Chef Archive
Thread: Vendor update from Tiggs: Galaxy wide search and delivery
- Nowhere is any Merchant/Artisan skill requirement mentioned for this ability. Personally, I think it should sit squarely in Master Merchant. Even Advertising IV is a bit too light on skill points for this wide of a market.
- Instant delivery seems like a bad idea.
- Is there a distance limit? Instant delivery from vendors "in this region" might be a good addition, but getting an instant delivery to my inventory on Naboo from a vendor on Talus just doesn't sit right with me.
- Is there a cost to the customer for the delivery (additional credit sink)? Does this cost depend on distance?
- Chef foods have a good "impulse buy" market. Someone comes in for Brandy/Ahrisa/Whatever, and gets intriguedby the Parwan Nutricake you have for sale. With instant delivery, we lose that.
- Unless this comes with a revamp to the market categories or sorting across multiple pages, things are going to be a mess. It's hard enough trying to find things like new loot components in "Generic Items" on the bazaar with a galaxy wide search, it'll be even worse with player vendors. Although, I have to admit, I may finally be able to track down some blank canvas and paint dispensers to use up some picture printers I've accumulated.
- There's a greater possibility of "subsidized chefs" (get provided with meats/resources/tissues cheap or free by a PA) squeezing out more solo-oriented crafters with higher costs. Although small business can seem to compete with Wal-mart, maybe there's hope.
My personal opinion is that this is great, but the initial stuff is just too much. I think for anything beyond "This region", you only get item details and price. You can buy it, but it works like buying from another city's bazaar: you get an email with the waypoint and have to go pick it up. One thing to be careful of with this, though, is that it might lead to people putting desirable items up for sale for a cheap price, then slapping a 10k entry fee on their house. To combat this, allow "retrieve this item" from any vendor within a region, not necessarily the particular one you bought it from.
Ani_cul wrote:
yes and just think of how great it will be that everyone no longer travels to your shop,
that only the lowest sellers get sales
that the impulse buys from browseing a vendor are gone
that player cities that are clinging to exist via their vendors are no longer visited...
definatly not sitting well with me
We get the hint, you don't have to say the same thing in EVERY SINGLE THREAD on the topic!
With all the strides the devs were making in adding useful, fun things to the game and fixing bugs, it seems like a huge leap in the wrong direction to be stepping on the toes of the hard working crafters that don't have 5 tents on every planet and don't have 18 hours a day to sit and craft their wares to undercut everybody else. What are they hoping to accomplish here aside from irritating and alienating a large portion of the crafting community?
If such changes to shopping were to be made, why should I bother anymore? All my hard work would be lost in a huge listing that is dry and souless. No one would appreciate anymore how hard it is to keep a well-stocked vendor.
The only driving force of the economy of things would be low prices. Service, location, stock, immersiveness would all be irrelevant. Welcome to extreme mediocrity. Laziness would be insanely profitable. Outstanding service would be valueless.
We are going to change the auto-retrieve items when items are purchased from a remote vendor/bazaar. Buyers will have to travel to the vendor/bazaar to pick the item up.
Ok, with that being adjusted, what else do you think? The possibility does still exist for "remote buy then, whoops, shop has 50k entry fee" or (even worse) you buy from a vendor that has banned you from the shop.But I'm bringing over a few ideas I've sifted to the devs:
- Add any building entry fee to the item, either as a separate item in the details or added to the sale price
- Some "escrow" service where the item gets relisted (and credits reimbursed) if not picked up in a certain amount of time.
- An "return policy" option on items in your available items, that reimburses your credits and puts the item back up for sale.
- Let merchant reputation deal with it, although there always seems to be a pool of "suckers" that unscrupulous merchants can scam.