Chef Archive

Thread: Dragging and Dropping MULTIPLE Items What do you think?

Don_T_Shoot
Fri Sep 09, 2005 11:11 am
#27



audioslaves wrote:


Don_T_Shoot wrote:
It's busy work, plain and simple. It has nothing to do with the quality of product and service. And it has nothing to do with integrity of crafting.

I suggest you masochists that support tedious things like moving each crate individually go pleasure yourself with pain elsewhere and let this stand as a valid complaint/request for the devs to look into.


Ok, since this is "busy work" and you clearly think there is no reason for "busy work" in crafting we must also assume that you want all other "busy work" taken out too, right? If that's the case well... let's not stop at this. Just have a magical button you push to make it all go wherever you want to. Let's make all components not matter serial number wise. Let's make survey droids just give us the stats as well when they return their info. Let's not make you have to move stuff from your factories to your vendor to stock it - let's just put another magical button for that.

Actually, since crafting is clearly just too much work as is why don't we have the bartendars pass out perfect stat foods and drinks for 10 credits and then we an spend all our time actually "playing" the game instead of wasting it on all this horrid "crafting".

Oh and btw, think you forgot to read that Higgins' said it's already been passed on to the devs before and they said "no it's necessary so cmn" (that's me paraphrasing again).

(And PS since your post was a bit pompous and condescending I figured I'd follow suit, thus the tone of my reply so please don't take offense)

And let me state again since no one seems to be understanding this part: If crafting takes too long and is too tedious then craft less!!! so you can "play the game" (weird person that I am I thought crafting was playing the game... don't I feel dumb now).






Pompous and condescending, maybe, but assumptions so wild and off base that they give hyperbole a bad name, no.








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SWG RIP
Killed by NGE, any questions?


golfingtx
Fri Sep 09, 2005 5:00 pm
#28

If busy-work is the intended purpose of not being able to drop multiple items, then the vendor bug is on purpose because it holds the same theories for Merchant.


You know, the one that requires you to remove all items into your personal inventory and then relist. "Merchants didn't have anything to do so let's give them busywork"-----The Devs





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