Chef Archive
Thread: Min/Max migration in MMORPG's and the downfall and history of the True Chef.
I disagree to a degreewith the agreement just posted about everything being agreeable since there needs to be interdependency between the crafting professions. The degree to which I disagree is that no other crafting profession is completely and totally reliant upon another profession in order to makeyour productstand out above the rest. There are varying degrees of interdependency. You can still be an awesome Tailor or Architect, and a step ahead of the rest due to the quality of resources you utilize, and your experience in the profession without having every single schematic rely on another profession to improve its quality. That is no longer the case with the Chef profession. There isn't even one item that a Bio-Engineer doesn't have his finger in the pie (so to speak).
Hence, the real Master Chefs are Master Bio-Engineers. Something that I have been arguing against all along.
Vishna wrote:
The quality of the materials that before were so carefully scrutinized by true chefs are not a major factor anymore. When you can use +900 ingredients and get a +300 buff or use the worst crap you can find and get a +280 it becomes a non-factor really. (there have been quite a few test of this effect)
Have we had hard data posted on this? Kriles? I'm assuming it is more to do with increased crossover of resource stats in recepies than a fundmental change in experimentation.
SO what will seperate the sought after chefs from the run of the mill chefs now? Bio-engineers access.
It's really the resources neccesary for the additives that is going to be the challenge. Finding a BE to make a schematic isn't, I think, going to be prohibitive. It hasn't been for me. I paid 50K last night for a schematic that made me half a run (20+ crates) of medium nutrient supliment. He asked for less; I paid the 50K cause I'd have felt guilty otherwise. (BEs will still need to know they are makingmoney - otherwise the pressure will be for them to take on all the work. Anyway, I expect that price, even for just a schematic,will go up.)I think many BEs will be happy to make some extra coin this way, rather than distract themselves from their current business with tailors and making pets. It saves them the otherwise daunting task of aquiring resources. It saves them factory time. It's more a wham bam kinda relationship.
Note also that because the BE additives are so powerful, there is a greater range of quality within BE enhanced food than was possible before. This compensates somewhat for the loss of quality range noted above - whetherthat lossis due to a change in recipes or an underlying change in experimentation. I'm not certain that in a few weeks we will still feel that less skill is required to make good foods - only that the formulas have changed somewhat. Only part of that change has fallen into the hands of the BE - and I'm not sure how much I regret that.
I can no longer solo this profession - that's for sure. I not only need BE - I need someone getting me milk, meat in hides in substantial amounts. I don't neccesarily see this a bad thing. I still intend to make the best food I can. And I think you've underestimated the variance between good food and food so poor as to be unsellable.
The biggest disappointment with the unvamp - too too many meaningless skill buffs.
Hero
~
Message Edited by Vishna on 02-14-2004 01:37 PM
Ja-van wrote:
take the experimentation away from the BE and give it to the CHEF when we make the additive.
Well since you started teh suggestions to fix this revamp.. here goes
1a) Quarter requirements on ALL BE tissues. Get rid of meat requirements on some or all light tissue. BE tissue is a COMPONENT for goodness sake, BE tissues requires more resources than many, if notmost food schematics. Since when did a windshield(component for an automobile) take more resources to make than the car? A little logic goes a long way.....
OR
1b) Keep the tissue as it is butmultiply the quantity by say 10 so we can HAND craft everything likeevery other profession. That way it wouldsolve the logistic problemof procuring everything we need because afull run of BE tisue would last more than 1 day
2) Increase crate size to 50 (we cantdo a full run of BE brandy 160 crates required, only 100 slots in Factory? HELLO)
3) Make BE tisue what it is a COMPONENT, take the experimentation away from the BE and give it to the CHEF when we make the additive. Allow us to experiment on more than1 baron the additive also;that way Chefs with more experimentation points can show there skills (and no I do not have 12 experimentation points) Master should be able to make a better light additive than a novice, common sense here.
4) Get out of the spreadsheets/charts, create a master chef on a live server, play the chef fora week so you can understand the current system is FUBAR'd(yes this is directed toward teh devs)
There may be more but when I think about this I started to get flusterated and cant think straight.
Denoby Master deliver of BE buffs