Carbineer Archive
Thread: 10 Questions Please
woops, question 4 and 5 are actually 1 question, i just accidentally put a number there.
i'll add another one, since now i only have 8
9. The title fix was not mentioned in your original reply. Should we assume that it will be fixed with the upcoming combat changes?
Will carbineers be getting anymore Def. against xxxx? I'm not complaining, but pistoleers have as much dodge as we do counter-attack, and also have 40 Defense against Stun, Dizzy, and Blind, 50 against knockdown, and all of their specials work (except melee defense 2). We also have some better offenses, though, so that may be intended, which is why I'm not complaining, I'm just wondering.
We were told that our specials will be fixed, and that we will be getting some new carbines. Now, I believe you (Devs), but when is that going to happen? Because it doesn't look like anything is happening so far in this next patch.
1. Silly but, when will our Title be spelled correctly to match the rest of the game?
2. When will ChargeShot1 be fixed? The system message or animation needs fixed for however it is supposed to work. I like the way it works, but the message and animation don't match.
3. Are we ever going to see an increase to the Carbine Speed modifier?
1. Will area effect combat strategies ever be truly effective and efficient for group combat, given the group has a makeup geared toward it? I ask because currently, any AoE is rather difficult, because it invariably means that you attract a lot of fire, which the AoE oriented professions don't have the defensive fortitude to endure it practically. I'd love to be able to form mob-fighting groups, but right now, there are absolutely no situations/group formulations in which focussed fire will not work more safely and effectively.
Is there any hope at all for a profession geared toward having the option to choose between a high-damage role and a low-damage mode that will do things that have previously been considered "too powerful" (e.g. constant posture/knockdown on single targets or groups (with a chance to resist and let a few by)?
Can we get some more ranged-attacks on creatures? Everything I hunt is either humanoid or melees. It kind of makes ranged mitigation (and defense) plus a scout playstyle pretty ineffectual, which seems silly. And carbineers are notoriously bad at soaking melee hits, making it a pain to solo small groups of social creatures -- a pain that other professions don't feel as much. Even the stuff that does have a ranged attack tends to move in way past the carbineer ideals, and I've yet to meet a creature that has ONLY a ranged attack -- so stuff that will spit at me on it's way over to me will switch over to melee to spite me.
1) Will Carbineer be a class that can stand on its own?
2) What forms of Class distinction will we see in the near future?
3) Will there be a necessity to master Investigator to have useful speed and buy expensive tapes or will we have some form of adjustment?
4) AOE weapon??
5) Cold damage weapon?
1. Will the combat changes be focussed at brining professions, such as ours, up to par with those that currently work better such as Rifleman and TKA. OR is it going in a completely different direction and changing everyone ?
2. I feel we suffer in PvE melee combat, and we simply dont have the skills to face a social group of critters and keep them at range. Threatenshot, and Warning shot arent carbineer skills. They also dont allow for us to deal with groups of critters, yet we get a number of area based attacks that can work counterproductively at times to our own plans. Would it be possible for a threaten/warningshot AoE to have a chance at keeping critters at mid range.
3. Can you explain why a BH that has the focus on offence (which I deem to be in specials and choice of weapons) can actually use a carbine faster than a master carbineer ?
4. I find actionshot and anything targetting action wasted in grouped PvE, yet far more effective when solo. As most groups tend to hit health would it not be better to have a "bleedshot" that works something akin to "aim" ? Has that been considered as another way of handling special moves. Bleedshot, Knockdown, Aim, State, would be aim-like actions in combat queues that sit on top damage dealing specials ?
3. Hm. Even with the new ham system, you ARE going to lower our hams right? It's sorta dumb that we gotta use on average 100 HAM for even most if not ALL of our marksmanship moves right? Good...I hope I heard a yes on that one...
4. This one's about weapons: Is the EE3 really supposed to be a 'shotgun'? It has short range, great damage and has a built in radius. Also, another thing on weapons is:
5. Can you give us an idea on WHAT types of daamge we'll be able to do after the patch? The devs have said that all classes are getting a new variety of weapons. i.e, another way of formulating my question is; will we be able to do for instance cold, electric damage? Or perhaps stun? Get my drift?
I like my 1st and 2nd questions. They make life hard for these folks! And this is what i pay 15 bucks a month for! Anyway, on with my questions...
6. Is this still beta or?
7. I hear a donus is a typical dev meal. Why aren't they in the game?
As you can see, I'm finished. Feel free to ask those last two though
Nova, I hope you fit in my 1st, 2nd