Chef Archive

Thread: For those that will KEEP Chef after the nerf, what is the plan?

GoGoGirl
Tue Aug 10, 2004 12:16 am
#14

I forgot about my Saturday "Jawa" Beer Nite event, I'll have to review how this is going to affect the event since i'm going to have a problem having to store all the different types of drinks i hand out for free during that event. As a chef, i dont know if i can sacrific harvesters for storage space just to promote a player event. My factories are already full of components, BE crates, flora etc., something else for me to think about i suppose.

No point right now crying over spilled Blue Milk until after the Patch sings, we're human beings, we're adaptable, we can reason and work out things.



Eva'ngelene AverLace
The Prancing Chef of Mos Eisley
Master Dancer / Master Chef
Mos Eisley "Jawa" Beer nite Hostess
Miss January Sunrunner 2005 Calendar
swg.deranda.com
Saitek
Tue Aug 10, 2004 6:13 am
#15






MozzerKing wrote:

On top of killing of singles, I'd also have to drop many of the less popular foods. I pride myself on stocking many things that others don't stock. They don't sell that well but my customers appreciate having them there. It will be disappointing to only be able to sell the top selling foods. By making this change SOE will basically nullify much of the hard work they put into the Chef revamp.






If you have Management 4, you will get 6 vendors, so you could put 1 food vendor, 1 drink vendor, and 1 Specialty vendor down. And since you have6 available vendors you could do this in 2 locations.

Message Edited by Saitek on 08-10-2004 09:13 AM



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

M-Oldie
Tue Aug 10, 2004 11:31 am
#16

This is really going to hurt me. Right now I am Master BE, Master Chef, Medic 0004 (for BE)Scout 1040 (again BE and I live outside Coronet so the TN is nice), Artistan 0444 and Novice Merchant, which uses up all my SP (1 leftover of no use) I really don't want to give up Artistan xxx4 because surveying is a mind numbing experience with anything less. I only have 1 account, so I have to buy all my meat since I can't kill anything beyond a nuna.


That means I can only have 2 vendors, each with a small amount. I only stock food and don't sell any BE stuff, so I could split my stock now (I only use one of my 2 alloted vendors to make it easy).


Even still, I make full runs of at least 10 different foods/drinks (Full run being 975 or 475 depending, meaning 39 or 19 crates). I used to stock singles, 5 and 10's, but no more.


With the limits proposed, even with double, that means I can only stock 2-3 full runs per veodor, which won't work. My business will definately suffer from this.




Amie Bean
| Master Chef | Master BE | Novice Merchant
Higginsis
Tue Aug 10, 2004 11:47 am
#17

It won't happen, i've been saying this for a while, this proposed change has gotten the same reception as the proposed changes to experimentation got, and thats a awful one.

The devs have shown before they listen to what has become overall outrage, i realisticly can't see it going through, and if it does it will be with alot higher caps.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Okin_Sin
Tue Aug 10, 2004 1:46 pm
#18

"It won't happen, i've been saying this for a while, this proposed change has gotten the same reception as the proposed changes to experimentation got, and thats a awful one.

The devs have shown before they listen to what has become overall outrage, i realisticly can't see it going through, and if it does it will be with alot higher caps."


I wouldn't be too sure that this won't happen, they did actually roll the experimentation change on to live servers, granted it was only there for one day. The point is that the pages and pages of complaints were not enough to change the devs minds. To this day you can still find many of the products that were made on that one day, and they are not balanced with the rest of the items at all.
OditeFosore
Tue Aug 10, 2004 2:33 pm
#19

I'm trying to look at this positively so that I don't get frustrated. I will be able to downsize the products I carry and do more for special orders. With a possible 110 item cap on the vendors, I would reduce the items I stock and only carry vasarian brandy, canape, ahrisa, bivoli, citros snow cake, and havla. I have multiple locations, so I'd have to stock each vendor every day which would probably help me to keep better control of my inventory levels at the different locations. I currently spend time breaking crates into 10's, 5's, and singles and I would no longer offer that as a service.


I would probably begin offering value packs of some kind:


  • "mind pack"where you can get 1 crate of brandy, a crate of ahrisa, and a crate of canape

  • "doc pack" with a crate of bivoli and a crate of havla

  • "crafter's pack" with a crate of bespin and a crate of pyollian cake

  • "entertainer's pack" with a crate of accaragm and a crate of t'sollok

I'll probably increase my prices as I'll be spending a lot more time stocking vendors which will help my bottom line as I don't use cheap static harvestor resources, so I won't be much impacted by any fallout the folks with massive quantities of static harvested resources on vendors.


In the end though, I don't know if it will be worth it to maintain with the ridiculously low max quantities of items that will be allowed on vendors. I don't like it and I don't know how long my patience will last before I'd throw in the towel, cash in the +20 suit and resources, and focus on the combat toon.




♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Higginsis
Tue Aug 10, 2004 6:12 pm
#20



Okin_Sin wrote:
"It won't happen, i've been saying this for a while, this proposed change has gotten the same reception as the proposed changes to experimentation got, and thats a awful one.

The devs have shown before they listen to what has become overall outrage, i realisticly can't see it going through, and if it does it will be with alot higher caps."
I wouldn't be too sure that this won't happen, they did actually roll the experimentation change on to live servers, granted it was only there for one day. The point is that the pages and pages of complaints were not enough to change the devs minds. To this day you can still find many of the products that were made on that one day, and they are not balanced with the rest of the items at all.





Well if it does go through then as i said it won't be with 100 items per vendor cap, they wouldn't be that stupid.

Also i think the reason they pushed it out then pulled it was cos it was easier to code.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

ryukinku
Tue Aug 10, 2004 7:40 pm
#21

I am going to start accepting special orders depending on how they do the vendor limits. My goal in chef was to stock a wide variety of items. This is going to greatly hinder this goal. Anyway back to my plan.....get jedi fast with publish 10....get my alt....make alt master chef/merchant and hope that they raise the limits for vendors.



ryukinku kasai ~ Master Chef/TKM ~ Bria

Kasai's Kitchen

Theed, Naboo (-4411, 3403 )

Numen
Wed Aug 11, 2004 12:10 am
#22






Saitek wrote:






MozzerKing wrote:

On top of killing of singles, I'd also have to drop many of the less popular foods. I pride myself on stocking many things that others don't stock. They don't sell that well but my customers appreciate having them there. It will be disappointing to only be able to sell the top selling foods. By making this change SOE will basically nullify much of the hard work they put into the Chef revamp.






If you have Management 4, you will get 6 vendors, so you could put 1 food vendor, 1 drink vendor, and 1 Specialty vendor down. And since you have6 available vendors you could do this in 2 locations.

Message Edited by Saitek on 08-10-2004 09:13 AM




The number of vendors really isn't the biggest issue for some high producing chefs. With those 6 vendors I basically have to have 1 each for bivoli, ahrisa, canape, brandy. Probably 1 for defensive foods like sythsteak and thaktillo. That leaves 1 vendor for citros, havla, all the other defence vs x foods, vercupti, ect...


At 600-700 I could probably stock all my food. I'm not going to do it over 6 vendors though, thats just rediculous IMO. A customer shouldn't have to go to 4 different vendors of mine to buy all the normal foods they buy. Yes it is a little thing, but these little things keep adding up.





Amandil Morier - Tempest - Master Chef
Jamoie
Wed Aug 11, 2004 4:35 am
#23

Im not a chef yet, but with this nerf hitting smack on when im just about to get it, ive been sat for a while trying to plan it out.

My original plan was to keep an excellently stocked vendor with nearly everything a chef can make, but with that out the window:

Im going to put a vendor with the most requested items on, and hang around in my shop a lot accepting tells for special orders, try my best to supply /tell s and put a lot of stuff on the bazaar etc.

Also i think that some chefs should group together, kind of make a chefs hideout, so each chef can stock different items on there vendors, attracting the customers a bit more.

But i doubt they will keep this limit, they will raise it soon i hope for chefs sake.
MozzerKing
Wed Aug 11, 2004 6:11 am
#24






Saitek wrote:






MozzerKing wrote:

On top of killing of singles, I'd also have to drop many of the less popular foods. I pride myself on stocking many things that others don't stock. They don't sell that well but my customers appreciate having them there. It will be disappointing to only be able to sell the top selling foods. By making this change SOE will basically nullify much of the hard work they put into the Chef revamp.






If you have Management 4, you will get 6 vendors, so you could put 1 food vendor, 1 drink vendor, and 1 Specialty vendor down. And since you have6 available vendors you could do this in 2 locations.

Message Edited by Saitek on 08-10-2004 09:13 AM





I realize that would work for some people but it doesn't work for me. I have a high volume business and I also have limited time to play so my current strategy is to do massive restocking once a week. During this time I usually restock 100-150 crates and the only way that system is works is because I can have 500-600 items at one time. Splitting my vendors up isn't practical for me because I own a merchant tent and I have a few other people in there. There's just no room for a cluster of food vendors.



Maya
fatgit
Wed Aug 11, 2004 9:21 am
#25

I'll start doing packs of food, seeing as those count as 1 item.

1 crate of Brandy, 1 of Canape, 1 of Ahrissa
1 crate of Bivoli, 1 crate of Havla
1 crate of Bespin Port, 2 Crates of Pyro cake

That kind of thing.
There are enough people that know and trust me for it not to be an issue. Though tbh, I reckon they will at least double the TC limits, and I rarely keep over 15 items total on sale.

The people this will really hit are those that use vendors for storage rather than sales
Malicious1
Wed Aug 11, 2004 11:04 am
#26

maya thats how i did it as well,makin 100-300 crates and dumping weekly onto my vendor.hehe ive been preoccupied,havent made a food in a month,have to make some soon though as guild mates are screamin now



-X .
this unsolicited pirate commercial brought to you by the letters,...T.....D....P




-TANTUM IN NEX ES VOS TUTUS-

Page 2 of 3