Chef Archive
Thread: Chef top 20 issues; April 9, 2004
Mor-Dan
Sun Apr 18, 2004 10:02 pm
#14
vallyn and myself have tested this. the digestion time is 43m.
bozotheclowno
Mon Apr 26, 2004 1:53 am
#16
============ QUOTE ============
Increase Vercupti's buff size and/or duration and/or reduce filling a bit.
============ QUOTE ============
I hope you do realize that you're asking them to improve a bugged food to be even more bugged, right? Vercupti isn't even supposed to be used by Characters, its meant to be a pet only food.
Increase Vercupti's buff size and/or duration and/or reduce filling a bit.
============ QUOTE ============
I hope you do realize that you're asking them to improve a bugged food to be even more bugged, right? Vercupti isn't even supposed to be used by Characters, its meant to be a pet only food.
Malicious1
Mon Apr 26, 2004 3:43 am
#17
vercupti can be made 50 filling so obviously its size isnt an issue.
wheres the wookie cant wear crafters apron on this list?
not chef only but theres more then a few of us pissedx of with re-occurin ignorant treatment of wookies on a coninuing basis,took what a year of biatchin to get armour,and i know a few wooks who wont bother waitin that long for aq fixed apron,i got 2 hangin waitin for them to work
IlyaMasool
Mon Apr 26, 2004 11:47 am
#18
The one issue that annoy me the most is #5. I don't see why most food doesn't have duration of at least 30 min if filling is over 50%. I understand that for balance sake you don't want things like vercupti with filling 10 and duration of 40, but having duration of 7-8 min with filling of 50%+ is too "punishing" and lead people to stick to one or two stock item like brandy and canape.
The way I see it is that master level food should have 50% filling but is one time use food, like instant mind heal, smuggler delight, or crafting assembly bonus.
4th tier should be 50% filling (37% filling at max experiment) and 20 min (30 min at max experiment) for good Combat stuff like brandy, canape, vercupti, and other food/drink that is soo good, that you will just have to choose which 2 food and 2 drink you want depending on the BENIFIT of the food instead of considering the PENALTY of the food/drink.
3rd tier should be 50% filling and 30 min duration for good non-combat food/drink like harvesting, craft experiment bonus, buffing bonus, etc, etc.
2nd tier would be 33% filling (25% filling at max experiment), 30 min duration (45 at max experiment) for basic combat skills like resist from Stun, Dodge, improved accuracy, etc, etc. This way you can have upto 3-4 stat defense.
Right now most food/drink use are that people pick 2-3 crate of same item and just use those because other stuff are just too "gimped". No special "recipe" and experiment on usage by the users.
If they "standarize" the filling/duration, it is much easier to plan your food. You can have 2 good food all the time, or 2 good food and 1 standard, or you can have 4 standard. This will lead to everyone carrying at least 5-6 crate of different food which they combine to create their PvE combo, PvP combo, Crafting Combo, Buffing Combo, etc, etc. This way everyone will try to customize the food by their own playing style because of their own perceived BENIFIT instad of settling for samething everyone else use.
The way I see it is that master level food should have 50% filling but is one time use food, like instant mind heal, smuggler delight, or crafting assembly bonus.
4th tier should be 50% filling (37% filling at max experiment) and 20 min (30 min at max experiment) for good Combat stuff like brandy, canape, vercupti, and other food/drink that is soo good, that you will just have to choose which 2 food and 2 drink you want depending on the BENIFIT of the food instead of considering the PENALTY of the food/drink.
3rd tier should be 50% filling and 30 min duration for good non-combat food/drink like harvesting, craft experiment bonus, buffing bonus, etc, etc.
2nd tier would be 33% filling (25% filling at max experiment), 30 min duration (45 at max experiment) for basic combat skills like resist from Stun, Dodge, improved accuracy, etc, etc. This way you can have upto 3-4 stat defense.
Right now most food/drink use are that people pick 2-3 crate of same item and just use those because other stuff are just too "gimped". No special "recipe" and experiment on usage by the users.
If they "standarize" the filling/duration, it is much easier to plan your food. You can have 2 good food all the time, or 2 good food and 1 standard, or you can have 4 standard. This will lead to everyone carrying at least 5-6 crate of different food which they combine to create their PvE combo, PvP combo, Crafting Combo, Buffing Combo, etc, etc. This way everyone will try to customize the food by their own playing style because of their own perceived BENIFIT instad of settling for samething everyone else use.
sciguyCO
Mon Apr 26, 2004 10:18 pm
#19
bozotheclowno wrote:
============ QUOTE ============
Increase Vercupti's buff size and/or duration and/or reduce filling a bit.
============ QUOTE ============
I hope you do realize that you're asking them to improve a bugged food to be even more bugged, right? Vercupti isn't even supposed to be used by Characters, its meant to be a pet only food.
Well, the intention of that item was just to point out that the usefulness of Master-level foods are a little low when the filling/duration is taken into account, Vercupti was just an example. Since we've found that a 50 filling vercupti is possible, that particular item may not be something that needs to be tweaked.
And it is meant to bea player food. It was pet only for a while, but that got fixed. Considering Sweesonberry Rolls are pet-only, an equivalent H/A/M buff, has a much better duration, and is at Desserts IV why bother with Vercupti as pet food.
skhisma
Fri Apr 30, 2004 4:01 am
#20
Great job on the list there, here's my 2 cents.
3. I agree with removing the serial number requirements for food components, and i think it would be nice if food components came in crates of 50 (like medical components), but i think foods and drinks should still come in crates of 25. This has become a standard in the game, and i think it's a large enough number.
12. PLEASE! I'm a big fan of the lootable / quest(able) items for crafters they're one of the things that has kept me in the game and as a crafter for so long, but as a chef we're really lacking here. I really like sciquyCO's idea of bringing back 'Sunburns' as a quest item, it could be fun. But it would also be nice if these quests were completable by CRAFTERS... since most chef's aren't the best fighters in game.
16. This is another important one, damage reduction foods definitely need something like this.
18. PLEASE (again)! There's plenty of good art out there in game already lying around in hotels and cantinas, can we please get some of these for our foods? Ice Blaster's got a nice new look with the revamp, but they were also taken out of the game, this art could easily be used for another item.
3. I agree with removing the serial number requirements for food components, and i think it would be nice if food components came in crates of 50 (like medical components), but i think foods and drinks should still come in crates of 25. This has become a standard in the game, and i think it's a large enough number.
12. PLEASE! I'm a big fan of the lootable / quest(able) items for crafters they're one of the things that has kept me in the game and as a crafter for so long, but as a chef we're really lacking here. I really like sciquyCO's idea of bringing back 'Sunburns' as a quest item, it could be fun. But it would also be nice if these quests were completable by CRAFTERS... since most chef's aren't the best fighters in game.
16. This is another important one, damage reduction foods definitely need something like this.
18. PLEASE (again)! There's plenty of good art out there in game already lying around in hotels and cantinas, can we please get some of these for our foods? Ice Blaster's got a nice new look with the revamp, but they were also taken out of the game, this art could easily be used for another item.
BristaAB
Sun May 23, 2004 8:14 pm
#21
19 Haavla and Ruby Bliel do not appear to give much (if any) reduction to heal recovery time. (Bug)
Havla (correct spelling) has a breakpoint. Havla over the breakpoint works, and works dramatically. CMs chuck poison approx 3 times as fast when under the influence of this buff. I vaguely remember someone saying it's 100 heal recovery but please don't quote me on that. Cue: more authoritative feedback 
Edit: found some authority: http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=37938
NB: this is actually more buggy than we first thought and should definitely remain on our list
Message Edited by BristaAB on 05-23-2004 08:17 PM
JaykLogaan
Tue Jun 22, 2004 6:59 pm
#22
Yes the plate idea would be very nice for many of those tasty favorites.
superjacob
Sat Jul 24, 2004 7:49 am
#23
hi sciguy
it appears that you are one of the top posters here on the chef boards
"Lush-Chimera" is my wannabe chef(currently working through the artisan) and i wondered if you could
point me to any links/posts/historical boards that would give me a grounding in chef
Tks
Regards,
Lush
ps its my brothers account
accept for chimera 
Kumen
Sun Jul 25, 2004 12:34 pm
#24
sciguyCO, You are one Hard working Bothan!!!
I hope your efforts are noted.
jarvice
Thu Jul 29, 2004 7:30 pm
#26
Long time without a little love for our chef's. All theas updates and they keep passing us buy , would one fix a publish be too much to ask. what needs to be done as I see it .(In my humble opion)
1, Barrels we dont need them, quick fix remove them, (number 7 on the top 20 list) we could use lunch boxes (as the large glass) and a picknick cooler (like the cast)
2. Stomach filling after cloning, hummm when was anything ever cloned with a full stomach.
3. remove the serial numbers, and you can keep the 25 items to a crate
4. or at least a mark every 10 %
5.Ill just say some of the foods need to be reworked (The pet foods dont even work)
6. Trying to get a great food is very hard when you haf to work with 4 of 4 atrebutes , maby you could drop the need for one or two atrebutes
7 , see #1
8. havent realy tryed this one
9.this would be after every thing else is fixed
10. to 14 good ideas
15. the bazaar organization needs a lot of work
I know that theas issues have been discussed before but if you could give us one little thing at a time at least we would know you love (at least like us)