Chef Archive

Thread: The new Chef Issues.

Emalie
Tue Sep 09, 2003 6:15 am
#14

You guys did a great job of listing things that need to be addressed and fixed. I am only going to add to that.


-When crafting an item, the number of uses per the item do not properly display. So if I am making a crate of IE Tatooine Sunburn, it will always say 1. Then I won't be able to label the crate properly as to how many doses/uses are inside. This brings me to...


-Crates are not displaying the stats of the items in the crate. This is a major issue. It was supposed to be fixed this past weekend and wasn't. Crates need to list the stats on the time as well as the uses per each stack.


-I think someone said skill tree needs to be reorganized? I agree. Too many garbage items. It could even be thinned out. I would say that making a listing of high end, never requested, never used buffs is a start and then SOE wiping out those items and replacing them with better things.


-I would like to see more stuff like TS. There are some AWESOME buffs in the chef tree but the negatives are the killer on those buffs. Negatives need to go. Most of our buffs are destroyed by the negatives.


Braised Canron ruined by -WP.


Rakirian Burnout Sauce ruined by a wopping -500 Focus. This would be a huge seller if it were +500 focus.


Xermaauc (an entrees 4 item) had baby stats for a long period of time. These stats need to be around the 600 mark.


The list goes on.




*~*Halle's Bar and Grill (3218, -3174) Mazius, Talus outside Dearic*~*
Halle, Master Chef, *~*MazX*~*
Emalie, Master Combat Medic, *~*MazX*~*
Makayla, Novice TKA, *~*MazX*~*
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Saitek
Tue Sep 09, 2003 6:49 am
#15

I agree, keep xp requirements the same to weed out those who think its going to be the "easy" way to master, but lets have some kind of reward for our hard work instead of only 7 good recipes out of 140.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Eponi
Tue Sep 09, 2003 8:59 am
#16

Here's my list of priorities:


1) Fix stack bugs - this is a profession killer as this leads to unhappy customers.


2) Factory crate stats - As this doesn't entail as much design review, this is probably a quicker fix so I put it up higher on my priority list. Fix the easy stuff first and get it in.


3) Address Bio Engineer Tissue fabrication - without knowing just how much of an effect high level tissues have in our foods, we really don't know the upper bounds of our class as it is designed. Why complain about balance when we don't even know how half our foods work? (This is under way)


4) Milk - Ensure all recipes are working. Milk is used for both Chef recipes and Bio Eng tissues (esp higher level ones). Rationale, see #2.


5) Balance. With all effects on the table, then evaluate balance, especially in terms of duration and filling. In my opinion duration should = filling. I'd like to see us be able to produce some foods with 5-15 min durations. These longer term ones should be the nice steady low level buffs. Then it would be nice to have some shorter term spikes as well for tactical use. But leave the "go for broke" effects to the Smuggler - using spices should entail high risk/high reward.


6) Variety. Long term wish. I'd like to see more optional components in food to help bring more variety and customizationto our foods. I'd like to see an option to add some spice to zest up food.


7) Chef decor items. Not that important, but I'm a chef so I'm inherently eccentric.




Eponi Gillfish
Master of the Cuisinart
President and CEO of Krill Foods (tm)

My home shop is located at -4375 5860 (N Theed, Raven Ye Ole Shop)
Outlet at -6200, 3300 (SW Theed, Sanctuary Superstore)
Eponi
Tue Sep 09, 2003 9:00 am
#17

Lol... the milk thing should say see #3.


(Allow text editing on forums... now there's a feature I'd like to see.)




Eponi Gillfish
Master of the Cuisinart
President and CEO of Krill Foods (tm)

My home shop is located at -4375 5860 (N Theed, Raven Ye Ole Shop)
Outlet at -6200, 3300 (SW Theed, Sanctuary Superstore)
Malqanar
Tue Sep 09, 2003 5:27 pm
#18

Milk may only be used in a small amount of the overall recipes, but it's used in 2 MASTER recipes, which makes it very important to me - these are supposed to be the best recipes we get, but 2 (out or how many 5-6?) are completely gated. I could care less about the Desserts I recipes that use it, butto simply not be able to make master level recipes is inconceivable.


How would weaponsmiths feel if they couldn't make T21 riflesbecause there were no Gallinorian Rainbow Crystal gems in the game? Would they write it off as "Oh well, it's only one recipe out of 50 odd"? I doubt it..


This will be even more important after they do the rebalance pass on foods - even if those recipes aren't anything to write home about now, after the balance they should be simply better than anything else we can make..




Salqanar Wilveedoolee
Master Chef, Master Brawler, Novice Pikeman
Djen_Kyshek
Wed Sep 10, 2003 8:36 am
#19

I agree with the lists most everyone has posted thus far (milk, broken stacks, quality of buffs etc) and have only one thing to add: CONSISTANT XP.


As a chef not-yet-master, I am fustrated by the lack of consistancy in xp with our items. I mean, tatooine sunburns should be worth tons considering the resources needed and time to make.. yet it is worth a measly 75 points. Stewed Gwouch and Ithorin Mist are our two biggest xp foods, but they are useless from a selling perspective. Xp should be awarded based on the amount of resources spent making the item, not some random system like it currently seems to be. I would like to see food crafting xp evened out (and raised in most cases) when they finally get around to re-tooling our food.


-Djen

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