Chef Archive
Thread: Question about force crafting ?
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Battery
Thu Sep 02, 2004 11:47 pm
#1
Did they add the 2 exp points to it or was I just looking at an out of date website ?
If they did do they work on all crafters ( I.E you can become a 14 point chef ) or just lightsabers ?
I sure hope they didn't make it 14 points
sciguyCO
Thu Sep 02, 2004 11:54 pm
#2
The last I heard (during the time pub 9 was on testcenter) the FS experimentation tree only gives improved experimentation results, not extra experimentation points.
It was a big nasty debate, starting at fan fest. Based on player input, the devs changed the FS skills (they were originallyintended to give more experimentation points).
Battery
Thu Sep 02, 2004 11:57 pm
#3
I'd sure like to find out for sure, I'll quit before I hologrind, and yes this new system is hologrinding they just prettied it up a bit this time.
Higginsis
Fri Sep 03, 2004 6:22 am
#4
Yeah it was definintely changed, it would apparently make the 12 point chefs even more ahead, which i don't see the logic in as 10 point chefs could get the FS exp as easily as a 12 point chef, and then everyone would have better stuff. But when it comes to armor and weapons, i don't think the devs wanted them as good as they are now, let alone better.
But nvm.
But nvm.
Battery
Fri Sep 03, 2004 7:46 am
#5
So what do the points listed in the force crafting tree do ? it still says force experimentation +5 in the box
sciguyCO
Fri Sep 03, 2004 2:24 pm
#6
Well, the problem is that since this was a change made mid-course, things got a little flaky. I'm stretching to remember the descriptions from when I lucked into being a converted Jedi on TC2 during the pub 9 testing.
There's the "Force Assembly", which does appear to stack with normal assembly (better successes).
There's "Force Experimentation" which IIRC was described as better experimental successes (after they took out the extra points).
and then there's "Crafting technique" which apparently reduces crit fails (whether on assembly or experimentation I have no idea).
For things like weapons and armor made with looted components, crit fails and improved results is probably a more desirable thing. For food, we can generally keep retrying schematics without really losing anything too pricy. Using up 1-3k additives is much less of a deal than throwing away Krayt tissues when you get one of those "good" or "moderate" experiments.
M-Oldie
Fri Sep 03, 2004 2:51 pm
#7
Thre actual text of the skill reads:
"This skill mod directlyincreases your chance of receiving an amazing sucess when crafting any object"
Now, if someone can decifer that...
Since it doesn't mention "experimenting on" or "assembling", but only "crafting", I have to assume it means during any stage of the crafting process, assembly or evperimentation.
M-Oldie
Fri Sep 03, 2004 2:52 pm
#8
Hmm... When am I going to be able to edit posts? evperimentation? heh...
sciguyCO
Fri Sep 03, 2004 4:37 pm
#9
Some info from a guy who got FS experimentation and tech:
http://forums.station.sony.com/swg/board/message?board.id=Chilastra&message.id=277116
50% of the experiments coming out amazing success is nothing to sneeze at.
Ikooga
Fri Sep 03, 2004 8:25 pm
#11
Ack, lol had the Image from the thread there in the clipboard and can't edit yet...
Battery
Fri Sep 03, 2004 9:43 pm
#12
Better chance at amazing success would be nice and I'll probably work towards it but it's nothing I have to race to get. 
Numen
Sat Sep 04, 2004 12:35 am
#13
First realize this is just an educated guess.
Currently there are 2 experimentation type bonuses in game. One gives more exp points and the other gives better changes at amazings(Bespin Port and the city bonus are examples).
Now logically I would guess if the force exp doesn't give extra points, it will give better chances at amazings. Still probably useful, but obviously a lot less useful than exp points.
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