Chef Archive
Thread: Rating Food Eaca Dioheps theory of Relative Efficiency **WARNING MATH INSIDE**
Message Edited by Eaca on 02-27-2004 01:06 AM
You made this more complicated than it needs to be. Do a simple chart like this:
10% - 4.5m
20% - 9m
30% - 13.5m
50% - 22.5m
If a foods duration is shorter than fill on the chart, then you can not substain a buff. I don't think this is important to most people though, as they simply look at the buff. People are generally stupid and figuring out that time is often more important than crud buff escapes them. I did some math a while back and found that one can supstain a higher buff with longer duration brandy that has a lower effect. Not only that but do to the lag time on the short duration brandy, there are periods of very low buff. However what generally sales best is the high buff, short times. Again people are stupid and can only figure out the first number, buff, but not the second number, time. Though there are a few people that can figure this out and still go for the higher buff to use it when it is appropiate, ie when they only need a strong buff for a short time.
Meplorium wrote:
You made this more complicated than it needs to be. Do a simple chart like this:
10% - 4.5m
20% - 9m
30% - 13.5m
50% - 22.5m
If a foods duration is shorter than fill on the chart, then you can not substain a buff. I don't think this is important to most people though, as they simply look at the buff. People are generally stupid and figuring out that time is often more important than crud buff escapes them. I did some math a while back and found that one can supstain a higher buff with longer duration brandy that has a lower effect. Not only that but do to the lag time on the short duration brandy, there are periods of very low buff. However what generally sales best is the high buff, short times. Again people are stupid and can only figure out the first number, buff, but not the second number, time. Though there are a few people that can figure this out and still go for the higher buff to use it when it is appropiate, ie when they only need a strong buff for a short time.
This is true if you only want to know things with an RE of 1. However with my system it instantly tells you how many of an item you can continuously consume without ever getting full. An item with a RE of 1.x you can maintain 1 of them, RE of 2.x can maintain 2, an RE of 10.x you can eat 10 of them constantly. Do you want to make a chart for every one of these? Yes, my system is harder to come up with than yours, and is harder for the item creator to calculate, however its easier for the end user to understand, if it were ever to gain acceptance in labling.
Customer: WellChef Ais selling FoodX with a buff of 500 and an RE of 1.7 whileChef Bis selling FoodX with a buff of 400 but an RE of 2.1. Chef B's food is a better buy since I can always have 2 in my stomach for a total of 800.
Numenwrote:
Nice post. I've actually thought about trying to combine a bunch of foods and come up with good combos for fighters. The fillings/durations would be adjusted so that they can all be used for a certain about of time.
The complexity of such a system was giving me a headache though. I never thought about doing it for just 1 food like you have done though good job.
Actually the RE value is for more than one food or drink. I only used the VB and Canap as examples, it can however be applied to all foods with a set duration. Not only that but after reading your post I discovered another use for the RE rating. You can use that rating from multiple food/drink items, and find out what thier combined total RE would be. I am calling this Combined Relative Efficiency (CRE)
For this discussion the following variables will be used:
RE1 - RE for buff 1
QC1 - Quantity consumed for buff 1
RE2 - RE for buff 2
QC2 - Quantity consumed for buff 2
RE3 - RE for buff 3
QC3 - Quantity consumed for buff 3
So with that in mind:
CRE = (RE1 * QC1 + RE2 * QC2 + RE3 * QC3) / (QC1 + QC2 + QC3) ^ 2
that "^ 2" at the end there means squared. This equation can be expanded or reduced depending the number of buffs being attempted, and will even work for single buffs. To reduce just drop one of the RE * QC sets from the top, and remove the associated QC from the bottom, to add just put in another RE * QC set on top and its associated QC on the bottom.
I really don't want to go into the math of this one, but it does work
a CRE >= 1 means you can take all of the desired buffs in the desired quantities indefinitely. if CRE is < 1 then you will eventually get full. This equation is also only for food + food buffs or drink + drink buffs, as there is no CRE for drink + food buffs since they go in different stomachs.
I am still working on the difference of CRE from 1 as to determining potential "down time" Although with the discovery of CRE I believe this will be a bit easier.
CRE will work with any number of buffs, and any quantity of said buffs. Again with a CRE >=1 you WILL be able to be under the influence of all desired buffs at the same time indefinitely, however there may be a build up time required (i.e. you may not be able to take them all at once, but if you stagger the doses, you will eventually be under the influence of all of them at the same time, and will be able to maintain it). If CRE is < 1 there is no guarantee that you can be under the influence of all desired buffs at the same time for any duration.
As an example of CRE, a VB with a RE of 2 and an Accagam with an RE of 2 would have a CRE of 1 and therefor you would be able to take both constantly. A VB with a RE of 1.5 and a Accagam with an RE of 2.5 would also have a CRE of 1 so you would still be able to maintain constant buffing, though the times you would have to take each one would be vastly different, and VB would be consumed at a much faster rate.
Gracchuswrote:
mommy?
mommy?
and...
:-( waa waa
Also my Buff Calculator can help visually see what I'm talking about if you come up with some fake numbers to use for filling and duration, then you can graphically see how to properly load and stagger buffs.
Instructions on how to use it are Here