Rebel Colonel
"Duty is the sublimest word in the language. You can never do more than your duty, you should never wish to do less." Robert E. Lee


Saitek
Mon Nov 03, 2003 5:32 pm
#48

dont worry, most of us are bitter



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Drenarb
Mon Nov 03, 2003 7:00 pm
#49

I'm not bitter. I just want my dang profession to work like it is supposed to!



--------------------------------------------------------------------------------------
Master Chef
Smuggler - 2-1-1-0
Pistoleer - 0-0-0-0

Dren's Diner: Food so good you can eat it!
The City of Libertas, Rori
JangusFett
Mon Nov 03, 2003 7:05 pm
#50

You forgot to mention that if you take food along with doctor buffs the doctor buffs dissapear when the food disappears. Although I found a way to force food to stack even with doctor buffs, and bring the buffs back. It seems the food will stack and the doctor buffs effected by food will come back when travelling. The loading to a different location some how tells the buffs to stack. This does not seem to work with relogging though.



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Natacha-MC
Mon Nov 03, 2003 7:48 pm
#51

It would have been nice for Thunderheart to actually tell us something about the buff bug status.


It appears that it will be left to the big city patch next week.


I hope that the city patch breaks all the weapons in the game so that they do not work anymore. Then let everyone wait until the space expansion to get it to work. Essentially, that is how we have been treated.


-Natacha







Master Chef / Master Bio Engineer
Retired 8/28/04

neinnunb
Tue Nov 04, 2003 2:11 am
#52






SirVimes wrote:

There needs to be a crafting station in player owned cantinas. With the 10 lot limit restriction, and 7 lots being taken up by a player cantina, it would be really helpful if we can have a crafting station in the player cantina. Three lots for factories, harvesters and a home to put the crafting station into is a very tight limit.




well i dont know if it has been said in this thread, but currently to what I understand, only master dancers and musicians can own a cantina. Im not sure if Master chefs can..I think they should.



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