Chef Archive

Thread: Flameout question

FelNuruodo
Wed Feb 11, 2004 3:56 pm
#1

Just did a flameout with a micronutrient supliment.


it has 113% damage reduction.


I'm about to test this in pvp, but does anyone know how it can have 113% reduction?



Jagged Nuruodo, 12 PT Chef 13 PT Artisan
FelNu Chef Goods: 2575 5300 Aartan Ridge, Tatooine
Imperial Second Lieutenant

Soontir Fel, Smuggler, Commando, Pilot
Will fly for free. Imperial FP 125/unit, Slice Price varies
Imperial Colonel
sciguyCO
Wed Feb 11, 2004 5:30 pm
#2

Well, unless you end up getting healed by the hits (never rule out the ludicrous), it looks like a nutrition additive in flameout is a waste of a BE tissue. Stick to filling (since it looks like they dropped it from 90+ to the 60s) or Flavor (to have it effect more attacks).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
FelNuruodo
Wed Feb 11, 2004 6:47 pm
#3

I asked about 20 of my good custumers, and every one gave me a very firm no to EVERpurchasing this product, though some may take synthsteak, so I guess it doesn't really matter to me anymore.


Anyway, in testing it just does 100%, it does not heal you .





Jagged Nuruodo, 12 PT Chef 13 PT Artisan
FelNu Chef Goods: 2575 5300 Aartan Ridge, Tatooine
Imperial Second Lieutenant

Soontir Fel, Smuggler, Commando, Pilot
Will fly for free. Imperial FP 125/unit, Slice Price varies
Imperial Colonel
Ezran
Wed Feb 11, 2004 9:21 pm
#4

Wait, so you're telling me that they can take a food that does 100% damage reduction, and no one will buy it?

That's 100%. No damage. Never get hurt. for 3-5 hits. At all. None.

Weird.



Ezran
Faithful_Atheist
Wed Feb 11, 2004 10:40 pm
#5

I gave out a few samples of Flameout made with semi-crappy resources and ended up with 96% Dmg Reduction for 3-6 hits. The ones I gave out had ALOT of people asking when I was going to be making crates of it. I see this as a huge seller.


Using a Filling additive I was able to get the filling down on one to 40 too.




-----

Ateo Fiel
Master Rifleman/Master Ranger
Ozonack
Wed Feb 11, 2004 11:13 pm
#6

About foods like this that affect the next X occurances of an event. Do they always stop the next X attacks no matter the time? For example.. could i take one of these then wait for my food/drink bar to go back down and still have it block the next X attacks? Also, could i take one of these, wait a while, then take something that reduces next spice downer, wait a while, take somthing else that effects the next occurance of something, ect, ect, and end up having a lot of these stacked up before i go into combat?


Also, does the food that reduces incap time work on the next incap or do you take it while incapped?


Thanks




-----------------------------
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Zarco - Master Armorsmith - Retired Mayor of Krayt City
FelNuruodo
Wed Feb 11, 2004 11:27 pm
#7






Ozonack wrote:

About foods like this that affect the next X occurances of an event. Do they always stop the next X attacks no matter the time? For example.. could i take one of these then wait for my food/drink bar to go back down and still have it block the next X attacks? Also, could i take one of these, wait a while, then take something that reduces next spice downer, wait a while, take somthing else that effects the next occurance of something, ect, ect, and end up having a lot of these stacked up before i go into combat?


Also, does the food that reduces incap time work on the next incap or do you take it while incapped?


Thanks






good question. I honestly don't know about the first one, though I beleive it has been tested, I just don't remember the answer. As far as the incap food, you can't eat when knocked out, so before.


I have another question about damage reduction food, this time synthsteak:


Say i have a 75 percent suit of composite on, and I eat a 25% synthsteak. I get hit for 1000 damage. The composite blocks 750, so there is 250 left. Does the synthsteak take 25% off the 1000, thus making the total damage 0, or does it take 25% off of the 250, making the total damage taken 188 or so? I'm looking for someone to test this right now...





Jagged Nuruodo, 12 PT Chef 13 PT Artisan
FelNu Chef Goods: 2575 5300 Aartan Ridge, Tatooine
Imperial Second Lieutenant

Soontir Fel, Smuggler, Commando, Pilot
Will fly for free. Imperial FP 125/unit, Slice Price varies
Imperial Colonel
sciguyCO
Wed Feb 11, 2004 11:53 pm
#8

The "triggered" foods (next -whatever-, next X -whatever-) are completely independent of how long they stay in your stomach. There is a 60m timer on the buff, though, and it looks like when that 60 minutes is up, it goes away even if you didn't hit the trigger (or all the triggers). This is one of those things that the devs are going to look at tweaking as more people use the new foods on Live.


As for the mitigation, here's what I got with a quick tussle against some plains cats:


A female plains tuskcat hits you for 59 points of damage

Your Ubese pants prevented 46 points of damage (pants have 54.1 kinetic protection)

19 damage was mitigated by defensive buffs (synthsteak had 25% reduction for 32 attacks).

A hit that got me on an unarmored spot looked like this:


A female plains tuskcat hits you for 63 points of damage

20 damage was mitigated by defensive buffs

So, when armored, I somehow ended up preventing more damage than I took. And it looks like the damage reduction was reading the number from the attack count (19/59 = 0.32, not 0.25). Things got a little too hectic to check whether I was still taking damage (other than from my special attacks), but this looks a bit like a bug.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
sciguyCO
Wed Feb 11, 2004 11:55 pm
#9

Oh, and, uh, I found out that food buffs (at least triggered ones) are retained after cloning.


That'll teach me to get cocky...





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Ezran
Thu Feb 12, 2004 8:09 am
#10



Ozonack wrote:

About foods like this that affect the next X occurances of an event. Do they always stop the next X attacks no matter the time? For example.. could i take one of these then wait for my food/drink bar to go back down and still have it block the next X attacks? Also, could i take one of these, wait a while, then take something that reduces next spice downer, wait a while, take somthing else that effects the next occurance of something, ect, ect, and end up having a lot of these stacked up before i go into combat?

Also, does the food that reduces incap time work on the next incap or do you take it while incapped?

Thanks




These buffs will work for as long as intended, or 1 hour. Whichever comes first.

So if you don't take X number of hits in 1 hour, you lose the buff. There are rumors that the 1 hour value may change (longer).



Ezran
Jerecki
Thu Feb 12, 2004 11:11 am
#11






sciguyCO wrote:


So, when armored, I somehow ended up preventing more damage than I took.




Making tons of this before it's nerfed!



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Meplorium
Thu Feb 12, 2004 3:58 pm
#12

I tried the flame out with a heavy Nut, got 166%. Then did a flav heavy and got 75% for 7 attacks. Tried to get in as many attacks as possible. The flavor just wasn't worth the bonus and neither was filling. This isn't one for additives as they don't give too much to the drink. It's filling is also very prohiditive.


The synthsteak on the other hand isn't too bad. ~33% for 35 attacks or so.





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Jihadic
Thu Feb 12, 2004 7:06 pm
#13

I was just playing around with some Heavy Additives I created(114 nutrition bonus) and making some of the items I hadn'tmade yet after the revamp. Well, I stuck a heavy additive into Flameout with some mediocre tubers, but some 990 quality gas. End result? 192% damage reduction for 3 attacks with 67% filling. LOL. I'm curious to see what 192% damage reduction does. Something like early in the game where having secondaries buffed above a certain point actually HEALED you when you did a special attack?



Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
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