Chef Archive
Thread: We have more that the Tatooine Sunburn
> Honestly, that looks ALOT like the spice buff ranges.
Then double (or triple) the duration and lower the effects he suggested. That would differentiate it from spice and make it still not suck.
Another thing that worries me anout the Chef profession: does anyone else think there is a typo in the buffs the Tat Sunburn gives. I suspect TS should buff +160 STR, +160 STAM, and a nerf is on the way. Otherwise, why would the dev's have put this in Mix II, when it is as good or better than most Master Chef items?
Oh yeah. The first thing I thought of when I say a Tatooine Sunburn was that it was a typo or bug that this kind of item was at mixology2,but it can't be 160 to strength and stamina. It's just too low.
While it is better than most of the chef items it can't be that low because it takes 2 Starshine Suprises and 20 reactive gas to make. A Starshine Suprise is around +100 to strength and stamina. So two of them together plus some extra reactive gas MUST be better than that or it would be like 2+2+1 = 3.
Frankly I think food should be better than spice and doctor buffs.
Why should doctors and smugglers be able to buff better than a profession who can do nothing but buff, when they'ev got all of the other abilities that come with those professions?
How do you think weaponsmiths would feel if Commandos had one skill line devoted to building weapons that were better than WS ones, and yet retained all their combat abilities?
We have 4 lines devoted to buffs, doctors and smugglers have one - ours should be better, unless they want to give food the ability to heal wounds, revive the dead, improve armor or knock people down from a distance, muffin throwing anyone?)
Too sell the tatoonie sunburn and make a profit sell it at 500c per use
and you will make pretty goood money..
though not weapon crafter money..
Some people sell them 900c a use if you can get that for them you will make a ton of money
I am holding judgement on our buffs until I see what happens after I've hit master with Food Experimentation gear with a top-quality Food Crafting tool with a top-quality Food Crafting station using top-quality ingredients. There are so many factors that go into creating quality crafted goods that it's hard to make the judgement that our buffs are weak until I've maxed out my cooking potential.
Kaizen Jonzun
Proprietor of The Drunken Jester and pet of Hillary, the bigarse vrobal bull.
p.s. Try to find some Food Experimentation gear. I have a pair of +2 boots and those extra experimentation points make a world of difference.