Carbineer Archive

Thread: It's official: We are now the worst combat profession

Kubernetes
Thu Feb 12, 2004 8:17 pm
#1

Yep, I think that we have dropped lower than the Pikemen (who got some decent fixes in the publish-- congrats, Pikemen!). I think we started out two from the bottom (Pikemen have always been last, IMO), but our stock rose when the KD timer was put in and chargeshot survived the nerf. So that made us a middling performer, but only because of this unique skill. But now, with that unique skill gone, I think I can safely say that we are #1 in the Worst Combat Profession ranking.


1) High HAMs

2) Crappiest weapons in the game (yes, not a joke)

3) No real Dizzy or KD (unless you think Chargeshot is a proper KD; I don't)

4) 3-4 real specials: (1) Big damage shot - FAS2, (2) Bigger damage shot - Burst1, (3) Even bigger damage shot - Cripple or Scatter.


Well, I have a full suit of very nicecomposite with +20 speed mods and a host of good carbines, but I'm going to store those and pursue another profession. I can always come back after Publish 9 or 10 when they finally fix us.




Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
AtlantisCH
Thu Feb 12, 2004 8:21 pm
#2

Honestly, carbineer isn't a bad profession. I think you may be over-reacting a bit.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
FunkNinjaXXX
Thu Feb 12, 2004 8:26 pm
#3

no no no..it goes


worst profession = bounty hunter


THEN carbineer





- This is Howard Stern reporting in, HEY NOW!
weaponmaster88
Thu Feb 12, 2004 8:45 pm
#4

lol worst profession MBH LOL LOL LOL thats gotta be the dumbest statement i've ever heard. no offence or anything but MBH has all working specials that own in PvP.... lets see lighting cone that one shot kills.... eye shot spam that kills in 3 seconds.... flame kd.... dizzy/stun/kd/high dmg combo move..... LOL wosrt profession... thanks i needed a laugh



Xerses





Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Damon123
Thu Feb 12, 2004 9:00 pm
#5

You are wrong - in fact I pursued MBH (and reached it) for the reason of getting those "very good" specials.


Only to find out that they work almost only in combination with carbineer skills. The BH Specials are fine in theory, but they wont stick. Its like shooting a bazooka at a bus - AND MISS IT. Thats why BH suck.


By the way MBH takes 217 skill points and master carbineer mere 94...


Please take that into your complaining...


D.


Hero_DarkJedi
Thu Feb 12, 2004 9:47 pm
#6






Kubernetes wrote:

but our stock rose when the KD timer was put in and chargeshot survived the nerf.






Survivied the Nerf?


You mean got over looked ... you have been playing with what tantmounts to an exploit for several months and now are crying cause they fixed it to be where it should have been in the first place?


Anyways ... obviously you are uninformed as to what was supposed to happen and what is going to happen soon ... so you should take your ignorant butt into the forums and read what the dev's are going to do ... then you can at least be an informed chicken little.




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Hero--[Hero Built]Weapons
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[Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
La-grange
Thu Feb 12, 2004 10:19 pm
#7

Come on. They needed somebody to take the chefs place and we got the short end of the stick.

Yes the weapons suck. Ohh great damage. Look at the speed and then look at the pistol counterparts. Hell, the dh-17 comes in pistol form, and the pistol is identical to the carbine in almost every single way including damage. Even the laser carbine (which unfortunately is the high water mark of the carbineer, not the elite like its supposed to be) can be matched by a good launcher pistol. True you have the elite and the DXR6 which have a higher min damage. That does make a world of difference but what do you have left?? Ill make a list. God knows I know the entire lineup by heart. I was only a carbineer for six months (mastered in nov started in sept).

CDEF-energy damage,AP0,
EE-3- heat damage, bugged radius, AP0,
DH-17-energy damage, AP0
DH-17 short carbine-energy damage, shorter ideal range, AP0
E-11 carbine-energy damage, AP1
Nym slug thrower-Carbon copy of DXR6, acid damage, AP1
DXR 6-Acid damage,AP1
Elite-Energy damage,AP1
Laser carbine-Energy damage, AP2

In most cases the carbines are on par for damage with pistols but lack the speed that pistols have. Ham is insane. In most cases, unless your willing to gather a group and hope that nobody ninja loots a krayt, in order to get a decient carbine you have to add things to it. That in turn raises ham. Ask around. You will see the likes of 80/90/80 ham carbines out there. That and the ham requirements add up quick. I haven't seen too many guns on that list special below 100 ham a shot. The good carbines have requirements that come close to exceeding special heavy weapons. But with those you have a good return on the ham you invested (assuming your lucky enough to hit).

Charge shot as bugged as it was made this profession survivable. They didn't nerf it they did in fact fix it. But instead of knocking the target down every time they need make the shot stop the target in its tracks like it was doing before. The animations would run looking like you got knocked down but in reality you didn't. But thats asking too much of the devs. I mean look. Commando is broken. They only have one weapon worth a darn (and that works, Does anyone remeber whatever happened to the beam rifle they used to have??) and they have to fend of nerf calling every step of the way. Pikeman. I really feel sorry for. Fencers. Well its pretty bad that people just take a profession for the damage mods cause the profession just plain sucks. DE's have yet to see some lovin. These are just a few of the really borked professions. Pretty much everything is broken to one extent or another in this game. Throw that in with the numerous bugs that haven't dissapeared and seem to grow in numbers with every patch. And that is a recepie for disastor. But hey. Look up in the sky!!! Ohhh Super Star Destroyer. Cripes.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Kilun
Thu Feb 12, 2004 11:26 pm
#8

80/90/80 ham? Is that a Joke? I have never seen or made on with that high of ham, when I made them with scopes, yes they came out kind of high with a bout a 37/57/37, but nothing that insane. As for weapons, sure they aren't the best, compared to pistols, but i will tell you I still do a damn good amount of damage on the average special shot. Being buffed is all it takes for the action cost to not even bother you. You only use 92, pick up Doctor and apply self buffs. Sure I wish the Elite dealt some more damage, like 230ish on the average(pre-slice) and the EE3 to be ap1(or even2) because FWG5 blows it out of the water(ap1 and the radius made 5m and works would do nicely)


As for you statement of Fencers suck, have you actually ever seen one being played? I will tell you they are on par with TKA and even better if played right.


Maybe after hologrinding tell december and deciding I wanted to do Carbineer and Pikeman with my alt as originally planned(Hologrinding almost killed this game for me) now with Pikeman's LVA and Vibro lance range mods improved I will try that out in a couple of weeks. I never used the CS1 all the time, my Carbines did enough, and my armor protected enough, to where I tried to figure out yesterday what was actually nerfed/fixed to it, and to my surprise it never even affected me. I got a stun AoE attack and a nice AoE attack also for when I do faction missions and NPC missions. As for creature lairs, nothing like something looking at the end of my laser Carbine(42-429 w/ 15min/31maxpup) with 18/37/22 or so ham and me shooting it a couple of times for 3k+ with cripple before it rolls over dead. As for hitting creatures, am I the only one that seems to hit a great deal of the time, sure I get 3 misses in a row every now and then, but I follow up with a nice 3k hit.





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- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

AriasImmortal
Fri Feb 13, 2004 12:07 am
#9

Stocked carbines up the HAM costs to about 71/83/69, but they also up the min/max damage which in some cases is worth it.

Yes, we only spend 92 skillpoints. We could spend our other skillpoints on doc. Then we can buff and heal... but wait! Then we can't do good damage, because of the slow speed of carbines! Then go BH, you say... we go BH, and get extra speed mods and accuracy, and start using 4.0 stocked carbines... but wait! now we have **edit**ty defenses AND we have extremely high HAM costs. Go swordsman you say, for the counterattack bonuses. but wait! swordsman got hit the worst (perhaps 2nd, behind commando) by the bleed nerf. So we'll have defenses, but we'll still have high HAM costs, and swordsman no longer has a big enough damage output to be worth it! So go TKM, you say... wouldn't it just be smarter to do TKM/Doc? or MCM/Rifleman, the uber FOTM? you people are sorely misinformed if you think that by adjusting our templates, we can make up for this. Well, we can't. get a goddamned mother **edit**ing clue!

Its a lose-lose situation for carbineer now. but wait! our title is spelled right! woohoo!

as for PvE, well i can hit for 2-3k cripplingshots, consistently, at the cap. And then if the creature has 10k HAMs or more, I'm dead before I can get off a killing shot, if i solo. I've seen pistoleers using a standard pre-patch krayt FWG and hitting for 3-4k in PvE, every second, rarely missing, and with very very low HAM costs.

in PvP, well, today was the first time I've ever lost to someone 5 times in a row. I'm a god damned defense stacker, and i couldn't beat a TKM/Pistoleer. I spent just as many points on combat as he has, and i couldn't even dent him. I'd get his mind (or he would spamming specials with a VK) down to about 20% left (out of 3k) and then he'd kill me... I'd clone, get buffed, go overt, and by the time i found him he'd be at full health. Tried kiting, didn't work, he just hit me with pistoleer specials until he bursted within 20m and lunged me. since i was already dizzy, down i went.

It took 2 friends, one a TKM/Doc and one a Master Pistoleer/MCH 20 minutes and 5 tries to take him down... after we got a lucky mind disease on him using the MCHs pets. Normally, it would just take me or perhaps all 3 of us and one try. That is the extent of the nerf. I am almost useless, and am only at 40% of my previous PvP effeciency, and its not gonna get any better.

You want proof that carbineer sucks now? I don't know how much mroe i can give you... suffice to say that as a Master Pikeman before they got their fixes this patch was better than carbineer is right now.

Message Edited by AriasImmortal on 02-13-2004 12:17 AM



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Kubernetes
Fri Feb 13, 2004 2:30 am
#10






Hero_DarkJedi wrote:





Kubernetes wrote:

but our stock rose when the KD timer was put in and chargeshot survived the nerf.






Survivied the Nerf?


You mean got over looked ... you have been playing with what tantmounts to an exploit for several months and now are crying cause they fixed it to be where it should have been in the first place?


Anyways ... obviously you are uninformed as to what was supposed to happen and what is going to happen soon ... so you should take your ignorant butt into the forums and read what the dev's are going to do ... then you can at least be an informed chicken little.






Listen genius, maybe you should learn to read. I said "survived," which doesn't speak to whether the devs intended it to survive. Although even that is debateable, since our inquiriesinto the odd spamability of Chargeshot1 were met with the dev response, "Working as intended." It wasn't a particularly illuminating response, but it wasn't equivocal either.


So it survived, and the devs said it was fine, and we decided to use it.


And in the context of my post, I am right. Our gimped profession (in comparison to the other combat professions) rose in value and desirability because Chargeshot1 survived. It made us unique and somewhat effective in combat.


And yes, I've read all about "what the dev's are going to do;" in fact, I've been reading about "what the dev's are going to do" for over seven months now. So just to inform your ignorant butt, "what the dev's are going to do" is and always has been to fix what is and always has been the comically bad problems in our profession. We've been promised a lot in the last seven months regarding "what the dev's are going to do," and the devs have delivered pretty much next to nothing. So maybe you'll pardon me if I take their promised "combat balance" with a grain of salt.


So, hmmm, maybe "you should take your ignorant butt into the forums and read," because if you had done so with any competence at all, you wouldn't be in here making your retarded little comments.



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
pj77
Fri Feb 13, 2004 3:03 am
#11

anybody who think a MBH would lose toa Master carbineer w/ no other skills is a plain fool.....n know nothing about SWG

plus im sick n tried of listening to idiots post about a profession they obviously have no idea what the hell they r talking about....

they did supposedly"FIX" charge shot 1 and i have

no problem with that......

its the fact that its been stated by the devs that

" Charge Shot 1 is working as intended"

quote unquote

people **edit** about kds....they put timers on

jedi **edit** about charge shot........they put timer on

they shoulda just gave the poor jedi some kd defenses......while they were at it...........

cant wait till jedi tell the devs to fixx the rest of the combat professions.....

then maybe we wont be bitchin n moanin like 4 yrs who need naps.....


Kyros_Dragoon
Fri Feb 13, 2004 2:21 pm
#12




La-grange wrote:





Kilun wrote:

80/90/80 ham? Is that a Joke? I have never seen or made on with that high of ham, when I made them with scopes, yes they came out kind of high with a bout a 37/57/37, but nothing that insane. As for weapons, sure they aren't the best, compared to pistols, but i will tell you I still do a damn good amount of damage on the average special shot. Being buffed is all it takes for the action cost to not even bother you. You only use 92, pick up Doctor and apply self buffs. Sure I wish the Elite dealt some more damage, like 230ish on the average(pre-slice) and the EE3 to be ap1(or even2) because FWG5 blows it out of the water(ap1 and the radius made 5m and works would do nicely)


As for you statement of Fencers suck, have you actually ever seen one being played? I will tell you they are on par with TKA and even better if played right.


Maybe after hologrinding tell december and deciding I wanted to do Carbineer and Pikeman with my alt as originally planned(Hologrinding almost killed this game for me) now with Pikeman's LVA and Vibro lance range mods improved I will try that out in a couple of weeks. I never used the CS1 all the time, my Carbines did enough, and my armor protected enough, to where I tried to figure out yesterday what was actually nerfed/fixed to it, and to my surprise it never even affected me. I got a stun AoE attack and a nice AoE attack also for when I do faction missions and NPC missions. As for creature lairs, nothing like something looking at the end of my laser Carbine(42-429 w/ 15min/31maxpup) with 18/37/22 or so ham and me shooting it a couple of times for 3k+ with cripple before it rolls over dead. As for hitting creatures, am I the only one that seems to hit a great deal of the time, sure I get 3 misses in a row every now and then, but I follow up with a nice 3k hit.









Dude. I mastered doctor and buffing myself was nice to a point. The one pool I couldn't readily buff was my mind pool and that went quick. And If you get a laser with Stock and Scope ham is around 70/80/70. The benefit is that min damage is raised as well as max. I never spammed CS1 unless I had a reason or was providing cover for a group. I.E. the force crystal caves. The last time I went there I held a force sensitve weenie down while the rest of a group of 12 hammered on him. CS1 never did enough damage for me to spam it. And the one time I did spam it in PVP I found out I could go no farther than 64m from my target which really sucked cause I was trying to get away. I even took the suggestion of spamming it against a krayt (like some said they had seen other carbineers solo one with) and died to no big suprise. Crippleshot is over rated. I used full auto single more for the blind and stun. It fired a hair faster and did slightly less damage than crippleshot. Mind costs were lower too. And If I was in a group and really wanted to devastate a target the I used scattershot exclusively. But the fact remains that if there was trouble in the group I was there to counter it with a CS1 and minimize the damage. That was what made this class unique. That is gone. And the stinky part about it is that while they fixed this shot they never even bothered to look at the other shots that are borked.





I agree La-grange.


CS1 was awsome because it made us awsome combat support. Not that is gone.


Its funny how people are running aroung saying that carbineers could solo any thing, such as Krayts someone had mentioned. That is pretty funny since CS does minimal damage and taking a krayt or even a 20k HAM mob would take forever and sorry to burst those peoples bubble but servers go down every morning so there is no way you would have enough time.


I loved CS when my guildies and I would go on a hunt I could be crowd control, I now they appreciated it too.


The professions are being subject to the chaos theory, each player goes into another profession forum and cries nerf and so on and so forth. Now all professions are collapsing.


"To nerf ... or not to nerf ... that is the question. To nerf " ~ SOE


Mik-Kael
Fri Feb 13, 2004 2:41 pm
#13

I dueled a pikeman the other day, he did a move that did 1100 damage to me, and had no troubles knocking me down....



the devs hate us



Mi-Kael Luminus
Alliance Starfighter Pilot

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