Chef Archive
Thread: Additive and schematic pricing discussion
You make alot of good points. The additives ARE very resource intensive. I seriously doubt you will ever see full 1000 runs on anything. For the Supplements that's 20,000 meat. WOW. I've been running 100-200 runs of med and large supplements. Price has been small 5k, med 10k, large 15k. Thats about 3-5 cpu. I just happen to have alot of meat andI may just wind up doubling that price. Don't blame "gouging" BE's for the prices though. Frankly it's the hunters fault. The prices they charge for organics is insane. I mean really, don't they go out and kill stuff ANYWAY? It's not like they have to go out of their way to harvest this stuff. It's more like a by-product of their gameplay.
Anyway, I make a fine living on Enhanced clothes and am going to start dabbling into the chef and pet stim market. The cloning/pet thing is Fubar and holds absolutely no interest for me. It'll never work right and there will never be any documentation on HOW it works. I really don't think the BE's should think that they deserve half the chef's profit. We just make a component for them. How the Chef deems to use it is his business.
Master BE here
i have 3 chefs im working with now, and we have had this discussion over and over.
we have agreed to 1k per additive (without milk) 1500 (withmilk),..this is a temporary contract, until we see how the market is gonna go, as a BE if feel if my additive is goin to double the price of ur product, i should get around 25-35% of that mark-up, granted flora is easy enough to get, but even as a TKM, and all other pts in scout, meat doesnt come easy, milk,eggs, and fish arent even harder, but u guys know this ![]()
just as when tailors got some love from the Devs, my BE business started booming, my tailor and i split the profits 50/50, cuz she dbl's + a few1k onthe price, she couldnt sell sell her garments at those prices without the added tissues, really its not any harder to craft regular food than BE food, is it?
/throws 2 cents
forgot something
i would not sell schematics if was too undercut my own profits, whats the point than?
Dridstar wrote:
You make alot of good points. The additives ARE very resource intensive. I seriously doubt you will ever see full 1000 runs on anything. For the Supplements that's 20,000 meat. WOW. I've been running 100-200 runs of med and large supplements. Price has been small 5k, med 10k, large 15k. Thats about 3-5 cpu. I just happen to have alot of meat andI may just wind up doubling that price. Don't blame "gouging" BE's for the prices though. Frankly it's the hunters fault. The prices they charge for organics is insane. I mean really, don't they go out and kill stuff ANYWAY? It's not like they have to go out of their way to harvest this stuff. It's more like a by-product of their gameplay.
The reason you would build a schematic rather than sell the additives themselves is thatit liberatesyou from hours and hours of maintaining a pool of resources: running harvesters, factories, visiting resource shops, negotiating with hunters, etc. Instead, the chef does all that. You spend a couple minutes of your time, and if your chef is smart, you make enough money that you feel you've been rightly compenstated. I paid a MBE 150,000 credits this evening to make me a schematic that is going to net me about 350 food additives. That's the equivalent of paying something like 11K per crate - and she didn't have to lift a finger. I don't think she was expecting that much - and really I don't know whether it was a good deal or not. I felt good with the price, and she felt very good about it. I'd conceivably have paid a bit more if she hadn't felt that total was fair.
This is, for me, still more of a hassle than buying the additives directly from a BE in crates. I'd much rather buy finished prodict in the realm of3-4 times what I paid. Precisely because I don't _have_ the time to run the harvesters, negotiate with hunters, spin all over the galaxy looking in resource shops, etc. But, being that I haven't foudn a BE making enough additives to supply me - I'm still spending all my time doing the foot work.
Hero
~
Gotik-CH wrote:
Gotik, u are lucky. You have a commodity (VB) that 70% of the player-base will (literally) kill for. If you offer a crate of VB in exchange for 20K of meat, what u are in effect offering is somewhere around 10cpu for the meat, which is a fair deal. This is based on the idea that a crate of good VB sells for around 200K, which is not outrageous in the current market.
I'm a BE, and I need meat for evrything I make. My flagship consumer product is Petstims. Good petstim B's sell for around 50K per crate, and nowadays mainly to CH's, which is a small percentage of the market. So I would have to offer 4 crates of petstims for 20K of meat. To make those 4 crates of good petstims I need Wild Wheat from Lok, Fibreplast from Tattooine, Fungus and Water from Talus, Berries from Dantooine. These are needed to make advanced components, without which I cannot make good petstims. Then I have to find some CH's who will actually do this deal (most of whom are too busy bringing u meat in exchange for crates of VB !)
There is nothing else I can offer as an incentive to Hunters, except cash. About 6 weeks ago I stumbled across a group of well-organised Rangers who were taking orders for bulk meat supplies. I thought my prayers were answered ! I placed an order for meat immediately, without even negotiating a final price (although the figures bandied-about at that stage were around 15-20cpu). To-date I have received no meat. A query last week was met with the following answer: "Well, actually we have stopped taking new orders, because we can't keep up. We have some Doc's paying us 30-40cpu for as much Avian meat as we can shoot, so u see..."
I'm not in that financial league, probably never will be, lol !
Djaz
SciGuy wrote:
An estimatedprice I got from a BE I trust was 50k per crate of Broad Spectrum Nutrients (+87). BSNs need 20 meat and 60 flora (ok, 25 flora and 35 organic, but who uses meat for organic slots?). At a conservative 15cpu for meat and 7cpu for flora (mid prices for good quality, at least that I've seen), that's 18k in resources per crate. At an hour and a half factory time, let's call that 200 credits saved (covering both maint and power). Determining how much of their time they don't have to spend is a little iffy, so lets say....20% of the crate's cost covered that, or 10k.
Crunching the above numbers, a schematic with a 25 unit manufacturing limit wouldbe worth50k - 18k - 10k - 200 = 21.8k, or 872 credits per tissue. This covers the "cost" of the BE's skills, and also stillincludes the original profit margin of the crate.
"really its not any harder to craft regular food than BE food, is it?"
As a matter of fact, yes it is.
First off, it has been stated previously in this thread that it is doubtful any BE is going to make a full 1000 supplement run because of the organic resources involved. Thus, if we are set to make a full 1000 of any food item, we would have to make more than one schematic and more than one factory run. Regular food, we can easily make 1000 in one factory run. So this takes up more time.
Second, we do not just simply throw in the supplement and "voiala" we now have 2x better food. No, we have to make the additives ourselves using the supplements. We have to spend the time gathering the extra resources for the additives, then make a factory run to make them. This takes more time.
Which goes back to the first point again ... If BE's do not make full 1000 runs of supplements, then we cannot make full 1000 runs of additives. So we are making extra factory runs just for the additives before we are making extra factory runs for the food itself.
So please if you are a BE and don't understand how chef works, don't be fooled into thinking that all we do is add your supplements and double our prices. We actually have to take alot of extra time to make BE supplemented food.
Finally, any of you BE's out there that are trying to take advantage of chefs by price gouging and defending yourself by saying that our profits are doubled from your supplements .... know this: I have a Master BE as well as a Master Tailor both in my guild that have helped me out some. I know the ingredients to your supplements, and I know how easy they are for you to makeas well as mass produce(despite my argument in point 1). So if you think you can charge insane prices for crates of BE supplements, you will only get a polite "F U" from me. ![]()
Message Edited by MutantSquirrel on 02-19-2004 04:47 AM
"The additives ARE very resource intensive. I seriously doubt you will ever see full 1000 runs on anything."
I am only going to do 1000 runs of additives. I think this is the best service I can provide for chefs. It is very difficult to get enough resources and the factories run slow, but when you look at the time it takes, I think this is the most economic solution for both me and the chef thats want tobuy the batch.
(any chef on Eclipse wants to buy 1000 heavy additives that give +111 to nutrition?)
sciguyCO wrote:
There's a limit to how fast we can produce based on factory speed, harvester speed, travel time getting resources from harvester to factory, and time spent in game. Raising prices is the only method we have to slow sales down to a manageable level.
I think this is the same line of thinking that the BE's are taking, and it is a valid one. There is such a huge demand for their additives(somthing I dont' think most planned on) that they can not keep up with it. The only way for them to maintain their sanity with all the /tells and messages is to raise the prices enough to slow them down. As time goes on the market will stabalize a bit and prices will become much more standardized, but until then they will be a bit out of whack due to the mass influx of orders by the (now) many chefs. The one true limiting factor for them to mass produce these additives effectively is the Meats involved. It's not even truely the flora or even the time to produce them itself. Getting enough meat to produce this is very time consuming, even if you have to buy them as finding suppliers is difficult for qty orders(well unless you are willing to pay 100cpu's, in which case costs just jumped drastically and so will the price).
If you as a Chef or even as a general consumer are concerned about the cost of the additives then simply gather the meat yourself then make an arrangement with a local BE to either make the additives for you or to make you a schematic(obviously for a Fee either way). Most BE's I talked too wouldn't mind working out a great deal if you supply the meat.
Hostageh
Valcyn
Master Doc/Master Rifleman
I live and die by the food I do or do NOT have. Long live Brandy and Canap.
My customers will go to the chef who produces the most bang for buck, and is consistently stocked. When I'm the customer for schematics, I'll do the same, substituting being consistently stocked to being consistently accessible.
sciguyCO wrote:
2. Pricing of schematics