Carbineer Archive

Thread: 10 Questions Please

SWBarker12
Tue Jan 27, 2004 10:57 pm
#14

1. Whats the deal with ChargeShot1 (is it stayin this way or not)?

2. Whats the deal with ChargeShot2, why hasn't it been fixed yet, and when will it be fixed?

3. How difficult is it to change the spelling of something in the game?

4. By the end of the combat pass will be have a ranged AOE dizzy, and a range AOE knockdown?

5. Are we getting any fixes soon, before the combat pass, or are we going to be completly useless till then?

6. Will we ever get more speed?

7. Will we ever get more defence?

8. What is our HAM situation going to be after the combat pass, is it still going to be high, just not ridiculously high, or will it just be regular, comparable to pistols possibly?

9.Will we ever get more guns?

10. What were you thinking setting our HAM this high? Seriously, I want an answer.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

novamarine
Wed Jan 28, 2004 8:53 am
#15


I complied 10 questions from this list and have passed them along to Thunderheart. He has 400 questions to answer now

TAfirehawk
Wed Jan 28, 2004 9:00 am
#16

So by the time we hear answers there will be 50 patches and 3-4 publishes that eliminate half our questions and add another dozen more important ones.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Wed Jan 28, 2004 9:05 am
#17

Actually, TH said he would start working on them today and that he would do them in the order he recieved them. Once I saw that, I submitted our questions immediately. There are only 4 other professions ahead of us.

TAfirehawk
Wed Jan 28, 2004 9:20 am
#18

/cheer novamarine






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

turelsunstrider
Wed Jan 28, 2004 5:21 pm
#19






satanis wrote:

2. I feel we suffer in PvE melee combat, and we simply dont have the skills to face a social group of critters and keep them at range. Threatenshot, and Warning shot arent carbineer skills. They also dont allow for us to deal with groups of critters, yet we get a number of area based attacks that can work counterproductively at times to our own plans. Would it be possible for a threaten/warningshot AoE to have a chance at keeping critters at mid range.






This sounds very cool! Just to give it a name, I would call this /frightenshot, which would basically be a warningshot/threatenshot AOE. But I agree, while I believe that Carbineers should get and be very good with AOEs, it is not very good when you are say by yourself or hunting.



Turel Sunstrider
AriasImmortal
Thu Jan 29, 2004 1:04 am
#20

who got ahead of us?


/cheer nova



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

irott
Fri Jan 30, 2004 4:25 am
#21

Well I guess I missed the boat...


Anyway here is my #1 carbineer question:


Why do both the rifleman and pistoleer get melee defenses in their specialsbranch (combat xp required, 4th branch), but carbineer gets none?



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

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