Chef Archive
Thread: Chef as a source of income: worth it?
So I'm curious: how good is chef as a money making profession? Do I need skill tapes to compete? How difficult are the good resources to obtain?
thanks in advance for any help.
Prufr0ck wrote:
I've decided to pick up a crafting profession for income since the resource market has collapsed. I'm thinking that armorsmith and weaponsmith are too difficult for a new crafter to break into (especially if they're not a 12 point smith) and architect is, well... architect.
So I'm curious: how good is chef as a money making profession? Do I need skill tapes to compete? How difficult are the good resources to obtain?
thanks in advance for any help.
It depends. If you're on Wanderhome then Chef is most certainly not a good money making profession and you should drop the whole idea and put it out of your mind at once. ![]()
On the other hand, if you're not on Wanderhome then I'd highly recommend Chef as a money making profession. You can get involved in our profession on a number of different levels. If you just want to sell Brandy for a bit of extra cash, you can certainly do that. If you want to go all out and be a full service Chef, it doesn't take near as long to gather the resources because we have few named requirements. Working with BE's can be a bit frustrating but it's all part of the challenge.
Message Edited by MozzerKing on 07-12-2004 01:17 PM
Chef is worth it to me, because I enjoy making the food and having people ask me when I'm restocking canape because they don't want to go anywhere else. ![]()
I do make a decent amount of credits, but like almost all other crafting professions that doesn't happen very fast. I would guess at least a month for you to get to a steady state where you have everything streamlined enough. Obviously no gaurentee either. If you don't advertise or put the effort to get people to come to your shop, you probably won't sell much unless your location is just amazing.
Chef is nice because you don't need 12 points to compete, you just have to lower your prices a bit, and the resources are always there. They might not be great resources, but you will be able to make almost everything the moment you start in chef.
Message Edited by kimirahi on 07-12-2004 11:16 PM
Agreed, with one caveat - make sure you've got a wholesale line to BE tissue components. It does take quite a bit of work, but the rewards are a good, constant stream of income. I keep three accounts - one ranger/TKA for hunting & gathering, one BE/tailor, and one chef/architect/merchant. Without all three of them, I wouldn't be anywhere near as successful.
Ilere wrote:
Chef can be very lucrative as long as you are willing to put the time into it.
I did chef after the Chef Revamp not as a money maker but to help out my PA as we had no chef. I thought I would just specialize in what my PA seemed to need (brandy and canape). I was estatic over a new crafting profession as I was growing a tad bored with tailoring. Here's my starter story for some perspective.
There I was a master chef armed with my spatula and without a clue, but I had two million in my purse from a) selling various tailoring items and resources, b) selling BE items, and c)being a credit-pincher. I read the boards and deferred to the chef sites. Then I went in search of a BE and an architect for factories and harvesters.
Still being a penny pincher, I walked into the architect shop and found the factories with the best storage and the harvesters with the best BER. I wasgiddy with excitement for I was going to be achef! My purse was much lighter, but Iknew it was worth it. Then I trotted off to the BE shop, and my heart sank. I realized that BEs were few and far between and goodadditives were dependent on good resources. Thus, I knew that the prices listed were fair and the norm for what I wanted. Yet, I was disappointed. I walked out of the shop with a variety of additives, but my purse was now holding 400K.
It then came time to throw down my factories and my harvesters. After that was all said and done, my purse sat at a mere 200K. Yes, I knew that would seem like a fortune to some, but considering in a span of two days, I had blown over 1.5 million, I was devastated. This absolutely chilled me to my credit-pinching bones. I even sat with my PA leader and expressed my fears over my new career path. He was an aspiring weaponsmith and gave me some pearls of wisdom.
I crafted and visited other chefs to see how I stacked up and what they charged. I made many errors and learned from my mistakes. Eventually the money started to trickle in.
If you had asked me the day that I sat down with my PA leader if chef was worth it, I would have laughed in your face. Now, however many months later, and many credits later, I can say that it was. I won't say how much I have as I findthat crass. Iwill say I spent 8 million in the course of a week (an AV-21 for the RL husband, somechef skill tapes, money for PA mates who were grinding jedi, trinkets for my home, and resources that were out of shift)and didn't even miss it. Plus, there is nothing more satisfying than making a kick-butt product.
That is why my husband's alt is a BE.
Awat wrote:
Agreed, with one caveat - make sure you've got a wholesale line to BE tissue components.
Ilere wrote:
Plus, there is nothing more satisfying than making a kick-butt product.