Chef Archive
Thread: New Top Five issues list, brainstorming.
- Bugs (45m filling)
- Feature requests (a new addition to the game, i.e. new schematics)
- Gameplay request (a change to existing system, i.e. numeric display on fill bars, garrmorl resource stat adjustment).
- Limit of Five issues per person. I know there's a lot of things people are concerned about, but this needs to be focused on the high-priority stuff. If you change your mind, either edit your previous post or (if you don't have that ability) make a new post with a whole new list.
- Order your submissions by priority. So if you thinkbroken barrels is the biggest problem with chefs, make it #1. I'll use this as a rough start for the prioritization, however the final ordering will be determined after collecting this list (probably sometime next week).
- For each issue, give the category (bug, feature request, gameplay request) and your reason(s) why each issue is important. Keep the descriptions and reasoning brief (2-3 sentences per item).
Extra special rule: I'm going to make the call that "Filling remains after cloning" is disqualified for submission as an issue. I know many of you have strong feelings about this (on both sides), but this is 1) Not a bug, and 2) A pretty large balance issue for a "gameplay request". Removing this would require adding some other limitationon food, balance analysis, and I believe that development resources would be better spent in other areas.
However (before the flames shoot my way) I will shortly be starting a debate thread for this issue for you to post your beliefs to your hearts content. Just asking for this to go away will not work. But replacing it with a more "logical" cost/downside may be feasible.
Previous issues list (to get you started, but feel free to post new ones)
- Barrels do nothing (bug). Remove schematic or change effect (many chefs believe that cask's 3x stack size multiplier is really enough).
- Remove serial number requirement (Gameplay request)
- Add numeric display to fill bars (Gameplay request)
- Food power adjustment (Gameplay request)
- Garrmorl & Durindfire gated on Flavor/Nutrition due to resource stat requirements (bug / gameplay request)
- Plate component for food (Feature request)
- 45m stomach digestion (bug). Plus digestion seems inconsistent, possibly tied to lag?
- New schematics (Feature request)
- Non-stat buffs remain after cloning (bug)
- Buff UI overwrites remaining time when multiple doses of food/drink are used (bug / gameplay request)
- New advanced food components (Feature request)
- Remove collision detection above bar and on shelves in player cantina (Gameplay request)
- Second additive slot on Master-level foods (Feature request)
- Improve Bazaar Organization (Gameplay request)
- Displayed percentages incorrect for some food schematics (66%PE/33% OQ seems to be used for everything despite schematic details) (Bug)
- Variety of food art (Feature request)
- Havla & Ruby Bliel do not work with bonus < 100 (bug)
- Filling bars get misaligned if character sheet is resized (bug)
Cross-profession issues
- Wookiees can't wear crafter's aprons. (bug)
- Additive usefulness vs. resources required. (Gameplay request)
- Additives seen as "required", not "optional". (Gameplay request)
- Resource stack size increase. (Gameplay request)
- Crate size increase (components only?). (Gameplay request)
I've also been pestering TH about some feedback regarding our previous list, asking about things like "feature request not feasible", "gameplay request unbalancing", etc. We can check for fixed bugs in Live / TC, but status like those are kept internal.
Message Edited by sciguyCO on 10-01-2004 03:43 PM
We really need a resolution with BE on the use of adds, as previously said they're not a optional extra they're basically required, this needs sorted.
Scrapping the barrel schem and introducing plates to help the multipliers on food would be good, some foods (vercupti and bivoli being the main ones) uses really suck and need something to help.
A review of the working and none working schems and foods. Simply put alot of foods are worthless and have no usefullness. These should either be improve or simply scrapped.
Remove the serial number on components. On BE adds i can understand but on sub components where quality has no bearing on the final product is stupid. Casks are this way, why arenm't all the rest?
:EDIT: After i realised i'd only listed 3 points.
Message Edited by Higginsis on 10-01-2004 11:50 PM
Most things I have any qualms about are repetitive:
- Ensure that chef is still a viable class for JTL - I placed this first, because it will have the largest iminent impact on chefs
- More control over food stack sizes, they should correspond with drink stack sizes
- Create less of a dependance on BE's
- Fix broken schematic and remove useless schematics.
- More control over food & drink experimentation, to create diversity among chefs
I'm going to add a bonus # 6: It really irked me that they removed some unique food graphics (Coriellian fried Icecream/Bivoli (old)/meatlump). I know they put in some unique graphics as well, but I would rather they removed the more generic graphics (wastril bread/pastebread, chandad/carmalized pkneb). I would really like a wedding cake like graphic, I nice two tier cake, I'm sureI'm not the only one that frequently caters weddings.
Again, this is just my top 5, there are several other very important issues, that I would have included if it were a top 10 ![]()
Message Edited by Saitek on 10-01-2004 07:34 PM
Message Edited by TheEpigoni on 10-01-2004 03:53 PM
- Please allow Wookie chefs to wear te crafter apron
- Ensure that chef is still a viable class for JTL
- More control over food stack sizes, they should correspond with drink stack sizes
- Increase resource stack sizes max from 100k to 500k for storage help purposes
- More artwork for our foods/drinks
- The removal of serial numbers from sub componets
This is my list too
Higginsis wrote:
A major annoyance for me is that you can't drag and drop multiple things at a time. Moving 80 items from the outpout to input hoppers is starting to grate.
We really need a resolution with BE on the use of adds, as previously said they're not a optional extra they're basically required, this needs sorted.
Scrapping the barrel schem and introducing plates to help the multipliers on food would be good, some foods (vercupti and bivoli being the main ones) uses really suck and need something to help.
A review of the working and none working schems and foods. Simply put alot of foods are worthless and have no usefullness. These should either be improve or simply scrapped.
Remove the serial number on components. On BE adds i can understand but on sub components where quality has no bearing on the final product is stupid. Casks are this way, why arenm't all the rest?
:EDIT: After i realised i'd only listed 3 points.:EDIT:
Message Edited by Higginsis on 10-01-2004 11:50 PM
Message Edited by TheEpigoni on 10-02-2004 03:04 AM
Message Edited by Minotauro on 10-02-2004 04:16 AM