Chef Archive
Thread: Corbantis chefs? Hello? Anybody out there?
It's a work in progress. I'll do my best to get it updated quickly.
N.
Oh and just to clarify..
I haven't found a way to make BE tissues (not that I've really looked). I'm just using what I had in storage for my next batch of food and drink.
Ok I'm done now.
Could someone please test if you have a pre-curb2 schematic for a tissue whether you can make a factory run of them in the post curb2 TC environment
Thanks for your help guys and gals
DrElJefeMD wrote:
Could someone please test if you have a pre-curb2 schematic for a tissue whether you can make a factory run of them in the post curb2 TC environment
Thanks for your help guys and gals
Ajja wrote:
the additives are all the same now the same numbers and all.And I said the recipes call for tissues and I dont think anyone is making em. I was just on my dancer and there is no big change but the ui there and while I was there a person came in and said she worked in walmart and said she has seen the preorders and there is a pc version and a console version. The only thing I was thinking could save this for me was a change in the ui and now that there is console versions I think that is screwed. I am just getting more and more upset.
By same numbers you mean what... same stats?? Have you tried using a light in a heavy slot and it works exactly the same?
nthrald2 wrote:
I just have to echo Ajja on this.
I haven't spent a whole lot of time on TC, but from what I can tell, stats on food without BE tissues are a lot different (seems to be about half) than food with BE tissues.
As an example, my Breath of Heaven without BE had stats of +30 Agility, +30 Con. With BE, it was +66 Agility, +30 Con. I think the heavy food additive I used was 116 NB, but I don't really recall. (I didn't think to write it down at the time--sorry).
On experimentation points -- I'm really confused. It doesn't seem to matter if I have my +24 food experimentation boots on. However, drinking my +24 experimentation bonus Bespin Port (which can be crafted with BE, without it's +18 for me), seems to reduce the chance that experimenting will fail. For me, Crispics and several other foods only have 6 experimentation points. Air Cake and others had 12 exp points.
I didn't test with chef tissues, but with my tailor tissues: the BE tissues had the same stats as they did before. Cloth and panels made pre- or post- NGE had the same stats as the BE used in them. Clothes made with pre- or post- NGE BE cloths and panels seem to have the same stats. I'm going to take a wild guess that chef tissues and additives are going to be the same, with the added bonus that chef tissues don't specify the resulting food's stats -- only the nutrition or flavor.
I'm in the process of making everything with/without BE and writing down the stats. I'll add them to my guild's website and post a link shortly.
Hope this helps,
N'Thrald, Master Tailor Extraordinaire
Graduate of the Naboo Culinary School
One of the few whose feathers are only slightly ruffled by the NGE
I've also noticed w/o drinking Bespin port before EVERY expiermentation, you have a much greater chance to get a bad roll (critical failure or moderate successes, etc). Got an amazing out of a few chances too, so go figure. This was with a +123 Assembly and +124 Exp Suit and testing between using +24 Bespin Port or not...