Chef Archive
Thread: Food
Sabonis-sr wrote:
evil-bountyhunter wrote:
i think it will be my self not because i want jedi to be no i want a challngebut a master defender master healer being pounded by 10 players for 20 min and not even geting close to dieing is not right
/drainForce FTW
When you hit a wall, it's usually a good idea to go around it instead of repeatedly bashing your head into it.
problem was only non jedi fighting since most jedi avoid PVP since they have a choice since the FRS is down
ImpPull wrote:
evil-bountyhunter wrote:
i think it will be my self not because i want jedi to be no i want a challngebut a master defender master healer being pounded by 10 players for 20 min and not even geting close to dieing is not right
Umm I think since the CU this is almost an impossible template to be master healer, master defender. I'm pretty sure that leaves you with 3 boxes of saber. Honestly should have been an easy kill. 10 players would have caused him to heal enough to drain his force after 20 mins. His template was more likely Master Defender, 4000 Healer, 4004 Enhancer, and 0404 Saber. Channel for the win.
maybe but this person was all defense no damge she manged to heal all the damge we did at once with force infusion and others. i dont know why she whould not die i really dont but she whouldnt
calcus wrote:
maybe but this person was all defense no damge she manged to heal all the damge we did at once with force infusion and others. i dont know why she whould not die i really dont but she whouldnt
Thats called avoid incapacitation. Extremly high force cost, and the skill existed pre cu.Jedi won't die for30 seconds but the extreme force cost on it means the jedi cannot do it forever. Eventually runs out of force.
it was not avoid incap we didnt get her health ever near an incap
SonGouki wrote:
Why would they "nerf" Defender? Almost the same exact defenses can be achieved as a normal profession triple elite stacker...
Master Defender defenses (with Melee/Ranged FS lines):
- 70 Innate Jedi Armor
- 255 Melee Defense
- 235 Ranged Defense
- NO Weapon Defense
- 500 Defense from Improved Force Aura
Triple Elite Stacker (TKA + Fencer + Swordsman):
- 60 Innate TK Armor
- 235 Melee Defense
- 170 Ranged Defense
- 75 Unarmed Defense
- 500 Defense from Improved Center of Being
As you can see they're almost exactly the same, and there are many other possibilities similar to this with elite profession templates as well. If they "nerf" Force Defender then they'd have to go back and re-work a lot of the changes that were made to ALL professions in the Combat Upgrade to balance it out.
The only real difference is Avoid Incap, but that is balanced with it's high Force cost. Force Valor as well I guess, but it only compliments Saber Block. You must also have at least xxx4 in the Lightsaber discipline for that to be even somewhat useful, and even then it's only good against ranged professions.
The only thing I can see really changing is perhaps tweaking the damage reduction received from Defenses versus Accuracy, but then that would be a change that universally affects the whole combat game. Technically it would balance out then...
QFE
i would not really be concerned about this temp man your not going to see to many of them and all it will do is delay the inevitable you will kill them eventualy they will run out of force.
well that stacker will not be healing all his damage away like every jedi can
Grendiel wrote:
SonGouki wrote:
Why would they "nerf" Defender? Almost the same exact defenses can be achieved as a normal profession triple elite stacker...
Master Defender defenses (with Melee/Ranged FS lines):
- 70 Innate Jedi Armor
- 255 Melee Defense
- 235 Ranged Defense
- NO Weapon Defense
- 500 Defense from Improved Force Aura
Triple Elite Stacker (TKA + Fencer + Swordsman):
- 60 Innate TK Armor
- 235 Melee Defense
- 170 Ranged Defense
- 75 Unarmed Defense
- 500 Defense from Improved Center of Being
As you can see they're almost exactly the same, and there are many other possibilities similar to this with elite profession templates as well. If they "nerf" Force Defender then they'd have to go back and re-work a lot of the changes that were made to ALL professions in the Combat Upgrade to balance it out.
The only real difference is Avoid Incap, but that is balanced with it's high Force cost. Force Valor as well I guess, but it only compliments Saber Block. You must also have at least xxx4 in the Lightsaber discipline for that to be even somewhat useful, and even then it's only good against ranged professions.
The only thing I can see really changing is perhaps tweaking the damage reduction received from Defenses versus Accuracy, but then that would be a change that universally affects the whole combat game. Technically it would balance out then...
QFE
Have participated in, and witnessed 3-4 really good BHs with high DPS weapons pound on a Defender for over 15 minutes with no end result. Something must be done. 1.5x stronger than other professions? Yeah right. Most Defenders can simplychannel, adv. forced heal & infusion all day and nothing happens to them. I'm sorry but thats not balanced. Perhaps Infusion should cost more Force to activate. Like quadruple the current amount.
evil-bountyhunter wrote:
i think it will be my self not because i want jedi to be no i want a challngebut a master defender master healer being pounded by 10 players for 20 min and not even geting close to dieing is not right
I was going to post something constructive, but actually I decided to join the band wagon. How about we nerf the 10 people that were fighting the jedi cause obviously they are TOO POWERFUL if none of them died in that amount of time. It is a good thing no one administers IQ tests to be a BH, no one would be left to play.
Unbreakable_ wrote:
Have participated in, and witnessed 3-4 really good BHs with high DPS weapons pound on a Defender for over 15 minutes with no end result. Something must be done. 1.5x stronger than other professions? Yeah right. Most Defenders can simplychannel, adv. forced heal & infusion all day and nothing happens to them. I'm sorry but thats not balanced. Perhaps Infusion should cost more Force to activate. Like quadruple the current amount.
If you have a problem with defender, why suggest a healer nerf?