Chef Archive
Thread: Heads up on Pub11 factory change
I would argue that chefs actually are affected most by this change. With the exception of BE tissues(not even a chef item) the complexity on all foods is 15 or lower. At bare minimum that is a 20% increase in production time and on average I would guess 30-35% increase. On many components it doesn't matter much like sciguy pointed out. Alcohol and carbosyrup I know take less than a day to run 1000 pieces. This pushes a lot of foods from one day to 1.25 days or so.
Morganite wrote:
sciguyCO wrote:
In my opinion, this won't really have too large of an effect once people start accounting for it. I know my factories always have a few hours downtime after a run, usually because they finish up while I'm at work or sleeping. Factories will end up using a few more hours of power usage, but with radioactive selling at 3cpu or less on most servers, you're only looking at an additional 300-500 credits. This has a huge affect, althought admittedly not as much on us. currently, I set up my runs on saturday nights, so by thurs night of the following week, it is done and my items are ready to be stocked. This way I can do a new run every week if I choose, now that is going to be next to impossible. Just another example of a pointless fix being made to something that nobody ever complained was broke. Great job SOE!
NicoDimus wrote:
Im not saying this is not a bummer. I just feel the reactions to a few of these players is a little much. A few posts up a guy said its the end of the game for him. I mean comon. I try to take a more realistic view at it. If something makes our production a little more tedious and time consuming, then im sure eventually our prices will reflect that. Also, as this change will make it a bit more difficult for the part time chefs to keep full and complete menus, all the more better for the dedicated out there. I hear enough complaining and whining for my kids, try to be constructive and optimistic. Oh yeah, and if you say your gonna quit, QUIT. Dont post on here about your intentions as if somebody really cares. Be helpful or just go away.
That was me who said it was the end of the game for me, and I will quit, and not becuase of this. This isn't even the straw that broke the cammels back or any of that crap. Its is cut and simple, I was gonna leave for WoW regardless of this change. This is just another change that shows the direction the Devs are taking the game, that direction is the reason im going to quit. I havn't quit yet becuase I still have a lot of friends I talk to in game, and WoW hasn't come out yet.
I hear enough complaining and whining for my kids, try to be constructive and optimistic. Oh yeah, and if you say your gonna quit, QUIT. Dont post on here about your intentions as if somebody really cares. Be helpful or just go away. By the way when you say stuff like this, how is this optimistic, or constructive? Actually if anything I think it should be helpful to the Devs, maybe they can learn why people are leaving this game like its the plague.
Okin_Sin wrote:
To me it doesn't matter if it was originally inteded, or if it makes a huge difference in time etc. What matters to me is there are still bugs with factories where they turn off if there is 60 items in the output hopper. IMO if they are going to change ANYTHING about factories, how about fix the broken parts first.
Exactly...now it just takes longer for the 60 items to be made and your factory to shut itself off lol.
Mayor_Woosh wrote:
Okin_Sin wrote:To me it doesn't matter if it was originally inteded, or if it makes a huge difference in time etc. What matters to me is there are still bugs with factories where they turn off if there is 60 items in the output hopper. IMO if they are going to change ANYTHING about factories, how about fix the broken parts first.
Exactly...now it just takes longer for the 60 items to be made and your factory to shut itself off lol.
Lol so true its not funny.
But on this change, BSN's now take about 60 hours for a 40 crate run, and i've not made any new INN's yet, but i can see it hit 4 days.
Also my synthsteak run is taking 26 hours, just ridculous. If it was like this from the beginning then fair enough but.
Higginsis wrote:
Mayor_Woosh wrote:
Okin_Sin wrote:
To me it doesn't matter if it was originally inteded, or if it makes a huge difference in time etc. What matters to me is there are still bugs with factories where they turn off if there is 60 items in the output hopper. IMO if they are going to change ANYTHING about factories, how about fix the broken parts first.
Exactly...now it just takes longer for the 60 items to be made and your factory to shut itself off lol.
Lol so true its not funny.
But on this change, BSN's now take about 60 hours for a 40 crate run, and i've not made any new INN's yet, but i can see it hit 4 days.
Also my synthsteak run is taking 26 hours, just ridculous. If it was like this from the beginning then fair enough but.
Its horrible if you ask me. My supplyrestock scheduleis all screwed up already with theses new times. I am sorry but I just dont understand how making people wait is fun. Here we go again...just like 10 min shuttle times, and filling upon cloning. I really think its unfair after a year to impose this change on us.