Chef Archive
Thread: Food Assembly
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Okin_Sin
Wed Sep 15, 2004 8:57 pm
#14
I think you missed what he was saying. The +Assembly mod only works when you intitally combine the ingredients in to a food, before you experiment at all. The amazing successes on experimentation are based off your Experimentation mod and the assembly one has nothing to do with it.
Okin_Sin
Thu Sep 16, 2004 5:15 am
#15
I agree I have made a lot of foods, and usually run through 25-50 tries for each schematic I mass produce, and have never noticed a better success on Assembly making a difference at all while crafting food. In some other type of crafting I think it makes more of a difference.
TheEpigoni
Thu Sep 16, 2004 6:58 am
#16
I've noticed this as well, but this seems to be a trend only on chef foods. Every other profession I have seen in action crafting (AS, WS, DE) has a very small but noticeable increase in Base percentages on an amazing assembly, which tends to help alot when you're trying to get over a stat barrier. One interesting thing to try would be to measure how much an experimentation point is worth on an amazing assembly, for instance maybe on brandy when on a great success as great experiment will be 7 points, it may be 8 points on an amazing assembly (just something people with higher assembly may want to try and report, I personally don't get amazing assembly's often enough).
MilkToast
Thu Sep 16, 2004 8:29 am
#17
I've never seen a difference with amazing assemblies either. In fact I hate to see them because my experimentations results always seem poorer after an amazing assembly.
Ikooga
Thu Sep 16, 2004 10:07 am
#18
with amazing assembly a great succes is still 7% and an amazing is still +8%
The food looks exactly the same after experimentation then without the amazing.
Bliznit
Thu Sep 16, 2004 10:21 am
#19
question for SciGuy maybe...
Is this a BUG?
If WS and AS are getting better base results when they get an Amazing combine, should we chefs not be getting the same? Brandy starting off with one less filling? 10 more m/f/w? sounds good to me...slightly lower filling on Syntsteak?...3 use bivoli with no points spend? Sounds good to me!
This has been talked about for over a year...do we "KNOW" anything?
sciguyCO
Thu Sep 16, 2004 10:57 am
#20
Bliznit wrote:
question for SciGuy maybe...
Is this a BUG?
If WS and AS are getting better base results when they get an Amazing combine, should we chefs not be getting the same? Brandy starting off with one less filling? 10 more m/f/w? sounds good to me...slightly lower filling on Syntsteak?...3 use bivoli with no points spend? Sounds good to me!
This has been talked about for over a year...do we "KNOW" anything?
Well, I'll see what I can find out (both from the devs and the other crafting corres).
Now that I think about it, there was a comment made by a couple of devs at a crafting forum during Fan Fest that mentioned better results with "amazing success", although I can't remember if they specified assembly or experimentation. There was a similar change included inthe crafting revamp that was on Live for one day. Amazing successes increased the max (so say you capped at 80% with greats, amazings might push it to 85%), but AFAIKthat was removed along with the other changes.
I'll also try playing around with this when I'm online tonight. If anyone else wants to contribute, here's what I"m going to be trying:
- Pick something fairly simple to keep the complexity down, and don't bother with additives. Blap biscuits look promising, especially since the buff numbers are larger so small changes might show up more apparently if we are dealing with rounding.
- Craft one with a great success, jot down the starting percentages and stats.
- Max out Nutrition with all great successes, see where it ends (both the percentage and the buff).
- Max out Nutrition with some amazing successes, see where it ends.
- Craft one with an amazing success, jot downstarting percentages and stats.
- Max out Nutrition with all great successes, see where it ends.
- Max out Nutrition with some amazing successes, see where it ends.
TheEpigoni
Thu Sep 16, 2004 11:09 am
#21
Bivoli Might also work well. Has alot of decimals.
My Test:
Very simple.
Made bivoli with same resources until I got an amazing success.
Wrote down %ages and numerical values on an amazing.
Wrote down %ages and numberical values on a great. (These are both referring to assembly, no experimentation)
The numbers were the same.
For WS/AS/DE I know the Base values increase. And Max values don't.
Biytor
Thu Sep 16, 2004 12:22 pm
#22
Thing I;ve noticed is when I get an amazing while in Assmembly. The base % for each item is increased. ie Great success %'s would be,
19%
21%
27%
26%
With an Amazing success during Assembly they might..
22%
24%
30%
29%
I've done it before while crafting the same item with the same resources and got that one Amazing that jumped everything up of the Experimentation start. But thtose are few and far between.
P.S. The numbers I used are for demenstration, they do not reflect ture % increases due to an Amazing Assembly roll
Ikooga
Fri Sep 17, 2004 12:24 pm
#23
Bivoli is not so easy to make, needs subcomponents and all.
Besides the lots of decimals usually come from the additive. All the unenhanced versions of it, that i've seen so far (I've done a few to test different types of meat without wasting additives) only had 1 decimal.
I'll make a few tests with blab bisquits later i think
Message Edited by Ikooga on 09-17-2004 12:24 AM
VenalPuissiant
Thu Sep 23, 2004 11:13 am
#24
Agree with Milk Toast. The only good thing for +Assembly is no critical fail....THe better the Assembly the more it hurts you in the long run. I disagree with the Effectiveness you gain from a better assembly and so do all the Crafters I have contacted.
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