Carbineer Archive

Thread: Special for our Master box?

novamarine
Fri Mar 19, 2004 8:14 am
#1

I am taking ideas on specials for a Master-level special. I'll present the best 3 to the Developers.


We need some good names as well. Any military people know some good alternates to fullauto?
Cenete
Fri Mar 19, 2004 8:16 am
#2

A real fire shot

prob action fire would do the trick





-Grape Ape

Some people play tennis, I erode the human soul

Ego Ego Ego Ego Ego EgoEgo Ego Ego Ego Ego Ego
Ego Ego Ego Ego Ego EgoEgo Ego Ego Ego Ego Ego
Ego Ego Ego Ego Ego EgoEgo Ego Ego Ego Ego Ego
Ego Ego Ego Ego Ego EgoEgo Ego Ego Ego Ego Ego
Ego Ego Ego Ego Ego EgoEgo Ego Ego Ego Ego Ego
Siymon
Fri Mar 19, 2004 8:22 am
#3

As far as names go


mindstrain


atomizer






Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
imn4life
Fri Mar 19, 2004 8:33 am
#4

I would like to see an AoE CrippleShot. Call it MaimShot or something, lol.


Even better though. Because we ARE the crowd control yet we do not do alot of damage, how about a shot/means to single pull ANY mob. With this we can control the risk of our groups.


Just an idea.


wilibus
Fri Mar 19, 2004 8:38 am
#5

/staggeringshot - we could get a shot that delays and posture downs. Put maybe a 5 second delay on the skill, to keep it from getting too powerful


/fullautosingle3 - this is a dream and likely a far fetched one, but just a higher damage version of /fullautosingle2, similar to /unarmedhit3, /polearmhit3, etc which are all master level skills.


/disablingshot - would it be possible to get a skill that causes a players equipped weapon to become unequipped? Not damaged or destroyed, just make it so they have to re-equip it










Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Fri Mar 19, 2004 8:39 am
#6

Personally I think we have more than enough Specials with a wide variety. I think some of the best ones should be moved to Master and others moved higher in the tree to reduce the dabblers.


If I am not mistaken, we have the highest number of specials already.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

RoyceCattemara
Fri Mar 19, 2004 8:48 am
#7

I'd like either a nice Master gun and more defenses/speed or a pretty powerful special.
Rorenikibi
Fri Mar 19, 2004 8:55 am
#8

CripplingShot2 - AoE version of our premier assault attack.
FullAutoSingle3/FullAutoArea3 - Same damage, wider cone of attack. Or, an increased probability of landing states.
SuppressionFire3 - AoE posture down attack.


Those are my ideas. I don't know about a "master" carbine, but an advanced carbine on par with the Geonosian weapons would be nice. I'm sorry, but the Nym's Slugthower is a pathetic joke.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TheFUna
Fri Mar 19, 2004 9:01 am
#9

Well...in my dreamworld I'd like to have the /iWin special.

However...

1) /fullAutoArea3 - An area attack that gives a longer duration stun/blind and a stonger dizzy. Something like the BH Carbine Scattershot/Confusion except an area attack.

2) /depletingShot, /exhaustionShot - In keeping with the "crowd control" aspect and and action-centric specials of our profession, this would be an AOE flame DOT that affects the Action bar of opponents simulating a shot that completely exhausts a targets physical energy. Similar to the BH /torsoShot. (Yeah I know I'm comparing BH a lot...but its a good comparison)

3) /crippleShot2 - A high-damage AOE attack that targets a random pool and has similarly long "reload" time.

In addition I'd really like to see the Elite Carbine buffed up a little..maybe make it Medium AP or swapping AP with the Laser Carbine and giving the Elite a different damage type...Stun...or Acid...something to make it stand out like the T21 does for Rifleman.



FUna Coldbrew
Everything is popsicle.

Sosstuborx
Fri Mar 19, 2004 9:13 am
#10

How about an AoE intimidate?



You could call it /pwnage





Col. Cristos Diaz
-------------------------------
jalexu
Fri Mar 19, 2004 9:14 am
#11

I agree with FireHawk, we have enough specials. I think we do pretty well right now, even with the HAM costs and without legshot3. Let's face it, nobody walks around anymore without buffs, considering you can go hunting andget the money back in the first 30 min at novice level, and in the first run at master level. A crippleshot2 (AoE) would be redundant with burstShot2 now, might as well suggest increasing the damage if you want. If you really want to ask for more specials, also ask to be able to pull down the toolbar another level )





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Carhrid
Fri Mar 19, 2004 9:22 am
#12

How about.... /RiddleShot?

Riddle them with shots....no? I'll get my coat.

Barrage fire or something like that... Just an idea.

Our job is basically to provide covering fire while the tanks go in, and to let Pistoleers get close. We need something to pin people in place.

Here's looking forward to Publish 8 and the combat revamp!! (Croses fingers and hopes to have not jinxed it.)



*****************

Carhrid Sinaw.

Hunting down an Evil doer near YOU!
AdmiralSpy
Fri Mar 19, 2004 9:25 am
#13






Carhrid wrote:

Our job is basically to provide covering fire while the tanks go in, and to let Pistoleers get close. We need something to pin people in place.




Actually, I like that notion. Going with the 'Crowd Control' aspect of Carbineers, it'd be nice if we had some delay shot or warcry like shot that would 'disable' a player from moving (as in we targeting their arms or legs or draining their 'action' pool.)




Addy | 'Addy
ex-Photographer
Forever Carbineer
Page 1 of 6
Previous Next