Chef Archive
Thread: Additive and schematic pricing discussion
My PA just got a Master BE, but he is slready snowed under, so my only option is to go get all the resources myself, and get a schematic.
If you can get a BE to do the additives, that's great. If I can, I will & add that price into my pricing structure, but it just isn't an option currently.
I'm willing to pay a fair price, but I'm not willing to pay 1/3 of the cost of making a 1000 run of additives JUST for a schematic.
I personally have made 8 schematics in the last month or so for others (non-PA) and all were for components (this is pre-patch where experimentation could make a difference), and I did them free of charge.
Was I allowing myself to be undercut ? Yes. Did I have time to do a factory run for each person that asked, and provide the ingredients so I could simply sell the final product to them instead? Nope.
I cant keep up with my PA's requirements, nevermind all the orders I get, so I do a bit of both. If an up & coming chef asks for a schematic making, I generally do it for free.
Im not saying BE's should do the same, but if they want 250k for a schematic, then they'd better not complain when the final produce is a lot more expensive.
Ok lets look at a different way.
What if a BE has a nasty Pikeman alt. (that loves to kill creatures) that can gather 20K of meat in less then 3 days. The BE has also been running flora harvesters since he started playing the profession and has alot of flora, water, berries, and other resoucers just laying around. The BE also knows some tailors.
Honestly if I'm paying 870ish credits a tissue and I still have to get the resources and run them in my factory which takes one of my lots I would rather the BE run all of that. For 50k a crate they can deliver it to my vendor as well.
It comes down to how much my time is worth. If i go to a BE and he has a certain price fora crate and certain price for a schematic it will matter a lot on the difference there.
I'm not saying 870c profit for the tissue is too much, I just think it is too much for the amount of work that is involved.
If I needed the tissue it would be different. I don't though. I do get a bonus when they use it, but to me at least the extra million or so on a full run of Brandy isn't that important. The difference between 100k and 1.1 million is huge, the difference between 7 million and 8 million isn't much.
The BE needs me to buy the tissues more than I need him for me to sell food. BE food requires me to use casks as well. This is a huge aspect that I don't have to deal with for regular food. I would estimate it at least doubles my effort in making a crate of drinks. Not time, effort. Making a run of alcohol is easy. Going to a tailors shop or ordering it ahead of time is not as easy.
I'm not saying BEs shouldn't get paid for their time and use of the skill points. But there is no way I will ever pay a BE 500k+ for a schematic that takes them 1 minute to make. While making the schematic they can be using their skill points in other areas. If they want to tie up a factory for 3 days to make tissues, that is there choice. I will pay 50k a crate for tissues though.
Ankor wrote
1) a BE's "skill in learning his profession" or whatnot is of zero value. Repeat: zero. I don't mean to insult BEs here, and obviously I am only speaking from an additive standpoint, I have no doubt a BE's experience and knowledge is invaluable when making pets. For additives however, a Chef hands them two ingridients, they double click them, put their experimentation points into the ONLY line available, and they're done. This isn't like other crafting professions where an "elite" crafter will have extra experimentation points from spending 50 million credits on skill tapes. Every BE, from the two-day-old hologrinder to the hoary-bearded "I Mastered BE two weeks after release" veterans will discard unused experimentation points after filling that one bar. No exceptions. There are no tricks, no "break points" to know that putting one bubble into quantity will bump output by three charges, nothing. No knowledge, no skill, no luck involved.
I had my first additive schematic made at the Dathomir outpost. I figured "hey, I've got some resources in my pack, there's a crafting station right here, and that guy is wearing a master BE title" and I struck up a conversation. Prior to speaking to me he'd never made anything but pets. I had to explain to him how to make a schematic. No joke. He made exactly the same schematic an "elite" BE made for me a couple day later for my second run, and it's the same schematic another "elite" BE made for me tonight with the same resources. 84%, 84%, 84%.
Now, I don't want to belittle BEs... I know they deserve to be compensated for the time they spent levelling and the skill credits they invested; not for thier expertise, which is completely useless in this particular case. Click the box, give me the schematic, here's your money. A trained monkey could do it.
2) while you mention it in your writeup, you never actually assign a value to tieing up my factory for three days. For myself, and every other Chef who doesn't run 10+ factories (and I imagine even several of those who do) this is a HUGE hiderance. If you're going to figure the appropriate cost for a schematic vs. actual additives, this has to be taken into account. From my perspective, the pittance my factory costs in power and maintenance (which you did include in your calculations) is nothing compared to how much this slows production.
1) a BE's "skill in learning his profession" or whatnot is of zero value. Repeat: zero. I don't mean to insult BEs here, and obviously I am only speaking from an additive standpoint, I have no doubt a BE's experience and knowledge is invaluable when making pets. For additives however, a Chef hands them two ingridients, they double click them, put their experimentation points into the ONLY line available, and they're done. This isn't like other crafting professions where an "elite" crafter will have extra experimentation points from spending 50 million credits on skill tapes. Every BE, from the two-day-old hologrinder to the hoary-bearded "I Mastered BE two weeks after release" veterans will discard unused experimentation points after filling that one bar. No exceptions. There are no tricks, no "break points" to know that putting one bubble into quantity will bump output by three charges, nothing. No knowledge, no skill, no luck involved.
I had my first additive schematic made at the Dathomir outpost. I figured "hey, I've got some resources in my pack, there's a crafting station right here, and that guy is wearing a master BE title" and I struck up a conversation. Prior to speaking to me he'd never made anything but pets. I had to explain to him how to make a schematic. No joke. He made exactly the same schematic an "elite" BE made for me a couple day later for my second run, and it's the same schematic another "elite" BE made for me tonight with the same resources. 84%, 84%, 84%.
Now, I don't want to belittle BEs... I know they deserve to be compensated for the time they spent levelling and the skill credits they invested; not for thier expertise, which is completely useless in this particular case. Click the box, give me the schematic, here's your money. A trained monkey could do it.
2) while you mention it in your writeup, you never actually assign a value to tieing up my factory for three days. For myself, and every other Chef who doesn't run 10+ factories (and I imagine even several of those who do) this is a HUGE hiderance. If you're going to figure the appropriate cost for a schematic vs. actual additives, this has to be taken into account. From my perspective, the pittance my factory costs in power and maintenance (which you did include in your calculations) is nothing compared to how much this slows production.
Dridstar wrote:
That's a great idea Gotik, but it's like trading gold for diamonds. Who's got 120 cases of VB just lying around to trade with? Well I guess chefs wouldThat's like 12 million credits at 100k a crate and I bet that's a low price assumption on my part. Smart idea though
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Yeah.. well I didn't have 120 cases to start. I did a run.. and as they finished, I frantically traded for meat to start up more runs and so on.
Gotik
There have been a number of very interesting and well thought out points made so far but one that has been missed and is likely to be significant is:
How much can you get for it?
Suppose instead of doing schematics for chefs or working out a negotiated deal, the BE simply sticks it on his or her vendor at 100k a crate and announces it on the galaxy's trade forum
Would it sell?
Probably
The bazaar isn't usually much help for high quality meat. I count myself lucky if I can pick up 1k of high quality meat for under 10cpu off the bazaar per day.
It may come down to just taking the most available meat and not worrying to much about the quality. The experimental range is only +30 (30-60 light, 60-90 medium, 90-120 heavy), and only 1/3 of the quality comes from the meat on the nutrition boosting bionutrients. The difference between an average meat and a near perfect meat is only about +5%. So we may end up with some very cheap +75ish Broad-spectrum made from junk meat and some very expensive +85ish Broad-Spectrum. At any rate, it will be interesting to see how it all works out.
The difference I've seen between using crappy meat and high qualtiy meat for the heavy tissues I get is 108 vs 115.
** 7 ** percent. For a difference of 100 stats vs 800-900 stats.
That's precisely 7 percent enough that it's not worth my while to pay 20-30 cpu, especially cause I can get TONS of meat from people grinding their HOLO skills on mountain squills.
Just something to keep in mind.