Chef Archive
Thread: Chef Calculator Excel spreadsheet available
This is very, very cool
A couple of thoughts though.
1. How do you figure out factory cost per item?
2. What numbers are you using for the base stats at the bottom? The ones from SciGuyCo's website? If you are, I am not sure they are 100% accurate. Sciguyco got those mostly from his own experimentation. They may differ with different skill levels and quality resources. We may find those numbers changing. (And this is not to put down SciguyCo. He has done an excellent job with what he has to work with.)
3. The Average Quality Modifier....what do you use that for? Is it a factor in cost or just your own FYI?
Message Edited by Fellstaff on 03-05-2004 12:23 PM
Fellstaff wrote:
Base complexity of an item doesn't dictate factory run time, complexity increases as you experiment, so a highly experimented item will have +10-12 complexity(typically 1 complexity per experimentation point from my experience) .
Message Edited by Fellstaff on 03-05-2004 12:23 PM
Not true, at least not for factories. The item's complexity gets +1 for each experiment you do regardless of the number of points, so if you use 2 points at a time and don't have any +experiment tapes, the final complexity will be base+5. This only affects the time it takes for a crafting tool to spit out a prototype. A factory will always use the base complexity.
I'm a little haphazard with my experimenting, sometimes doing 2 points, sometimes 3. If I'm drinking Bespin port I might even go 4 to maximize the slightly-less-rare amazing. So the final complexity after using up all my experimentation points varies quite a bit. The factory time remains 8*base.
Bihlbo, double check the stats for Havla. It appears you have it listed as:
Reduce heal: 38.0 and recovery time at 18.0.
I made some and came up with 24 and 51 respectively which gives the percentages as -37% and +183 % also respectively. It seems like the baseline numbers should be reveresed. Might also change the wording from reduce heal to "# of heals affected"
Thanks for the hard work you have done!