Chef Archive
Thread: Pricing and why I charge 75K for BIO-enhanced Brandy
I originally started out to just grind chef and get out. but i want to play with it some and im trying the brandy because at the very least i will use it myself if i dont sell it. now then so far the best bio engineer medium broad spectrum nutrient i have found is 80 power. these werent cheap 25 item crates for 63k credits. now i have descent fruits i think. but best i can get so far is
21 uses +374 for 35 minutes 49 filling using broad spectrum nutrients 80 power
66 use +208 for 35 minutes using a 270 power hyper yeast concentrate
Welli would like to he able to do samething like you but for exemple if i put that price in the brandies i will sold out everything in a night... And i preferer having the vendor stock it, that without nothing. And with factories runs of alchool/trims/Cash... I cantupdate the vendor at the same that ppl are buying megoods, if i use prices like that...But i'm thinking of dropping prices when i have the vendor nice stock it with everything, because i dont like of the ideia that only the "elite" can buy samefoods.
Duh?
Of course all of us master chefs sell it for a high price because it not only takes a lot of time to make, but it also is the most boring grind I have ever ever done to become a master chef. I mean I know several people that have started the path of chef but never finished because lets be honest, 1. You grind crap that won't sell, 2. IT'S EXTREMELY BORING 3. The only real reason people become a chef is to MAKE THE MONEY. Duh?
If you became a chef because you actually enjoy it, then I very much pity you so. Screw all those other foods and lowering prices to get them to try them. They have a menu. If they really want some of those other foods then they can put in a special order, but don't make the rest of us suffer for your indescretions and hang ups.
Thinking that people aren't getting ripped off at 300K per crate is what the problem is. Really. It is the reason you have to pay 3mil for tissues. 200K for trim. and 325K for resources. My god!! I would hate to be in your shoes!!!
I worked hard to be a chef, and anticipated what I needed to be the best. I harv my own resources for one (mineral, power, flora, etc). I work out deals with guildmates so I pay 100K for a full run of trim (100 each); I provide the resources to make the tissues, and just pay for the schematic. All of this is an effort to keep the costs down. Sounds like you might nott share the same level of committment if you are content to pay those outrageous prices. You are paying 30-40cpu for meat??!!! Again, my god!!!! My own customers get me meat for 2-5cpu, again I'm keeping the cost down.
Also, the whole idea is to start SOMEWHERE on this pricing revolution. Perhaps I might inspire others, in other professions.
Finally, I value my time GREATLY. But how hard is it??? LOL. When I go out to the harvs, I have fun and collect some meat along the way. When I craft foods, I am surrounded by friends and we chat away about whatever. Then I set the schematic in the factories and go play for 24 hours. Give me a break!!!! If you feel it is so hard or time intensive, why are you a chef? Perhaps it is to be rich? I don't know. It just doesn't sound like you are having as much fun as you could or should be having.
1) You will sell out of Brandy extremly quickly. That will mean you'll have to run factories & harvesters constantly to keep up with demand. And not to mention that you'll need tons of meat to keep those things "BE'ed" up. That will turn into more of a chore the longer you do it, and remove the fun of selling 40 cases every 2 days.
2) The more you sell, the more often you'll be sold out. Customers will get discouraged from vising your store if you're always out of stock. Especially if point #1 discourages you from being as active (i.e. constantly running 3-4 food factories pumping out 40 complete cases per day).
3) Pricing 2-3 times as much as you are would generate pure profit. You could basically sell two to three times as slowly and still make more money.
4) You ask "Are we credit hungry??" - the answer in many cases is "yes" (why did so many people enter this profession immediatly after the re-vamp?). But even if that's not the case, one STACK of Brandy with a keg will last in the neighbourhood of 9 hours. In 9 hours as a capable fighter, I could earn over 200,000 credits. Add on to that doctor buffs to cover me for the 9 hours (say 5 buffs at 10,000 credits), that means my profit is about 150,000. Would I be willing to spend 10,000cr on a stack of Brandy? Sure - that STILL leaves me with 140,000 credits profit! At 10,000 that would be 250,000 for a crate. That's even cheap for my server (from what I have heard).
But you were say "I don't need to gouge the other players to have fun playing this game." So let's throw away the players that can make 200,000 running missions on Yavin or Endor, and look at the newbie players on Corellia or Naboo. Even as a novice player, I can run 3 regular missions at 2,000 credits a mission in an hour easily. Over 9 hours, that's 18,000 credits. Again, would I spend half my potential earnings to buff up with (arguably) the best food in the game (or at least the most popular)? I'm talking about a 100% novice character here - someone who is still using a CDEF pistol. First, I doubt they would be buying BE foods like this, but even if they did, I think it is reasonable to charge 10K per stack. Offering it at 3,000 per stack does make it easier for others to play the game, but it is basically throwing profit away.
If you're going to do that, don't call yourself a merchant chef, call yourself a charity chef.
And note- if you want to run a charity, that's fine (and honourable to do so), but don't tell the rest of us that we should as well. I'm a tad ticked off by this because I saw the same stuff go on in the smuggling community, and it only serves to bring the market down, remove profitability for the entire profession and create the impression for non-chefs that the highest-end BE foods are produced effortlessly and are valueless.
That said, you have every right to play the game the way you want.
Look at the time it takes you to get this stuff. Let's say you're even doing TWO 20-crate runs of BE Brandy a day and selling it all. Cost would be (an estimated) 30,000 credits per case (based on 2cpu for the alcohol & gemstones, 3cpu for the berries & fruits, 120 for the trim, and 5 cpu for the meat). Add on to that about 5,000 credits for the 3 factories you would have to have running (not to mention that you would definetly have to log in twice per day with those 3 factories to manage your factory runs).
That would net you 40,000 credits PROFFIT per case, or a total proffit of 1.6 million per day. Pretty darn good!
So what are the typical buyers able to do with that? Run a total of 9,000 hours of missions. Assuming only 2 missions per hour, that's about 90 MILLION in revenues (assuming they're running the easy 5K missions on advanced planets - those missions are so easy a level 4 marksmen could do them). Less the cost of the Brandy (3 million) results in 87 million credits profit (at a minimal). (note - good players doing 1.5 15K missions per hour could churn out about about 200 million credits worth of missions on those 40 cases, but let's be concervative and pick REALLY easy missions).
See the math?
Fighters - 87 million profit
Charity Chef - 1.6 million profit.
Do you still feel pricing food higher is preventing these people from playing the game?
not all of us have BE so we can make our own stuff so stop tryin 2 put us out a bizz =)
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LOL!!!