Chef Archive
Thread: Food factory possible problem?
Odd...I thought our current cap was 1000 items on the schematic and that it would be deleted when completed.
I haven't seen this problem at all. The only time the factory deletes my schematics is when it makes everything on the schematic.
my factory shut off when the output hopper was at 90/100. Crates were complete though.
Could it be maybe that the total volume of input AND output is 100? Would this fit with other peoples experiences?
As for the oddball crates, everytime it's happened to me was when I stopped a factory run before it had finished. I've also had quite a number of factory runs where I get extra. For me I've mainly noticed it with pu36s (my most recent one gave me 1008), but I think I've had it happen with carbosyrup too.
I haven't had problems with my input/output hoppers either. I keep my input hopper fairly packed, and I don't take anything out of my output hopper until I'm using it or selling it. I've easily had over 100 items between the two and things have still worked fine. It seems really weird.
On a related note, one thing I've been confused about is I can experiment on hopper size on factories. Afaik it's never effected anything, and the numbers it always shows are like 2000+. Could there be a bug on your factory deed or with the factory itself? I know I've moved my factories post-city patch and I haven't had a problem. Just throwing out ideas.
well it was just an idea but it sounds like it doesnt pan out. The only other thing I can think is that experimentation is affecting hopper sizes (on newer factories perhaps?) but that it isnt showing (hopper says 100 but is actually lower).
But then the problem is sporadic isnt it. Nikki are you now consistently getting the same max output hopper on a given factory or does it go up and down?
Pfft I dont know! Maybe its a nearby supernova or something mucking up the electronics!
I've been seeing broken crates but I haven't payed specific attention to counts.
I've noticed my factories/harvestors also have been occasionally swallowing power on me quicker than they should be. It'd be set for 4 days when I pay it then I come back the next day and it'd only have power for 2 3/4days. (Yes, I paid attention to the exact times)Nothing major. Maybe like3 to 8 hrs lost. Oh well, so is the game I've learned.
I'm still annoyed that you can't remove maint from a harvestor like you can a vendor. That typo cost me like 50k cash...lol