Chef Archive

Thread: I've been thinking...

PrinceOfSparrows
Thu Sep 25, 2003 3:04 pm
#1

Maybe chefs were put into the game as a joke title, so random people could walk up to you in the game, point and laugh, while saying omg a chef, i thought you guys were a myth. It might even be a title you walk around getting people to duel you so you can own them when they find out your a master commando or something. Sony has some pretty twisted people in it, I wouldn't be the slightest bit suprised.



-Eskee Noa'Lar
None can withstand the fury of the gnort, for it is strong, and thou are weak. Praise the mighty gnort god.
ReblSoldier
Thu Sep 25, 2003 3:27 pm
#2

New Class Discription of Chef


Chef a myth of starwars galaxies some say they were once important to some prehistoric peoples that required nurtiants to maintane life. Now nothing is left of chef but a few blured screenshots or the ocasional spatchula mark in the ground but never any clear evidence of there exsistance..

Fred_Skinner
Fri Feb 18, 2005 10:18 am
#3

Thought experiment time. ok, stop me if any of this is incorrect...

We have figured out that Template Man (heretofore known as TM) can harvest twice as many critters per hour as the bestest Master Ranger template (heretofore known as MR).

We have also figured out that MR harvests 40% better then the usefull scout bits of TM on each harvest.

So we have TM = 2y Hides per Hour (heretofore known as the Hide Rate, or Hr) and MR = x Hr. We also have x = 1.4 y sense each harvest for a Ranger is only that much better.

Group A: TM+TM -> (4y Hr)*1.2 -> 4.8y Hr
Group B: TM+MR -> (3.4y Hr)*1.4 -> 4.76y Hr


Anyone follow me? This new release might not be good enough. Still say we need to change Template Man to only be only marginally better at killing to cope, or Ranger gets a harvest boost. Personally, I like the killing better bit

I'll come back after lunch to see if anyone has thoughts on this.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Calculus_Entropy
Fri Feb 18, 2005 10:22 am
#4

This may not be true as it hasn't really been proven (nor do I believe) that Template man can kill things twice as quicly as us. Feel free to test this a la my focus test thread .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Fri Feb 18, 2005 10:26 am
#5

I can kill things equaly as fast as a template man, not much gets to me before it is dead so the stacker defenses mean nothing for me.


Rangers do need a beef up in many areas such as harvesting yield or sources and i expect those to come but as of now i can kill what i need to harvest as fast as any other stacker.



THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Fri Feb 18, 2005 10:27 am
#6

Calc, we did this test on TC a while back. The 2x is an average per buff time. I'll PM you and Fred some other thoughts, but basically, I think Rangers do need to be able to kill quicker. I still like the Ranger weapon ideas.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Fri Feb 18, 2005 10:27 am
#7

And they can certainly not kill things twice as fast as me hehe


Where did the twice as fast thing come from anyway? I heard it tossed around in the havesting debate threads (recent harvesting changes) but i dont think its true at all.



THORTAC BALCOR
The Lost Ranger
RANGER
FourthNail
Fri Feb 18, 2005 10:29 am
#8

Hey Fred, what's wrong with the Antarian Ranger link in your sig line?


Plunk




IRON CIRCLE
Plunk Murray - Spy Extraordinaire
Elder Ranger & Elder Rifleman
Xeones - The Spartan TailorVendor WP 3434 -5361 Iron City Mall, Corellia

SELECT * from SWGPlayerBase WHERE coolness > Plunk
0 Rows Returned

Calculus_Entropy
Fri Feb 18, 2005 10:30 am
#9






Owen-Lars wrote:

And they can certainly not kill things twice as fast as me hehe


Where did the twice as fast thing come from anyway? I heard it tossed around in the havesting debate threads (recent harvesting changes) but i dont think its true at all.






It was just thrown out in the past (once stackers really took off). The theory was that they had less down time becuase they too less damage. That may have beem true (I believed it at the time), butI don't think it still holds true.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AgonThalia
Fri Feb 18, 2005 10:31 am
#10

I think that the variables that also need to be taken into account (that really cannot be taken into account) are the weapons used.


While TM will be stacked, and have a higher melee / ranged def, a MR with a superior weapon will be able to take the critter down faster.


For example... a master pikeman with a nice lance and some of the best AoE attacks will be able to take down more critters at once compared to a rifleman's somewhat bugged AoE attacks.


Yet... shot vs. shot, the rifleman will outdamage the pikeman on a single target.


Just a few examples, but as a general rule, stackers have superior weapons, tactics, buff availability, and food buffs to keep going for a long time.. whereas MR's tend to not have the same equipment.


secondly, MR's tend to enjoy the hunt, while TM's will see a DPS calculation, speed caps, and other things that we tend not to obsess on.





Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Owen-Lars
Fri Feb 18, 2005 10:36 am
#11

Ah i see. I supose that could be an issue for some templates.


Ive never been outharvested over a hunting period whilst solo by any of my hunters (from my old shop) or guild mates (some professional hunters). Once you have your techniques down (and stim b medic helps alot i guess) its just a steady grind to the finish line (end of buffs).


Hopefully this will change with the curb and i will have to actively think about combat from fight to fight. One thing all the alpha testers are aware of though is the possibility after creatures get harder to take down, we suffer in yeild and stacker effectiveness becomes godly. Once we get some testing done we will adress these issues and sort them out.



THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Fri Feb 18, 2005 10:55 am
#12






Calculus_Entropy wrote:





Phenix1050 wrote:

Calc, we did this test on TC a while back. The 2x is an average per buff time.





Please elaborate .





Okies. I did this test when they did a snapshot of TC and put blue frogs on the regular TC (before they started taking snapshots of live galaxies). My tests were done- Master Ranger/Rifleman w/ Ranged Support (I like posture down attacks w/ dizzy, even if it doesn't work with critters). I forget theexact template of my guildmate- sorry. I know it was a melee profession entirely, I believe he used pikes/TKM.


The stipulations were this:


- no novice medic for either of us (to show how much more damage I got)
- we could use the best weapons we could find
- he had to have scout 0040 in his template.
-we both used blue frog buffs (exact same numbers)
-we both used blue frog armor (same reason)
-we only counted the number of creatures that dropped the material we were looking for. (if I killed a dragonet but was looking for wooly hide, it didn't count)


I didn't write down exact results but here's what I found:


on starter planets, I killed about the same number of creatures. I was able to keep up because unless I was fighting really tough creatures, my damage was low enough not to matter. I got incapped once I believe (stupid freaking hordes of dragonettes) but managed not to die


on advanced planets, the numbers dropped for me. The damage that I took was much higher, and I actually died a couple of times, I think two or three timeson Dath. Undoubtedly, that slowed me down considerably, but that was part of the reason for testing. If we die quicker, we can't hunt creatures that are as tough. Dath messed up the numbers a bit, because he ended up killing about 3 times as many creatures, because I had to keep going back and rebuffing. But remember, on a live server, there isn't a blue frog, and there isn't always a doctor or entertainer around to buff you.


On average, I'd say he was killing between 1.75 and 2x as many creatures as me. That's was the basis for my argument. It doesn't translate perfectly to live ( I wasn't able to get ahold of DOT weapons) but as a Ranger, my defenses are worse. If I'm a ranged profession, my melee defenses aren't great. If I'm a melee profession, creatures that have Ranged attacks can hurt me. A fencer/pistoleer stacker will almost never get hit with their dodge bonus, and they also have both Ranged and Melee defence.


Does that clear everything up?





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Vorpaks
Fri Feb 18, 2005 11:07 am
#13

I think a lot of this perception is based on different hunting styles as well. A Master Ranger with one combat profession using tactics can take down creatures as well as a combat stacker who doesnt have to. For example, there is no arguing that JB can take out targets as well as a double combat profession. However, not everyone is like JB. Is it fair to require everyone to use tactics just to be as good as someone who doesnt have to? Or should the templates be equal and your ability to use tactics lift you up and beyond?

I know, without a doubt that yes as a Master Rifleman/Master Creature Handler I can kill and harvest probably more than twice as fast as when I was just a Master Ranger/Master Rifleman. No tactics involved - send the pet in and obliterate all with head shots. With a MRanger/MRifles I conceal shot (time time time) or seperate one from the rest or use traps and running around. But it takes time, concentration and a much greater possibility of death.

I admit the tactic way is more fun - I have had a great time on TC with my Ranger/Rifleman. However, there I am playing completely for myself and the challenge. There is no contract sitting on my back, waiting to be filled.

Also, this is just my experience based on that one template and on the fact that Paks is almost never buffed in either situation. I dont know how a buffed double melee TKM/Other would work. Do buffs cancel out the usefulness of the extra defences making the stacking pointless? Would you have any benefit over a TKM/MRanger?

Another thing to consider is after our revamp maybe it wont matter so much. If we have other useful skills and things to do maybe we will no longer be just the mobile harvesters of the galaxy and wont have to put such a big emphasis on our harvesting potential.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

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