Chef Archive
Thread: Would you guys recomend this profession?
Howdy,
Sure I would reccomend Tailor. Especially if you're an armorsmith as you probably already have some of the resources to get started. Umm..Pros would be : You get to make people look good, people love good tailors, not too many problems with tailoring, can make money. Only con I can see is you'll have to make more clothing to make the same amount of money you would for selling a suit of armor, but that one is really dependant on your armor crafting skill. Overall, if you like to make people look good, but have almost no functionality, then Tailoring is a good choice.
Well, I'm not an armorsmith, but I guess I would say that relatively, Weaponsmith is similar, except there are less useful items to make. On the upside, the things you make kill people.
But if you don't like armorsmithing, I guess I'd say the answer is "no".
I recommend Musician.
If you don't like monotony and really just want to make a bit of spare cash, don't bother, it's not worth the effort. I put days and days of work into just getting the cash to get the materials to grind for hours on end. I'm a glutton for punishment, but you may not be.
Toddek Talor
Tailoring is all about working with the customer to find out what they want to look like and then gently talking them into something that's close to that but actually looks good. You need an eye for color and shape. And you need good interpersonal skills.
Watching a dozen episodes of Trinny and Suze doesn't hurt either.
one huge Con is that our equiptment does not wear out nearly as fast as armor. I have heard of brawlers taking 3 sets out into the field with them, thats how fast they go through it. A weapon used 16hrs would still last over a month of play. It seems as armorsmithing has more consumables.
another Con is that weaponsmithing is a caste system so dont expect to sell much untill you get to the top. Discounting your weapons to 400cr is not going to help because to a fighter their weapon is everything and being in the position of making 100k credits a day your 4500cr discount is not going to persuade them to buy anything other than the highest quality available. Thats why I always reccomend people traverse the technique tree once they get firearms/melee1.
If you like experimentation then weaponsmithing can be a lot of fun. For the weapons that dont have unique mineral requirements, I actually use 2-3 different kinds of copper depending on what the subcomponent is looking for. Remember its not ALWAYS just about conductivity. Thats only 50% on the final assembly, you still need high OQ. For a while I used an aluminum because its OQ was 999 and even tho its conductivity was in the 600's the sum of cond + OQ was higher than a copper with 977 conductivity. In this respect, this type of experimentation goes above/beyond spending points. Just remember this chemistry axiom if you go weaponsmithing..
garbage in = garbage out
GIGO isn't chemistry lingo, it's computer science lingo.
I agree with the previous posters. Weaponsmithing is highly competitive and sometimes frustrating. If you put little time or effort into finding the best materials for each stage of the recipes then you will make sub-par weapons.
If you put a lot of effort into your work, it will show. And your customers will let you know. And you will have trouble keeping your orders filled.
But if you are easily annoyed with tells of 'how much are your T21's' starting from Novice, and customers who know nothing about the weapons they ask for, or even if they have the certifications to use them, or ask for average stats on a particular type of weapon or if it is in stock when your vendor is 2 planets away because you are desperately searching for the only source of Axidite in the universe... then maybe its not for you. ![]()
But even with all the frustrating elements, I find weaponsmithing to be hugely rewarding. I have never considered looking back, and never will.
YMMV
I'd avoid it for now, unless you want to level up a broken profession on the hope that they fix it soon.
Even as a master chef, that's way too much work to put into a profession that in the end only makes, what, 3 useful products? And even those aren't good enough for most people to want to mess with.
This game could be a useful part of the game and it could be a lot of fun to role play. Right now, chefs are not a useful part of the game and getting to a point where it could be a lot of fun to role play is such a grind and, well, not fun.
Hopefully, though, things will change. Especially if enough people complain about it.