Chef Archive

Thread: This is unreal...never thought that THIS would happen part#2

Espo99
Wed Feb 04, 2004 10:40 am
#1

A long time ago, I created a post about how I couldn't believe that the Chef community was starting to label people "Mixology 2 Chefs" and things like that. As Chefs, we always seemed like a tight-knit community that didn't stoop to the levels of the other professions. I couldn't believe that certain chefs were getting pissed of at people who were "dabbling" in the Chef tree so that they could make Tat Sunburns. Anyways...


Now lets fast forward. There is a profession in this game that is not fully fleshed out yet. Chefs you ask? No, smugglers. This profession was added late in beta and wasn't even scheduled to make live. These people have been asking for content and better abilities since day 1. Great, this patch was created so that they may actually be able to "smuggle" a bit. Is the "Imperial Crackdown" great for smugglers? No, but it IS a nice start.


Which brings me to my next point...it really takes alot of nerve for a class such as smuggler to come into our boards and cry NERF THE CHEFS. It's total BS and a microcosm of the game in general. People lose in PvP what do they do? Cry nerf. People can't buff as good as another class what do they do? Cry nerf. It is truley patehtic and I feel a direct effect from the current state of public education in today's society, but that's another discussion entirely!


Listen people, a chef can do only one thing in this game. Make food. What does our food do? It buffs stats. We can't also slice. We don't also have cool pistol specials. We can't purchase and sell FP. Why does our food have to be NERF'D because it's better than spice? Do we cry nerf because the Smugglers can make spices and slice? Do we cry out for the ability to slice or fire pistols? No, we don't. Maybe we should though...it seems that it may be the only way to protectthe chef profession.




DAVCRE

MOON BOOTS FTW


mrthx
Wed Feb 04, 2004 10:47 am
#2

Exactly. I dont see how any smuggler can "cry nerf" over chef when they are a multitalented profession. If they want to buff the best they shouldnt be a smuggler. We are a profession whos sole purpose in this game is to make buffs. I will personally still use Muon in PvP and probably hunting now since they nerfed vasarian's filling.





Reginald VelJohnson [LGN]
Semmi [CAKES]

Envoy3113
Wed Feb 04, 2004 10:54 am
#3

Can you slice my travel biscuts?




J/K, good point tho





There comes a time in every mans life when 86 years is just too damn long...
Creedon
Wed Feb 04, 2004 10:55 am
#4

I could honestly give a rats (you know what), in what the smugglers start screaming. The fact that they are getting a well deserved bonus on this Imperial Crackdown should be enough to keep them quiet for a few weeks. If they are all concerned to the fact that our "legal" buffs are going to out do their "illegal" buffs, oh well. Life sucks, get over it. Chefs are taking a big hit ingeneral with what we could actually do compared to Muon Gold, when it came to Mind Buffs. Ya ya, Vaserian Brandy, blah blah. Give us a break, we have to have atleast a few things in our schematics that is just something to drool over.


Smugglers already have alot of benefits with slicing weapons and armor, so what, they think their buffs (drugs) need to give someone a better buff then real foods? If we want to get technical, how about the devs do increase the buff of muon and neutron and for a downer, instead of puking and dragging the stats down to nothing, your butt gets incapped and on a 5min timer and if you take it again after that it adds an additional 5min on the incap time. Hell, how about if you do it 4 consecutive times, the toon has a chance of getting slained because he OD'd. Best to keep their mouth shut or they may not like what the devs come up with.






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Betty Crocker, INC.
Cavalieri Neri, Naboo (2613, 4804)
Master Chef/ Merchant / Artisan
Knight of the Crown
(Division Leader)
Unlocked Jedi / Profession #32

sciguyCO
Wed Feb 04, 2004 11:01 am
#5






Creedon wrote:

If we want to get technical, how about the devs do increase the buff of muon and neutron and for a downer, instead of puking and dragging the stats down to nothing, your butt gets incapped and on a 5min timer and if you take it again after that it adds an additional 5min on the incap time. Hell, how about if you do it 4 consecutive times, the toon has a chance of getting slained because he OD'd. Best to keep their mouth shut or they may not like what the devs come up with.




Is it evil of me to love this idea and hope it gets in?





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
yashasghost
Wed Feb 04, 2004 11:14 am
#6


I must say, being a smuggler, that honestly the two have nothing to do with each other. Food gives buffs like it rightly should and is finally getting the proper "fix" that it should have gotten long ago. Food is consumed with a slight delay in activating and when you get full you can't take anymore. Spice is an instant, no wait buff with a hard downer after the effect wears off. The two are meant to go hand in hand. They are stackable, just like with the entertainer buff. It is designed like this for a reason. People will choose their favorite way to fight (using only ent. buffs, only food, only spice or any combination of the three) and dictate the market demand for all to these services. Its like anything else in life, find your niche and work it.


Please, stop comparing apples to oranges and saying ones more red than the other when, in fact, they are both fruit!


BTW: i hear an apple a day can buff your health and action enough to keep a doctor away for 300 seconds...

ewokkillah
Wed Feb 04, 2004 12:13 pm
#7

Oh please. Before you start another smuggler hate thread, get your facts in order. I challenge you to go to the smuggler board right now and go count up all the nerf the chef threads that you find there. I doubt you will find a single one and if you do, it won't have many posts on it. There may have been a couple smugglers coming over to these boards but I can assure you that smugglers as a communtiy have better things to talk about at the moment than nerfing another profession (like the Imperial crackdown, smuggler revamp, possible slice and spice experimentation).


Please point me to the huge outcry by smugglers to nerf the chef. I have been reading both boards lately and I totally missed it.





Michi Mi'i
Stalker of Hypocrites (retired)
Chewie101
Wed Feb 04, 2004 3:20 pm
#8

Smugglers may sell more spice with the new chef foods coming out. With Smuggler's Delight reducing downers people will be more willing to use spice and can also use it more quickly with the reduced down time.



Trone- Master Brawler - Master Swordsman
Tronea- Master Chef - Master Armorsmith
Troneas- Dark Jedi Guardian
¤ 12/21/03 Jedi 5/15/04 Jedi Knight ¤

DashZero
Wed Feb 04, 2004 4:05 pm
#9






ewokkillah wrote:

Oh please. Before you start another smuggler hate thread, get your facts in order.





*laugh* another smuggler hate thread? Yea, one can tell you really have been reading the chef board frequently. Perhaps you should *read* the chef board instead skimming it and you might get an idea about the smugglers coming here and whining.




Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
KalosMadred
Wed Feb 04, 2004 5:36 pm
#10



We have waited for 4 months to get something descent and when we finally do another non crafting profession starts crying nerf. I agree with everything in the first post.


I don't think that smugglers have anything to complain about, the can still slice armor and weapons.When we finally get something that can compete with Muon Gold all the smugglers start crying nerf.


Vesarian Brandy is harder to make then Spice.



  • Muon takes 15 metal, 15 radioactive and 15 water of any quality or kind cause the final buffs are all the same.

  • Vesarian Brandy takes 70+ resources, including2 alcohol components and a container(+80 to 100 extra resources if you want a BE addative), with ingredient statisticsaffecting the final buff stats. To make a large run of Brandy takes 3 factory runs including the Brandy. A crate of Brandy (without BE addatives) will cost 4 times as much as a crate of Muon.

So basically we have to collect specific ingredients, do larger factory runs, experiment on the productand we get slapped with a lower buff than spice cause a few smugglers complained. All we do is make buffs, it is what our profession is suppose to be good at. Smugglers can at least smuggle, slice weapons, armor and terminals, now they want to be able to buff higher than us too. People who use Muon and Food don't care which buff is higher, they just want the buff.


That being said I think that Muon Gold is too powerful and it should be nerfed. Consitering the generalized materials that go into it and the general lack of crafting effort required I think the buff is too high and should be reduced.


Remember kids, Just say no to spice.


Message Edited by KalosMadred on 02-04-2004 04:38 PM

Message Edited by KalosMadred on 02-04-2004 04:40 PM

CJadefire
Wed Feb 04, 2004 5:45 pm
#11

I don't think Nikii was disagreeing with the content of the original post but rather with the idea that chefs are the instigators for chef-smuggler rivalries.

I've gone the smuggler route and the chef route. Any smart player isn't going to compare the two, but rather greedily snatch BOTH spice and food up and use them wisely, complementarily. Sure, smugglers could use more types of spices, but most realize how much time/resources they save by not having experimentation - that's why the smugglers almost unilaterally oppose adding experimentation to spices (more work for no more profit).




Saioka Bitterkiss Smuggler
Saioka' Bitterkiss Entertainer
Haunna Avagnere Domestics
Bellatrix of the Pirates of Jademoon


Nadiel26
Thu Feb 05, 2004 6:32 am
#12

if anything muon will be selling more with the new food that reduces the downer time. it might not be as good as new chef foods but a guarantee muon won't be as rare




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
Espo99
Thu Feb 05, 2004 9:07 am
#13






ewokkillah wrote:


Nikki,


So how many smugglers are we talking about anyway that come to these boards and cry nerf? I bet it isn't many and I don't think that they represent the views of the smuggler community. The original poster labeled a whole class based on the actions of a few when he said,"it really takes alot of nerve for a class such as smuggler to come into our boards and cry NERF THE CHEFS". Notice that he said "a class such as smugglers" and not "some smugglers". Since he decided to represent my profession in such a way (and you apparently agree with him), I would like to see the evidence of the smuggler community(not a few random members)calling for the nerf of the chef. Evidently, there must be post after post on the smuggler boards that I missed while I was busy "skimming them" and not actually reading them.


Threads like this one only lead to more bad feelings between the professions. Smugglers as a community don't have anything against chefs and are more concerned with getting their own profession fixed rather than nerfing someone else's. Don't believe me, take a look on the smuggler boards sometime.








Just leave our boards, okay? You really have no business here if what you say above is true. Go back to your smuggler boards and take the rest of the trolls with you.




DAVCRE

MOON BOOTS FTW


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