Chef Archive
Thread: I love chef, but... well
Jerecki wrote:
Don't panick till we see what can be done w/ these foods w/ all the additives and things.
Jerecki wrote:
Don't panick till we see what can be done w/ these foods w/ all the additives and things.
If we don't panic and make noise now, the chance to do so will be lost. The Devs won't be revisting chef for a very long time. The buffs we get out of this unvamp are going to be the buffs live with for a very long time. If there is enough there for ya, good on you.
The stat buffs are not an upgrade anda majorityof the skill buffs are meaningless. That isn't something I want to sit on my hands about and let just happen so we can see how things go once it's in the game.
Chef was pretty good profession before this unvamp, and will be a pretty good profession should the unvamp go live. But I wasn't looking for pretty good. Chef could have been made great. This was the window of opportunity to make it great, and once this is allowed to go live, that window closes.
Hero
~
Jerecki wrote:
The problem w/ most of you is that you haven't done combat in a while, or have never done combat. The combat section of my guild is VERY excited, even when they saw the non-experimented, non-BE comp foods. I think we have quite a few food items that will sell well. Don't panick till we see what can be done w/ these foods w/ all the additives and things. We haven't even had a chance to do half of the stuff we could do w/ good resources and components.
I think that's a point of view that has been missing in the effect discussions, for probably the reason you bring up: not many people do both chef and combat (besides some low-level creature meat/hide harvesting). Of course, if there is a chef who also has an elite combat profession, I'd love to hear his/her input.
Based on the initial reports (Ezran's "Complete list of revamped food" is the bestlist I've seen) what skill bonuses or stat buffslook the most useful for someone in combat? Is it the defense bonuses? I would think Defense vs. Knockdown would be popular with PvPers considering the reported "uberness" of TKA. Accuracy or defense mods? Stat buffs? Since most combat classes have a "core stat" (Health, Action, Mind) that they're specials come from, would the HAM drink trio (Accaragm for Action/Quick/Stam, Garrmorl for Health/Str/Con, and Vassarian Brandy for Mind/Focus/Will) be used to beef up that core stat, or to shore up another stat, depending on stat migration to keep their core competancy? Is an emergency snack of Won-Won (+500 str/con for 5 mins) worth keeping 75% of your food bar empty beforehand and having to wait 34 minutes to digest it (counting from the time of consumption)?
Oh and as for your little cutsey remark about the economy and supply and demand and if I cant keep up then Ill fade away. Well see theres a problem with that theory. I can promise you that in rl where you pulled your little economic lesson from, tomorow we wont all be eating aluminum as our main meal because some world leader felt we should. The fact that my business wont be able to keep up has nothing to do with economy or the fact that I run an incompetent business. It has everything to do with someone getting a hair up his bu** and deciding oh from now own everyone will eat this way. In a world where the dev can do whatever he wants whenever he wants, your economic law is bogus. The only rule that reigns is the Dev can do whatever he wants. My business wont fail because I cant keep up, my business will fail because someone felt the need to radically change the game. In simple terms, a dev will put me out of business. Not some supply and demand bullcrap thanks the same, my business is how it is because I *can* handle the supply and demand. I find your post rather insulting that you think its perfectly ok for devs to ruin peoples hard work. And you practically told me to fade away. How obnoxious can you get.
All in all it looks to me like this another way to "discourage monopolies" As if there were such a thing in a freaking game where everyone can do everything. You probably believe that statement too. Another RL thing that someone tried to say happens in this game that simply doesnt.There can be no monoply when everyone can do the same thing if they want. Anyone who has a large business based on quality products will lose business due to their inability to keep BE additives on hand in the amount they need. IE - kill the big businesses because they are monopolies /rolls eyes.