Chef Archive
Thread: For those that will KEEP Chef after the nerf, what is the plan?
MozzerKing wrote:
On top of killing of singles, I'd also have to drop many of the less popular foods. I pride myself on stocking many things that others don't stock. They don't sell that well but my customers appreciate having them there. It will be disappointing to only be able to sell the top selling foods. By making this change SOE will basically nullify much of the hard work they put into the Chef revamp.
If you have Management 4, you will get 6 vendors, so you could put 1 food vendor, 1 drink vendor, and 1 Specialty vendor down. And since you have6 available vendors you could do this in 2 locations.
Message Edited by Saitek on 08-10-2004 09:13 AM
The devs have shown before they listen to what has become overall outrage, i realisticly can't see it going through, and if it does it will be with alot higher caps.
The devs have shown before they listen to what has become overall outrage, i realisticly can't see it going through, and if it does it will be with alot higher caps."
- "mind pack"where you can get 1 crate of brandy, a crate of ahrisa, and a crate of canape
- "doc pack" with a crate of bivoli and a crate of havla
- "crafter's pack" with a crate of bespin and a crate of pyollian cake
- "entertainer's pack" with a crate of accaragm and a crate of t'sollok
I'll probably increase my prices as I'll be spending a lot more time stocking vendors which will help my bottom line as I don't use cheap static harvestor resources, so I won't be much impacted by any fallout the folks with massive quantities of static harvested resources on vendors.
In the end though, I don't know if it will be worth it to maintain with the ridiculously low max quantities of items that will be allowed on vendors. I don't like it and I don't know how long my patience will last before I'd throw in the towel, cash in the +20 suit and resources, and focus on the combat toon.
Okin_Sin wrote:"It won't happen, i've been saying this for a while, this proposed change has gotten the same reception as the proposed changes to experimentation got, and thats a awful one.
The devs have shown before they listen to what has become overall outrage, i realisticly can't see it going through, and if it does it will be with alot higher caps."I wouldn't be too sure that this won't happen, they did actually roll the experimentation change on to live servers, granted it was only there for one day. The point is that the pages and pages of complaints were not enough to change the devs minds. To this day you can still find many of the products that were made on that one day, and they are not balanced with the rest of the items at all.
Well if it does go through then as i said it won't be with 100 items per vendor cap, they wouldn't be that stupid.
Also i think the reason they pushed it out then pulled it was cos it was easier to code.
Saitek wrote:
MozzerKing wrote:
On top of killing of singles, I'd also have to drop many of the less popular foods. I pride myself on stocking many things that others don't stock. They don't sell that well but my customers appreciate having them there. It will be disappointing to only be able to sell the top selling foods. By making this change SOE will basically nullify much of the hard work they put into the Chef revamp.
If you have Management 4, you will get 6 vendors, so you could put 1 food vendor, 1 drink vendor, and 1 Specialty vendor down. And since you have6 available vendors you could do this in 2 locations.
Message Edited by Saitek on 08-10-2004 09:13 AM
The number of vendors really isn't the biggest issue for some high producing chefs. With those 6 vendors I basically have to have 1 each for bivoli, ahrisa, canape, brandy. Probably 1 for defensive foods like sythsteak and thaktillo. That leaves 1 vendor for citros, havla, all the other defence vs x foods, vercupti, ect...
At 600-700 I could probably stock all my food. I'm not going to do it over 6 vendors though, thats just rediculous IMO. A customer shouldn't have to go to 4 different vendors of mine to buy all the normal foods they buy. Yes it is a little thing, but these little things keep adding up.
Saitek wrote:
MozzerKing wrote:
On top of killing of singles, I'd also have to drop many of the less popular foods. I pride myself on stocking many things that others don't stock. They don't sell that well but my customers appreciate having them there. It will be disappointing to only be able to sell the top selling foods. By making this change SOE will basically nullify much of the hard work they put into the Chef revamp.
If you have Management 4, you will get 6 vendors, so you could put 1 food vendor, 1 drink vendor, and 1 Specialty vendor down. And since you have6 available vendors you could do this in 2 locations.
Message Edited by Saitek on 08-10-2004 09:13 AM
I realize that would work for some people but it doesn't work for me. I have a high volume business and I also have limited time to play so my current strategy is to do massive restocking once a week. During this time I usually restock 100-150 crates and the only way that system is works is because I can have 500-600 items at one time. Splitting my vendors up isn't practical for me because I own a merchant tent and I have a few other people in there. There's just no room for a cluster of food vendors.
1 crate of Brandy, 1 of Canape, 1 of Ahrissa
1 crate of Bivoli, 1 crate of Havla
1 crate of Bespin Port, 2 Crates of Pyro cake
That kind of thing.
There are enough people that know and trust me for it not to be an issue. Though tbh, I reckon they will at least double the TC limits, and I rarely keep over 15 items total on sale.
The people this will really hit are those that use vendors for storage rather than sales