Chef Archive

Thread: All-Amazing Schematics: Some tips.

broombug
Mon Nov 22, 2004 1:49 pm
#14

Thanks Higginsis for offering such wonderful tips.



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MTVGeneration
Wed Jul 06, 2005 8:31 am
#15

Guide didn't really explain my questions (Inspiration Buff and Bespin Port) but nice enough and gave good background info.



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Higginsis
Wed Jul 06, 2005 8:38 am
#16



MTVGeneration wrote:
Guide didn't really explain my questions (Inspiration Buff and Bespin Port) but nice enough and gave good background info.





This guide has a section deticated to what Bespin port helps with, and inspiration buffs do the same thing.



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whippet
Wed Jul 06, 2005 8:39 am
#17

If you want to get all of your points to come out as amazing successes you greatly increase the chances of that happening by experimenting in big blocks of points rather than one point at a time.


When I make medical components, where all I'm wasting in a small ammount of resources, I throw all 12 points into the scheme in one foul swoop, but for finaly products where you want to waste as few components as possible the method described here is definitly the most effective.
MastemaBrother1
Wed Jul 06, 2005 9:18 am
#18

cool info, thanks




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DeeKay
Wed Jul 06, 2005 9:38 am
#19






whippet wrote:

If you want to get all of your points to come out as amazing successes you greatly increase the chances of that happening by experimenting in big blocks of points rather than one point at a time.


Cheers






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