Chef Archive
Thread: Chef bugs and issues pass #3: prioritizing.
:
3-A) Barrels do not increase drink stack size. (bug)
5- B) It takes 45 minutes for the stomach to go from
10 - C) Some food/drinks (especially at the 4th row and Master Chef level) need some adjustment to power, duration,
filling or stack size to really be useful.
15 - D) Add new food schematics. These were promised when details of the revamp's reduced menu were released.
These can either be added to skill boxes as learned schematics, looted from NPCs, or rewards from doing
quests.
7 - E) Add a numeric display to the filling bars. These would make it easier to see when you're empty enough to take a
new food/drink.
2 - F) Stomach filling remains after cloning, even though the buffs are cleared. Players would either like both the filling
and buffs to be cleared, or both to remain.
8 - G) Non-stat buffs remain on the player after cloning, however the buff UI icons are cleared.
6 - H) Add an optional "plate" component to foods that allow the chef to increase the stack size, similar to containers
for drinks.
20 - I) Components learned in chef skill boxes (casks, medium additives, barrels, large additives) give general crafting
xp.
12 - J) Remove collision detection on the cantina's bar and shelves, so items can be placed directly on them, instead of
giving an "invalid location" error.
9- K) Garrmorl and Durindfire have gated stats due to required resources lacking Flavor and Potential Energy.
18 - L) Add a second additive slot to Master-level foods to allow more variation in these foods, and to give Masters an
additional perk.
1 - M) Remove serial number requirements for components. Drink containers already have this, and since
subcomponents cannot be experimented on one should be as good as any other.
19 - N) Add a "food cart" (similar to what can be found in NPC cities) that can be placed in a shop, or possibly as an
outside structure.
17 - O) Display a system message to indicate when a food effect has triggered, and what that effect was.
999 - P) Add a harvester installation type to automate gathering creature resources (meat, milk, hide, bone).
25 - Q) Filling bars get misaligned when the character sheet is resized.
11 - R) Add the ability to "equip" food/drink items so that these are visible on the player's toon, including eat/drink
animations.
14 - S) Increase the variety of the food's art, there are too many recycled icons (especially the yellow canape used for
50% of the desserts).
16 - T) Give food and drink their own category in the bazaar, and move spices somewhere more appropriate than
"Food".
24 - U) Increase crate size for components
4 - V) Add advanced components to increase the power/duration of the final food.
23- W) Displayed experimental percentages are incorrect for some recipes (Karkan Ribenes, Blue Milk, a couple
others)
21 - X) Buff UI updates the timer on an existing stat buff when you take a second, overwriting the time remaining. This
can make it difficult to determine when a buff will wear off.
22 - Y) Haavla and Ruby Bliel do not appear to give much (if any) reduction to heal recovery time {note: does anyone
have any hard numbers on this one?}
13 - Z) Update food descriptions during the crafting process to indicate what the food's effect is.
- Barrels do not increase drink stack size. (bug)
- It takes 45 minutes for the stomach to go from
- Remove serial number requirements for components. Drink containers already have this, and since subcomponents cannot be experimented on one should be as good as any other.
- Add a numeric display to the filling bars. These would make it easier to see when you're empty enough to take a new food/drink.
- Increase crate size for component.
The only 999 I would give would be for P.
My top 10 priorites would be:
1) Barrel Bug (A)
2) Plates (H)
3) Master Food effectiveness (C)
4) 45mins needs reducing (B)
5) Garmorrl gated (K)
6) Component Crate Sizes (U)
7) Remove serials from non-experimented components (M)
8) Numeric Filling bars (E)
9) New Schematics (D)
10) Filling remains (E)
Even one of the above (hopefully number 1) would be nice for p8 ![]()
I believe fixing barrels should be on the bottom of the list. Why do we as chefs want to discourage repeat business on drinks as a priority for the devs to fix? As it stands now with casks a customer can buy a crate of drinks from us that can last them a month or more. Withbarrels, a crate will last a lot longer which is that much longer before someone will come back to us for more of that drink.
I think that we as a chef community should focus on some of the other issues as our top five issues and leave the fixing of barrels to a time when our other issues have been resolved.
I am not advocating that we don't get barrels fixed. I am saying that we should focus the devs on some of the other great ideas that would help our profession more in the short term.