Chef Archive
Thread: All-Amazing Schematics: Some tips.
The "All-Amazing Schem".
First off i'll expalin what i mean by an all amazing success schems and what benefits they give. Firstly a Great success will give you a 7% increase on the particular stat you're experimenting on, but an Amazing success gives you an 8% increase. While this may not sound a significant amount it can save you an extra 2 or 3 points for use on other stats and increase the stats on foods.
For example with 50 fill vercupti as an example, with great success it takes me 10 points to get to 50 fill, leaving only 2 for use in nutrition. With amazing success i get there in 8 points, leaving me 4 to put into nutrition. Another example is brandy. With Great success' mine is +412 for 44m 30s. Not bad brandy at all, but with only a little more effort put in it becomes +430 for 45m 30s. Thats the difference amazing's make.
The Process
So the question stands: How can i get these easily? Well the answer is you can't, its not easy, it takes patience and a preperation. There are a few techniques of how to experiment, but we'll get to them, first off the most important thing is to try and maximise you chances of a amazing success.
How can you do this? Simple steps, but they do add up.
The Preperation
First off find a city on your galaxy with the "Research Centre" bonus. This gives a +15 increase to the success rate of experimentations, which i have found helps alot. Then try and get yourself a house there for a good crafting station or simply find a good one in town. By a good one i tend to use only +44 or above. (but then again i'm very anel about this stuff, so i'm sure a +40 one would suffice.
*EDIT*
Thanks to tike and Bliznit for some info on using droid crafting stations instead of the normal in building ones. As the droid components don't have a effectiveness rating this may mean that you will get the full 45.00 benefit. So if you're having no luck finding a good crafting station, or cannot become a resident of a research centre this may be a good option for you.
*EDIT*
Those are the basic things you need in my opinion to maximize your chances of amazing success' but there are also further steps you can take.
The most obvious one (cos we make it
) is Bespin Port. The extra benefit that this gives is not as drastic as the Research Centre bonus but i do believe it helps while others say it makes no difference so its up to you if you use it.
Another option is FS skills. I can't really comment that these give due to me not having them so hopefully someone can say if they have benefited them in crafting. Tho a word of warning, they're very difficult to get if you've not got any free FS skill unlocks, so be aware of that.
*EDIT*
Some info about the benefits of FS skills posted by Akiko':
Just my 2 cents on FS experimentation. I have all the goodies... +25 experiment, +25 assembly, top quality tools, bespin, and a research center. Even with all this, getting a 12 point amazing success can be an incredible chore. I've read that only one bonus will apply if you have both fs experiment and a research center. Well after an incredible amount of grinding, I really think that fs experiment adds quite a bit on top of research center. Things are still awfully random seeming but from the first 5 or 6 runs I've done since completing the fs line I'm seeing much easier 12 point amazing results. Before I could still go through a whole crate before getting one, lately it's been 1-8 tries or so. This may just be some early luck, but that's what I'm seeing.
*EDIT*
Right with the preperations covered, i'll get on to the method i've been using to get these all amazing schems. But please keep in mind this is not a full proof way of doing this, just a method i've found that its quickest with. But you still sometimes have to go through a couple of crates of components to get this.
The Experimentation
Firstly you have to be prepared to waste components, set aside 2 crates of each component you will be using for experimentation, this normally give you alot of head room to get the all amazing schem.
Ok onto the experimentation, i'll use Brandy as an example. Start with the stat you will be putting the most points into, so for this it will be nutrition with 8 points going into it. I then experiment 8 points at a time into nutrition until i get a amazing success, this part of the process generally takes the longest, so be patient. When i get the first amazing success i then take a swig of Bespin Port and then experiment on my second stat, which on this Brandy is duration, so 4 points into it and hope for a amazing success.
So there we have it, its not rocket science and i can't really comment on the increase that port gives but i think it helps becuase with this technique i generally don't go over more than 15 attempts, but there are always cases where i have had to use all 2 of the spare component crates to get.
The End Product
So there we have it, it takes a bit of preperation and luck, and can sometimes can be frustrating but i think you'll agree that the improvement to the foods is definitly worth the effort.
If anyone else have any methods or tips that you could recommend to makes this process a little easier please feel free to post here and i'll edit them in.
Thanks for reading.
Message Edited by Higginsis on 07-06-2005 02:00 PM
Also use one of the spreadsheets in this thread to play around with the experimentation points before doing the real thing. You'll find that many times that you don't need all amazing successes to achieve the same results (mainly in filling and quantity).
For example, 5 amazings may yield the same filling as 2 amazings/3 greats. Unless you really care about increasing the complexity and factory production time, do 2 points per experiment instead of the full 5 to increase your odds.
Wengel wrote:Oh btw... can anyone remember their record of most attempts to get "all amazing"?My all-time record is 94 attemps (goddamn synthsteak).
About 60, Brnady always gives me headaches, but i got there in the end.
I'll edit in some info about using droid crafting components.