Okay, I've been chef now for about a week but you shouldn't take that for granted. Not to brag but just so people take me seriously I'm in the top ten highest quality Brandy on my server and I'm not even 12pts yet.
Anyways, for the past week I've been doing my ussual experimenting as with any profession I do. Namely I try Everything to see if someone else has missed something and maybe I'll discover a use for some strange items or whatnot. Now the biggest point in my experimentation was BE Additives. What especially pissed me off when I talked to a Bio Engineer on my server was that he refused to make any additives for me other than the Nutrient ones because it simply didn't make sense and no Chef's had asked him for them before. Being my typical self I said "These people are all idiots and don't know what they're doing, they're just dull-minded sheep that wouldn't know what exploring and experimenting is if it hit them in the ass with a frying pan." So I went to another BE who for a price agreed to make me a crate of one of each additive. I payed a decent sum for these but I thought it would be worth it. So I went off to my Evil Tower of Doom! to experiment (more notably known as the Galaxy Star Cantina in Naiad on Talus), the Mad Maximouse had begun his strange and evil work ( Shameless insert: Btw, you can check out my Experimental Foods at /way 160 -5480 Corellia on Starsider ). Okay, so I spent about 8 hours of my life doing nothing but crafting. And the result...Nothing! Well...almost nothing.
Although I did come up with a few interesting items, like Doctor's Brandy (+200ish for 60 minutes, since docs don't need that much of a bonus to keep in the 0 mind loss area), Some 99% flameout with 6 attacks invincibility (I think I may be able to get these down to 50 fill, two use, for 10 attacks invincibility, perfect for jedi against bomb droids), Undigestible Noodles (90 Minute Duration, just for fun, hehe), Light Reduction Wafers (Exo-Protein Wafers, 25% Reduction, 5 fill <--, 15 attacks, 300 attacks if you eat all of them), and other random nonsense...
Now to the point, what exactly did I learn out of this. That BE Additives other than Nutrient are USELESS! Even if my brandy lasts for 60 minutes none is going to buy it because it's half the power of brandy with a Nutrient additive. Can some please tell me what the devs were thinking? Not to mention that Nutrient Additives are the Easiest To Make! And the second most usefull one (filling) is the hardest to make because it requires Milk! And now...drum roll please...
The Suggestion:
A very simple concept, the BE Tissue don't "add" anything necessarily. But! When you use them in a food, it's as if you put in 10 "Great Success" experimentation points into the category of that food (or just max it out, this would of course depend on the regular maximums set by the resources used).
Here are the benefits:
- More variety added to the BE profession, these guys are starving for something to do and it's not pretty. Bad enough most of their pets don't sell at decent enough prices, but half their tissues are useless.
- More variety added to foods, the foods I tried to make without additives and experimented on almost all had 3 statistics which could be experimented to maximum with very decent results.
- Make more foods usefull, some of the higher up foods I've seen are completely useless right now, if you combined this idea with one of the running suggestions (2 slots for master foods) it would not make those higher up foods massively powerful (25 fill, +1000 vecupti) and once again, allow for alot more Different Types of food.
- As mentioned before, would take away the unbalance issue of extra Additives in higher level foods.
- This would put much less preasure on chefs to become 12 Point Chefs. Now this has been a huge issue for me for a couple of reasons. 1) I'm a wookie. 2) I don't want to waste good resources on something I know could be better. 3) I don't like selling to people things which arn't of the highest quality I can make them.
- For example there's a Food Experimentation SEA for sale on the Starsider Trade forums. The auction started this morning and the bid is up to 21 Million! My friend bought a +25 Armor Experimentation Suit for 20 Million. This is ridiculous.
- It would make non-additive items actaully useful, BEs wouldn't lose bussiness because additives will still be just as vital as before to having good sales. But at least now Chefs who are leveling up and don't have the money to spend on crates of Additives can make a decent buck on the bazaar selling +350 for 35 minutes (or higher, I'm getting really low here, hehe) brandy for 5k or so.
- This may actually give people the opportunity to experiment on quantity which is rarely done because it is so useless.
One Other Change:
The Devs had this problem with factory crates. Factory runs were at first limited to 100, but because of a bug people could type in 1000 and it would allow them to do runs of 1000. Then after it was discovered it was too late to fix, because it would be considered a huge nerf and wouldn't stand for it. Personally I think 1000 still isn't enough and 100 is just ridiculous. I have trouble enough stocking a decent ammount of BH Droids when arakyds take 3 Electronics GP modules. And R3s whose chasis requires 2 advanced droid brains, which each require 4 Electronics GP Modules and 4 Electronics Memory modules. (Yes I am a DE, and Yes I am Ranting, and Yes you will find Droid Lubricant in my food...it adds...um...flavor...yeah *wipes hands on non-existant crafters apron because he's a wookie*) Anyways...
The problem with Chef is that people are too used to 600+ canape, and 400+ Ahrisa and Brandy, and +24 Bivoli. So I think they'll revolt if you drop those stats down to their non-nutrition-additive base. So very simple, treat each item that depended on having a Nutrition Additive in it, as if it already did. Just change the base stats to match the base stats of a Brandy with an 85BSN or something average/highish like that. I know this would be alot of work identifying which items need these "boosts" but it really is a requirement for what I think would be an amazing addition to the Chef Profession.
Another alternative is to raise the experimentation values so that instead of going from 200-300 or so on base brandy, they would go 200-450 or something similar.Problem is this would only work if experimentation was balanced, which is another minor issue I'll talk about in the next paragraph.
Some stats are useless to experiment on. Brandy - Filling and Quantity ( except down to 50 fill ). Canape - Duration and Quantity (the bonus simply isn't big enough to matter). And alot of others which I can't think of right now. Experimentation on some stats is simply worthless. I don't see how that's right =/. It makes the profession into a cookie cutter, there's only one or two ways to make any food, so everyone makes the same thing, and all it depends on now is resources, which is boring enough already in DE for instance which doesn't have any use for experimentation at all (we only have one stat to experiment and at 10 points you can always max it out).
I personally think this very simple (maybe) change would really make Chef alot more fun to play. Much more exciting. And it would liven up the market a bit.
Anyways, this is just a very dear to me idea that I have been evolving in my mind for the past hour and added on some of my other random ideas. I know it's a bit fragmented but other than a few random bits, I tried to stay on topic =).
Thanks ahead of time for any comments/suggestions/support.
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------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright