Chef Archive
Thread: That reminds me: we're asking TH a question next week...
Page 3 of 3
Meplorium
Sun Jun 20, 2004 11:13 pm
#27
3 is a dead horse I think. 4 is interesting, but I doubt we would get a straightforward answer. 2 would be, more info will be release once the publish goes up for testing on the special test server.
That leaves us with 1, which is very pressing at the moment. I am most concern about not being able to compete with those that did unlock already during that 6-8 week time period where there is nothing I can do to get my food at their level until publish 10. Did 12 professions in 2 weeks but no luck, though that only puts me at 16 profs, hardly a disappointment for an unlock, but worth a shot. Still not liking these next two months when I become a bargin basement chef not about to afford meat for the BE additives.
BTW, 4 tree was repair, which is straightforward if you rarely if ever fail on a repair.
JediBohemian
Mon Jun 21, 2004 5:14 am
#28
Currently on TC2FS experimentationgives a greater chance of amazing success. Originally, it was going to give 2 additional experimentation points but they changed it. Also, tomorrow when publish 9 goes live, jedi will have to choose FS abilities, ie., crafting and assembly. So you can just ask someone tomorrow what it is exactly that they pushed to live. Thus, maybe we shouldn't waste our question on this.
Message Edited by JediBohemian on 06-21-2004 08:14 AM
ewokkillah
Mon Jun 21, 2004 3:02 pm
#29
I would go with question 1 unless another profession asks it too. There is plenty of time to ask question 2 and the other two questions won't get real answers.
Meplorium
Mon Jun 21, 2004 5:41 pm
#30
Since the publish got pushed back, maybe ask for clearification on the force exp. The last offical word on it was from fan fest. It was changed for some reason. A good explaination would be nice, does it stack with port, what does it mean in terms of experimentation. I would make the question a bit lengthy since there is much confusion on this and us crafters do want to know what is up with this.
Ankor
Tue Jun 22, 2004 12:46 am
#31
I agree with Meplorium, #1 is the only question with the potential of receiving an actual answer. Of course, that answer will merely be to parrot the skill descriptions already available, so it'll be of no value anyway. My vote goes to the pie question.
sciguyCO
Tue Jun 22, 2004 2:27 pm
#32
FYI, TH had to postpone the current round of questions for a week due to other commitments with the new publish.
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=16960#M16960
So we're probably looking at the end of next week (7-2) at the earliest, probably the week after. But look at it this way: that gives us more time to polish our question. 
SoriahZ
Thu Jun 24, 2004 2:39 pm
#33
Lets be silly and ask something like,
"Will using the force to make kickass booze lead to the dark side?"
Chiannie
Thu Jun 24, 2004 2:43 pm
#34
SoriahZ wrote:
Lets be silly and ask something like,
"Will using the force to make kickass booze lead to the dark side?"
Or how about a proposal to allow for /harvest to work on slain humans/humanoids with the resources so harvested being able to be crafted into speeeeecial foods....MUHAHAHAH!!!
Yummy.
sciguyCO
Thu Jun 24, 2004 2:48 pm
#35
Only if they spawn fava beans, and add a schematic for a nice chianti.....
Chiannie wrote:
Or how about a proposal to allow for /harvest to work on slain humans/humanoids with the resources so harvested being able to be crafted into speeeeecial foods....MUHAHAHAH!!!
Yummy.
Dsabre
Fri Jun 25, 2004 11:36 pm
#36
hey sciguyCo, can you post the question exactly as you're planning on wording it so we can see if thats what we want to ask...or if we should pick something else, or tweak it if a lot of people think we need to.
Radren
Wed Jun 30, 2004 10:48 am
#37
How about some food changes,
I have been Chef about a month now and really like it. But I have come to realize that most of the foods really don't serve good purposes.
Ahrisi
Bivoli
Vaserian Brandy and
Accabi are all great foods as they have a customer base.
Accabi are all great foods as they have a customer base.
But many foods like Flameout are vitually worthless.
Others like Correllian Ale need to be altered (IMHO)
Some suggestions I have are Flameout needs to last a short set period of time. Make it the saving grace drink (3-5 minutes). This will give the person time to escape the DWB ,or make it to the escape shuttle. etc.
Correllian Ale would be an awesome seller if it worked like Bivoli (why do Docs get buff increase from Bivoli but Correllian Ale only shortens wound healing time for musicians. (Let it boost the Musicians buffs also)
Carmelized Pkneb should work the same way also, let it enhance the dancer buff not just the wounds healing time.
(Who cares if they watch you for 10% less time no ones going to buy that there is no value to the dancer or musician, but if buff can be increased by 10-20% by it then you can bet there will be a market for it)
Also how about somethign that makes Master Chef meaningful. There is not one food ther really needed by anyone. If vercupti was changed to 30-60 min time then it would indeed be more worthy and perhaps a food that focuses on Willpower could be added like ahrisi but make it a food so that both can be taken.
This would really help to open the chef market up a bit.
ANd I am all up for the Force points going to experimentation but let the cap be 12 whether with tapes or force that way there are other ways to get the 2 points. Both things are hard to come by and take lots of work. No need to have 14 points available. (IMHO)
Also please add comments, flames, thoughts. I would like to hear what others out there think.
Mayor_Woosh
Thu Jul 01, 2004 12:31 am
#38
Ask them why half our foods look like a calzone ???
New artwork would be nice.
Page 3 of 3