Chef Archive
Thread: These changes suck :(
Diable wrote:
Classes that were not popular or were going extinct (Bio-Engineer, Ranger for example) are now popular because they have a POINT IN THE GAME.
I'm not satisfied enough with the changes to return to the game full-time.
Long factory runs for items that will disappear from the vendors within hours of putting it up is a BAD IDEA (TM).
Naturally, I'm sure people screamed and yelled at the Devs and they didn't listen.
CowboyBothan wrote:
Numen wrote:
moon425 wrote:
I can't agree more, but i'm taking it one step further...4 accounts adios bye!
and to "force" us, the chefs and master chefs, to be dependent on artisans, tailors and BE's? Go figure! I don't play this game to be dependent on anyone...I can do that in real life!
moon
This is the same argument as the "forced PVP" that is going around. Noone is forcing you to use additives. Noone is forcing you to make drinking with something higher than the current amount. Suppostedly Brandy comes out in about 7 charges. Why is that so horrible? Didn't Fishak come out close to that?
There is no reason why a Master Chef can't still sell food. Being dependent would mean that you can't make food without their help. That isn't true at all.
Sorry to see a lot of long time chefs go, but if people are leaving based on some little issues like not being dependent on others then there was probably other issues that you were having problems with before this patch. The patch was just want pushed you over the edge, not what got you to the edge.
Um, what are you complaining about? You can still technically make your food with out anyone elses help.As a smuggler if I want to slice anything more than a terminal, I'm dependant on and Armorsmith, or a Weaponsmith...I don't even get a choice of slicing with lesser results. I would look around armorsmiths are dependent on Tailors for cloth, and I'm sure there are more dependencies that you could find. Having to buy something from another crafter isn't that big of a deal.
Post like this are what completely tick me off. If you want to make CRAP MAKE CRAP, but dont fuss at someone who prides theirself on making something that is actually useful and one of the best stats on the server. I fully plan on ONLY making BE stuff. What is the point of buying something that buffs you so little that it is barely noticable?
Oh and the smuggler examplething, Dude go back to your little hole you came out of. Your purpose is to ENHANCE existing items, to HACK them and make existing things better. You are not reliant on a Droid engineer to make your clamps or analyzers are you? ummmmm NO. So please be educated before you post. Now I do have a question on a point you have, and I pose this question because to inform myself because I am uneducated on this. Does the quality of the tailored cloth make or break the quality of the armor or is it just a sub? I have no problems using master artisan items or tailor items to make containers, because they do NOT effect the quality of the items I produce. Bascially without a good BE and a fairly impossible resource to gather to mass produce we are useless.
Denoby Master Chef
What are you all whining about? Interdependancy? Welcome to SWG. These new foods are awesome and are a boon to your profession and anyone who uses them, and I expect that your sales will skyrocket.
Nikii_nightstrider:*pulls hair out* well when you are forced to buy sh*tty food because the BEs cant get enough meat to make the supplements that ARE required to make the food be worthwhile, are you going to buy the crapola anyway? From what I see right now, the only thing in this patch that makes a good chef (as far as food) is how good of a BE they have access too and how many hundreds of rangers they have working for them.
oh, poor me, Im a have not, cry cry cry.