Chef Archive
Thread: Corbantis chefs? Hello? Anybody out there?
Just my overall impression is unless this food with stats like 3 to 8 to stamina, strength and precision really make a difference my crafter will be history, my I think they might have that planned anyway. Also still no show of lots. And also I have not found my stomach yet but the filling stats are still there. Sorry no more details ... sorta in shock.
PLEASE TELL US:
1. Are there the same light/medium/heavy additives?
2. Who makes the tissues now?
Fivo Asia
Rogue_WEB wrote:
The reason you had 8 exp points when making Ruby Bliel is because Master Domestic Traders in the NGE are Master Chef / Master Tailor / Master Merchant / and 0444 Artisan. You're missing the the otherexperiment points because we cannot be Master Artisans. Even with Master Artisan we would have 12 exp points with and Artisan Exp suit, because they removed all species bonuses. Humans could have up to 14 experiments points before.
Thank you for your report. I was hoping that we would be able to make our own food additive tissues, rather than just converting them from tissues to food additives. This still needs to be cleared up, as what is the point of having a schematic to convert tissues to additives if no one at all can make any of the tissues?
so what you are saying is that artisans can make better foods than chefs?
are they fooking nuts?
I'm all for this NGE but that is crap.
Message Edited by Moebius01 on 11-08-2005 02:15 PM
Sorry this got on the chef board.. I am just in disbelief , you can't imagine how broken it all is!
I just have to echo Ajja on this.
I haven't spent a whole lot of time on TC, but from what I can tell, stats on food without BE tissues are a lot different (seems to be about half) than food with BE tissues.
As an example, my Breath of Heaven without BE had stats of +30 Agility, +30 Con. With BE, it was +66 Agility, +30 Con. I think the heavy food additive I used was 116 NB, but I don't really recall. (I didn't think to write it down at the time--sorry).
On experimentation points -- I'm really confused.It doesn't seem to matter if I have my+24 food experimentation boots on. However, drinking my +24 experimentation bonus Bespin Port (which can be crafted with BE, without it's +18 for me), seems to reduce the chance that experimenting will fail. For me, Crispics and several other foods only have 6 experimentation points. Air Cake and others had 12 exp points.
I didn't test with chef tissues, but with my tailor tissues: the BE tissues had the same stats as they did before. Cloth and panels made pre- or post- NGE had the same stats as the BE used in them. Clothes made with pre- or post- NGE BE cloths and panels seem to have the same stats. I'm going to take a wild guess that chef tissues and additives are going to be the same, with the added bonus that chef tissues don't specify the resulting food's stats -- only the nutrition or flavor.
I'm in the process of making everything with/without BE and writing down the stats. I'll add them to my guild's website and post a link shortly.
Hope this helps,
N'Thrald, Master Tailor Extraordinaire
Graduate of the Naboo Culinary School
One of the few whose feathers are only slightly ruffled by the NGE