Chef Archive
Thread: Regen Foods
STLpMpNu wrote:Its not a action reduction food its a regen food. You are testing it wrong try draing action all the way and seeing how long it takes to fill back up. It makes a huge diffrence.
Even as you are using specials your action should regen some in between, so if it regens faster in between then you should be able to see a difference while using specials and draining action bar or just letting the action bar regen after depleting it.
STLpMpNu wrote:Its not a action reduction food its a regen food. You are testing it wrong try draing action all the way and seeing how long it takes to fill back up. It makes a huge diffrence.
Regeneration=How long it takes to archieve the previous state. "To regen a pool"
This is what we tested:
Drain action without food, see the time of regen.
Do the same with regen food.....same time needed to regen.
For my understanding, this isnt working like intended.
"Regen" food (+200) should make the regen faster, or do i miss something ?
I was very concerned when I read this thread yesterday. I had switched my crafter toon to chef to always have the foods I needed. This was back immediately post-Cu when everything stacked, and I think one could say there was definitely a difference in using multiple stacking regen foods. However, I realized that I had not actually tested this recently, or even paid much attention to the difference since I mainly always used my supposed "best food setup"in any serious engagement. Another contributing variable is that I also had spice and/or doc buffs when maxing the foods.
So I went out last night to test this, very non-scientifically since I dont have a stopwatch, but if they are making a significant difference one shouldn't have to. Well I performed brief similar testing to those noted above. No powerup on weapon, no spice, no doc buffs. Initially no foods and reduced my action to a "Too Tired" state, then repeated with maxed regens from food only. Counted approximate seconds to full regen on action. I "think" i notice a difference, but its probably only 1 or 2 sec in a full action bar regen. This does not represent a statistically significant difference, and I suspect it would take a sample size of hundreds and a digital stopwatch with factions of seconds to reach significance.
In addition, the +20% buff from spice, I suspect, will add enough bonus to the food contribution to make it significant, but only if used before spice. I have not tested this assumption yet. Additional testing will include number of shots during combat before reaching a "Too Tired" state, since as someone pointed outm the regeneration even applied during combat so you should be able to get off an extra shot or two. As you are firing the regen should also apply. This should be easier to test, as it does not require accuracy to the tenth of a second. Its possible that regens only apply during combat and once 'passive' you return to a base value. Have you noticed that when you sit, you regenerate EXTREMELY fast? Completely different regen factors must apply when sitting and not in combat. However, I agree, this doesn't make much sense.
This is completely unacceptable for the chef profession, but it sure goes along with the premise that CU balances everyone. However, since Doc buffs and Spice "appear" to be working, we should at least gain the same scale of enhancement from foods, for whatever a +250 regen is supposed to mean.
*** Fantar ***
One more update. Today I used the new stacking (which is bugged) and was able to get over the cap by stacking blob, teltier and BOH (+485 total action regen). There is definitely a difference, the reduction is now about 5 secs less, give or take, to complete a regen of "Too Tired". I specifically didn't add Brandy, because what I have is pre-CU. However when I added brandy (Blob, Teltier, Brandy, BOH = +685 action regen), there is an amazing difference, lowering the regen of the full bar by 1/3-1/2 from my basis of no foods.
Sooo, regens are working, but the +250 cap is too low to notice a significant difference in all but the scientific setting as I outlined above, confirming some of my other theories by extrapolation ( i.e. Food + spice = noticeable, Food without spice barely- not noticeable).
*** Fantar ***
Fanteen wrote:I specifically didn't add Brandy, because what I have is pre-CU.
However when I added brandy (Blob, Teltier, Brandy, BOH = +685 action regen), there is an amazing difference,
CUT
I suspect this wasnt the "high" 685 regen modifier, i suspect this was the pre-cu brandy ON ITS OWN !
See, regenfood isnt stackable for the same pool, so there is technically no way to gain that high regen value.
Its "normally" the LAST sticking food/drink which controls all values.
I highly suggest you do the same experiment using ONLY the pre-Cu brandy and you will have the same regen rate again.
The POST-CU food/Drinks are doing NOTHING ... except costing your money and ruining CHEF completely.
Swg-Addict wrote:
I suspect this wasnt the "high" 685 regen modifier, i suspect this was the pre-cu brandy ON ITS OWN !
See, regenfood isnt stackable for the same pool, so there is technically no way to gain that high regen value.
Its "normally" the LAST sticking food/drink which controls all values.
I highly suggest you do the same experiment using ONLY the pre-Cu brandy and you will have the same regen rate again.
The POST-CU food/Drinks are doing NOTHING ... except costing your money and ruining CHEF completely.
That's a big negative on that. With just brandy the regen is as slow as molassas compared to all the foods stacked. The brandy I have (since I didn't make myself) has 50 fill. Many times afterwards I found myself full with only the brandy able to be taken.Also, if you understand my post, I specifically tested it without any pru-CU foods (ie the brandy) because of the concerns you had voiced. It stills makes a difference with only my post-CU foods. My 5 second reduction without brandy accounts for almost 25% reduction since my regen time for full bar without any foods/buffs is approximately 21-22 sec. I would call that significant without pre-Cu food being even brought into the equation.
Have you not heard that a bug in Pub 20 allows certain new stacking combos? This "same foods don't stack" stuff is definitely not true, at least as of right now. And who says regens actually cap at 200 or 250 or whatever, if thats the case then spice and doc buffs would do nothing, since you can hit cap with foods only.
*** Fantar ***
Fanteen wrote:
Swg-Addict wrote:
I suspect this wasnt the "high" 685 regen modifier, i suspect this was the pre-cu brandy ON ITS OWN !
See, regenfood isnt stackable for the same pool, so there is technically no way to gain that high regen value.
Its "normally" the LAST sticking food/drink which controls all values.
I highly suggest you do the same experiment using ONLY the pre-Cu brandy and you will have the same regen rate again.
The POST-CU food/Drinks are doing NOTHING ... except costing your money and ruining CHEF completely.
That's a big negative on that. With just brandy the regen is as slow as molassas compared to all the foods stacked. The brandy I have (since I didn't make myself) has 50 fill. Many times afterwards I found myself full with only the brandy able to be taken.Also, if you understand my post, I specifically tested it without any pru-CU foods (ie the brandy) because of the concerns you had voiced. It stills makes a difference with only my post-CU foods. My 5 second reduction without brandy accounts for almost 25% reduction since my regen time for full bar without any foods/buffs is approximately 21-22 sec. I would call that significant without pre-Cu food being even brought into the equation.
Have you not heard that a bug in Pub 20 allows certain new stacking combos? This "same foods don't stack" stuff is definitely not true, at least as of right now. And who says regens actually cap at 200 or 250 or whatever, if thats the case then spice and doc buffs would do nothing, since you can hit cap with foods only.
*** Fantar ***
Doc Buffs (the regen part) IS doing nothing.
We tested this the other day, since im a Masterdoc.
This bug is old tho, but still unfixed.
What IS new with pub20, that you can stack docbuffs now.
At least for the health and adrena part, its ..."crazy"
We tested Neutron Pixie.
It has 20% rechargge on action.
Without: 20 secs
With: 11 secs
How can 20% almost DOUBLE the regen ?!
And how much regen is +200 when it was making just a 5 secs difference over the WHOLE bar regen (we tested from 40-100%) but a Pixie almost DOUBLING the time ?
I tell you...some numbers are MAJOR wrong there...
Anyway, and this is my point:
When a food (price p. crate from 80-175K) is doing nothing or THAT less that it is simply not worth spending money in it (wasnt it 0,8 sec in some testing here somewhere?), then the CHEF prof. is broken and needs to be fixed.
Like all other profs and further 384 essential bugs
Hm...isnt it easier to fire the Devs and replace them ?
PETITION...
Message Edited by Swg-Addict on 07-23-2005 12:04 AM
I used my Last Ditch shot, which puts me at almost 0 action and tested how long it took to regen. I tried using a few different scenarios.
1) No buff at all. Took 36 seconds to regen to full action.
2) Mando Wine (+200 action regen) - Took 34 seconds to regen to full action.
3) Booster Blue (+20% action regen) - Took 33 seconds to regen to full action.
4) Booster Blue and Mando Wine - Took 31 seconds to regen to full action.
So.. to conclude.. I did notice a slight difference when using these different combos. I also tried unequipping my weapon and reequipping when I used all of these options, and it did not change the results.
This does show a change.. but realize that this is going from almost 0 action to full.. and the difference is at most 5 seconds. When you are dealing with the actual regen from another special, that maybe takes 10% of action.. the regen difference is almost negligible.
Hope this helps.