Chef Archive

Thread: Sciguy stomach not emptying at death needs to be fixed!

Shazahbaa
Tue Mar 23, 2004 11:55 am
#14







While I agree with you completely, I was never clear if it was a bug or if it was intentional.



Either way it should be changed.





SirVimes hit it on the head. EITHER way it should be changed!


Good job playing devils advocate Sciguy,but I sure don't see any players that believe in that point of view after all the updates to doctor buffs.


SirVimes
Tue Mar 23, 2004 12:17 pm
#15

Hey now, don't be giving me 1 stars. I agree with you all entirely. I am just pointing out some of the arguements that were brought up by other players when I mentioned this to the developers.
SirVimes
Tue Mar 23, 2004 12:23 pm
#16






Sarly wrote:




how can we focus on getting anything fixed when we are forced to squabble on pure speculation?









By the way, I wouldn't call this squabbling. This is more like coming up with potential arguments agains this change/fix and coming up with counter points for sciguyco to use. Besides, debating is fun.

Sarly
Tue Mar 23, 2004 12:36 pm
#17



Maybe squabbling was not the best word, but I'm so passionate about this. I don't want to exploit mobs above my level, I just want to be able to buff myself (and other) after I die just like Doctors can. I think it lines up very nicely where they are taking the game It sure seems to me that this is one of the next steps in what they are doing, if not why upgrade doc buffs so there is no down time after death?


Oh and I would never one star you SirVimes, I know you are on our side.



Sarly Shaloo
Master Chef Extraordinaire
Owner of The Burning Rose Cantina
Citizen Of Mos Nova

Ragnaat
Tue Mar 23, 2004 2:34 pm
#18

Thinking about this more, and ignoring the issue of synthsteak (or other) effects lasting through death a bug or intentional - playing devil's advocate here's a scenario that you'll have to deal with if you want the stomach to clear on death:


Is this an exploit, or perfectly ok behavior in a post-stomach-emptying-on-death world:

Given:
Bespin Port: +8 Next Experimentation roll, Fill 20, 7 uses (i pulled stats from a trade board, don't know how 'normal' they are)

Crafter is busy working on restocking all their goods.

Crafter proceeds to eat and use (given a little digestion time) 6 ports and now is full and out of uses.

Option 1: sit on their butt for 15-20 minutes
Option 2: ask their friend to duel kill them so they can clone and empty their stomach.

Same scenario for any non-combat foods: Ormachek, Vegash, Templi, etc. etc.

And what about something like Gorrnar? *If* anyone actually used it would it make sense to eat it, then reap the benefit soon after, and then be able to use it again and again because the stomach is clear?

Again, I'm just here playing devil's advocate. I don't have anything against this sceanrio as there isn't any HUGE benefit that can be gained by doing this - its sort of the level being overt and dueling so you can go covert on death instead of waiting the full 60minutes, BUT, if the devs deem the stomach staying full as intetional its probably more to avoid this kind of scenario then it is to prevent people from re-double-dosing on brandy. (if they put any thought into it at all, of course)



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
SirVimes
Tue Mar 23, 2004 2:54 pm
#19








Ragnaat wrote:

Is this an exploit, or perfectly ok behavior in a post-stomach-emptying-on-death world:

Given:
Bespin Port: +8 Next Experimentation roll, Fill 20, 7 uses (i pulled stats from a trade board, don't know how 'normal' they are)

Crafter is busy working on restocking all their goods.

Crafter proceeds to eat and use (given a little digestion time) 6 ports and now is full and out of uses.

Option 1: sit on their butt for 15-20 minutes
Option 2: ask their friend to duel kill them so they can clone and empty their stomach.


If the stomach timer was working right, if you were completely full it would take you 6 minutes until you have digested enough to drink the port again. How long would it take for your friend to kill you and for you to reclone again and then get back to crafting. 4 or 5 minutes maybe? If they want to go through the trouble to save the 1 or 2 minutes, well...yeah, they could do that but I don't think it would be that big a deal.



Same scenario for any non-combat foods: Ormachek, Vegash, Templi, etc. etc.


Tempali - Lasts for 12-20 minutes and you can't stack them. By the time the first one wears off you will have digested enough to eat another one.


Vegash - You can difest one Vegash in five minutes, but the effects last up to 12 minutes.


Ormachek - Ok, you do have a point. Dying after eating one of these would give you an advantage. Considering the monsters you would have to fight for this food to really help, I don't know if it would give you enough of an advantage that it would be game imbalancing. Then it again, it might.


There are pros and cons to both the stomach emptying on death and it not emptying. I do believe, however, that when you weigh them up, there are more reasons to have the stomach empty on death then not.


If they continue to make it that the stomach does not empty on death, however, then the effects should not be cancelled on death.

And what about something like Gorrnar? *If* anyone actually used it would it make sense to eat it, then reap the benefit soon after, and then be able to use it again and again because the stomach is clear?


But gorrnar can last for over 30 minutes. It would be their advantage to fill up on it, and then as soon as there is enough room in their stomach to take another one, so that you would effectively have three. If you die, the effects of what you have taken before clears and there goes any advantage.

Again, I'm just here playing devil's advocate. I don't have anything against this sceanrio as there isn't any HUGE benefit that can be gained by doing this - its sort of the level being overt and dueling so you can go covert on death instead of waiting the full 60minutes, BUT, if the devs deem the stomach staying full as intetional its probably more to avoid this kind of scenario then it is to prevent people from re-double-dosing on brandy. (if they put any thought into it at all, of course)


Yeah, I understand what you are saying...I play devil's advocate all the time. But except for the ormachek all the things you have listed has no real advantage.





Ragnaat
Tue Mar 23, 2004 3:16 pm
#20



SirVimes wrote:


Ragnaat wrote:

Is this an exploit, or perfectly ok behavior in a post-stomach-emptying-on-death world:

Given:
Bespin Port: +8 Next Experimentation roll, Fill 20, 7 uses (i pulled stats from a trade board, don't know how 'normal' they are)

Crafter is busy working on restocking all their goods.

Crafter proceeds to eat and use (given a little digestion time) 6 ports and now is full and out of uses.

Option 1: sit on their butt for 15-20 minutes
Option 2: ask their friend to duel kill them so they can clone and empty their stomach.

If the stomach timer was working right, if you were completely full it would take you 6 minutes until you have digested enough to drink the port again. How long would it take for your friend to kill you and for you to reclone again and then get back to crafting. 4 or 5 minutes maybe? If they want to go through the trouble to save the 1 or 2 minutes, well...yeah, they could do that but I don't think it would be that big a deal.








Not to drag this on, but depending on how fast you may use up each set of charges, the gain might be greater then a few minutes saved. once your stomach is full it would only take 6 minutes till you can eat more, but you're stuck on that cycle of waiting till you can have just one more. Clearing the stomach completely might allow you to burn through a bunch more successively. (again, depending on how many charges are on the dose and how fast you're crafting).

On the other issues you probably have a point & I was kinda grasping fro straws on the other foods I listed. There really aren't many X use foods and I think that's where the most "exploitation" - if you want to call it that - could occur. Most other foods, as you pointed out either have, or will have once the digestion timer is fixed, a pretty good use to filling ratio. Its only when the use is cut short that the balance gets thrown off. I still am curious if any non-ham-buff non-x-use foods last through death like Synthsteak does or if its just the HAM buffs that get lost. Maybe I'll test tonight. Anyone know a good food with a clear visibility of effect? I'm not a doc so buffing is out, maybe vegash, is the effect noticable to be seen if only used ono a few nunas or kreetles or something (i'd have to find something close enough to a cloning center to eat->use->die->use in the 10minutes).



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
sciguyCO
Tue Mar 23, 2004 3:30 pm
#21

Ragnaat: the best way to test would be to see if you can eat a second dose. If the game thinks you're still under the effect you'll get a message telling you that. If you want to check actual effects (since the bug might be in the eating), kill some critters giving 10 or so xp to get a baseline, kill one after eating Ormachek, clone, then kill another of the same critter. See if you get the before or after xp. Travel Biscuits might be another good one if you're in an area with some steep slopes like Kor Vella and don't have any scout skills.


SirVimes: I think you got Gorrnar and Garrmorl mixed up. Gorrnar is the "wound reduction on clone" food. Although since you're still going to be getting some wounds, I'd expect people would just save their clone data, since they're in there anyway. Even with the reduction, they'd be getting around 80 wounds each clone, I don't think anyone would really just pop another one and head out of the cloning center.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
SirVimes
Tue Mar 23, 2004 3:46 pm
#22

Ack, you are right. Gee, good thing I am not a correspondent.
rjbacigalupo
Tue Mar 23, 2004 6:12 pm
#23

/petition sign



CriscoCube
sciguyCO
Wed Mar 24, 2004 1:33 am
#24






Sarly wrote:

Kinda like you can just rebuff youself if you are a doctor?



Well, in all fairness, that requires quite a bit of skill point investment to do to yourself, or you have to finda doc and medcenter/droid (sometimes difficult on the adventure planets). Someone just having food/drink on hand isn't really having to do much to get rebuffed. Spice's ability to rebuff immediately would be a perk to balance out the shorter buff time (compared to most foods) and the downer.


Note: I still agree with you, Sarly. Just tossing upa dissenting opinion so we can hone the arguments in case this does turn out to be intentional.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Seomon
Wed Mar 24, 2004 1:42 am
#25

Spices and buffs clear on death, so should my stomach. It sucks having to wait 40 minutes just to re-take some food because I died.


/sign



§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

ReddFhive
Wed Mar 24, 2004 3:10 am
#26

Yes, I agree.










Hunab Khu i Shen'ji Khu

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