Chef Archive

Thread: General Opinions, Complaints and Suggestions.

Saitek
Thu Jan 22, 2004 10:59 pm
#14






SirVimes wrote:

Well, sometimes the master chef cannot provide. When you are dealing with supply and demand, there is also the supply part.



You can make large glasses without any components from other profession.


There are now options to make things uber with the addition of kegs and additives...but uber will be rare.









I already put up equipment factories, have 20 crates of trim, and enough resources to make barrels. I will most likely never make large glasses only barrels or casks.


Control units will be run tommarow.


Pain in the butt!




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SirVimes
Thu Jan 22, 2004 11:34 pm
#15






Ja-van wrote:

I have 2 concerns, that I would like to know about, both dealing with the 1 hour stomach decay.


1. If you die, does that clear your stomach? If not this is going to suck royally Yes, it does. Here is a question, though...do you really want people dying just to clear up their stomachs? The probelm I have...if you die the buffs go away too.


2. If a food takes up 100% of your stomach but only last 15 mins does that mean you have 45 mins where you can not be buffs? I know this is an extreme example but you get the idea. yes


Does anyone have any confirmation on the decay effects?







Ezran
Thu Jan 22, 2004 11:39 pm
#16

Okay, I made a Blue milk (which does 340 instant mind heal BTW) with a small glass and a large glass. Did a little exp on quantity, but not much.

Small glass:
10 Gemstone
5 uses

Large Glass:
100 Gemstone
7 uses

This isn't what I had in mind when they said containers will affect quantity.
This may belong in the bug post though



Ezran
Ja-van
Thu Jan 22, 2004 11:54 pm
#17






SirVimes wrote:





Ja-van wrote:

I have 2 concerns, that I would like to know about, both dealing with the 1 hour stomach decay.


1. If you die, does that clear your stomach? If not this is going to suck royally Yes, it does. Here is a question, though...do you really want people dying just to clear up their stomachs? The probelm I have...if you die the buffs go away too.


2. If a food takes up 100% of your stomach but only last 15 mins does that mean you have 45 mins where you can not be buffs? I know this is an extreme example but you get the idea. yes


Does anyone have any confirmation on the decay effects?












This deals with both answers,


This is just my opinion as someone who stands to make a profit, and someone who uses(ok addicted) to food. If I die I expect the buff to be cleared, and my stomach so I can rebuff myself. I want to have a dependable buff source. If my buff runs out by either death or timerI want to rebuff,, like doctors can.


Another problem I see, from the profit side of the coin, dealing with the fact that someoen can onlyuse food and drink1 time an hour. How many times an hour did people drink fishak? I know I would go through several charges an hourduring hard combat. So if they can only use 1 chargean hour then that means that our repeat sales is going to plummet, and people will see our foods as an undependable buff source. Maybe I am wrong, and I hope I am, maybe I am missing something.


Denoby Master Chef of New Hope, Naboo


PSKstang
Thu Jan 22, 2004 11:59 pm
#18

I totally agree. You should be able to use food continuously or at most with little wait, just like doc buffs. Consumers know the bad side to using buffs continuously, credits. They will use the food when they have to or if their pockets allow heavy use. The one hour time stinks, blue milk is awesome, but you can only use two maybe three in one hour? Its nice for a quick attack and to stay up a bit longer but thats it. Perhaps for stuff like blue milk, it should be 15 minutes or 10 minutes. Chefs have some great food coming out, it be a shame for it to be pushed to the corner because of filling duration.



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Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
Naturner
Thu Jan 22, 2004 11:59 pm
#19






SirVimes wrote:




2. If a food takes up 100% of your stomach but only last 15 mins does that mean you have 45 mins where you can not be buffs? I know this is an extreme example but you get the idea. yes





Ok, I'm really not happy with this one. Doctors make 1 hour buffs that can load every hour. Most of our old foods had stomach times which allowed you to retake after it ran out (8-10 minutes, it's a hard think to figure out). Are you sure that the stomach isn't 100 units big, with the belly emptying 2 units a minute? That seems much more reasonable.




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SirVimes
Fri Jan 23, 2004 12:36 am
#20






Naturner wrote:





SirVimes wrote:




2. If a food takes up 100% of your stomach but only last 15 mins does that mean you have 45 mins where you can not be buffs? I know this is an extreme example but you get the idea. yes





Ok, I'm really not happy with this one. Doctors make 1 hour buffs that can load every hour. Most of our old foods had stomach times which allowed you to retake after it ran out (8-10 minutes, it's a hard think to figure out). Are you sure that the stomach isn't 100 units big, with the belly emptying 2 units a minute? That seems much more reasonable.







I am playing devils advocate here because, basically, I would like to see the timer lowered to half an hour. I think that would be good...


...but the main difference between doctor's and chefs is that doctors can only buff you once where chefs, in many cases you can eat 10 food items and then 10 drink items at once (remember there are two stomachs, one for drink and one for food...and they both fill up seperately.) Keeping this all in mind, what do you think about it?
PSKstang
Fri Jan 23, 2004 12:41 am
#21

I understand your point, but alot of people will use their drink/food for just two or so buffs. For example a pistoleer, at least when I was, would like alot of action and its secondaries for specials. So although you can mix and match, it will still be lower than a doctor. What makes chef food so good, and expensive, is that these buffs can be used more than once and whenever. A doc buff may be higher but it requires a doctor to be present. The limit should be lowered to allow the player to choose when he feels he needs to use the buffs. If a buff lasts for 10 minutes and has a 50 minute cool down, chef food will lose popularity and barely be worth the credits to purchase.


Still, lets see how all this turns out, the new patch has been out for less than a day.





-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
Ezran
Fri Jan 23, 2004 12:42 am
#22

Okay, taking DA primary buffs as an example (cause that's the only numbers I've seen)

Each does Approx +40 for 30 minutes and does about 10 filling.

So you can have 400 TOTAL to all stats for the full hour (40 * 10 to fill stomach * 2 stomachs / 2 times/hour)

That's total to all stats. Nasty.

Hopefully there's something better in the chef tree.



Ezran
SirVimes
Fri Jan 23, 2004 12:44 am
#23

But then other buffs last 50 minutes to an hour....and they will over lap.



I am torn on this issue myself. I will go with the majority.


Ezran
Fri Jan 23, 2004 3:21 am
#24

Okay, got to a chef version of the long term buffs:

+180 focus for 38m with filling 33

Compared to:

+40 mind for 38m filling 10

This may be premature since focus is a secondary, but 4x effectiveness for 3x filling is not much of an advantage for chefs. Master artisan could likely do better primary buffs. You'd just have to take more.



Ezran
fatgit
Fri Jan 23, 2004 4:07 am
#25

This is what I was afraid of.
Whilst they make factory food make faster, they add in another step which makes it take longer in the end, total BS, aswell as increasing item counts.

Not only are we expected to have cantina's and a food factory, taking up 6 lots, now we need an equipment factory (MA's will NOT supply those components in the quantities we will require, getting MA parts for an architects to make a city hall was a nightmare), meaning we are left with 3 lots to harvest MORE materials than previously :/

Yes, barrels wont be mandatory, but can you honestly see people wanting ANYTHING but barrels ? Once again, Chef gets Chafted.

Keeping up with demands using only one factory atm is impossible, now we will need at least 2.
I say make Cantina's have built in food factories and crafting stations to at least lower our lot outlay, or make a Cafe building that is 2 lots.

I love the container idea, but making it harder for us to craft what is already hard enough, is taking the p***

I will have to drop merchant to take some tailor & Master Artisan, as it took me 2 weeks to find a tailor to supply a crate of synthcloth, never mind crates of trim.

I cant test on TC, as I dont have any skills there, I was hoping char copy would be up, or some form of resource supply to grind on (Im willing to test skill progression, but Im not harvesting the resources for a 3rd chef), as I want to see the full resource list (thought metal/rads were going ? ) - if our resource count has grown, then it is total and utter stupidity :/
DashZero
Fri Jan 23, 2004 6:00 am
#26

Im trying hard to reserve judgement until we've seen what everything makes. But so far I have to say.... n/m I cant find the words to say what I want to say. Tho bull crap might be a good place to start at least about what we've seen.


Yay me, I gave my equipment factory away a week or two ago after being assured we neededfood factories to make containers.





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