Carbineer Archive
Thread: carbineer specials emphasize aoe attacks, but aoe attacks are borked: help!
i realize that the cone grows with distance, but the most common occurance for me using aoe posture changes is that if i have them all clumped together within ideal range and use an aoe posturedown, it will affect maybe 1 or 2 in five, maybe the one i had targetted, maybe not. the others continue to charge me causing a continuing divide in the placement of the mobs, now with some on their backs and others still charging. at this point the cone seems very ineffective, since there are now two or more "coneable" groupings on the field, yet the cone cannot address them both. its effectiveness is limited by too many variables.
too often i am forced to either abandon firing upon the group which is kd'd (loosing the damage mod) in favor of attempting to control the remaining chargers or continue firing upon the first group while running from (bad for acc. mods)or getting hit by the chargers.
HashiEno wrote:
i realize that the cone grows with distance, but the most common occurance for me using aoe posture changes is that if i have them all clumped together within ideal range and use an aoe posturedown, it will affect maybe 1 or 2 in five, maybe the one i had targetted, maybe not. the others continue to charge me causing a continuing divide in the placement of the mobs, now with some on their backs and others still charging. at this point the cone seems very ineffective, since there are now two or more "coneable" groupings on the field, yet the cone cannot address them both. its effectiveness is limited by too many variables.
too often i am forced to either abandon firing upon the group which is kd'd (loosing the damage mod) in favor of attempting to control the remaining chargers or continue firing upon the first group while running from (bad for acc. mods)or getting hit by the chargers.
I know what your talking about...it happens to me all the time, and its pretty annoying.I usually spam posture change attacks (ie. /charge2 /action2 /charge2), and mix in FAA2 to try to get the dizzy. Thisseems gets most of them down, and I usually just tank the 1 or 2 charging mobs and focus on the kd'ed group.
Still can be kinda annoying, it would be nice if Chargeshot2 had a higher chance to kd. It seems like the only full group of npc's I can ever kd successfull are very low lvl and weak. Charge2 should be more reliable against higher lvl npcs.
Not trusted for states or KD's.
FullAutoArea2 on a close formation of targets may not effectively or consistently hit the states, but I'll be damned if the damage doesn't rack up nicely.
The biggest thing I bet I am seeing are people who stand still during missions and let enemies gather on them. In order to keep that cone width wide at the target, you've got to keep the space between you and them open. Even if they are only a few meters behind you, keeping them all on one side of you keeps them in the area effect cone.
That means you're starting at 45-65 meters when you open fire and you're doing your damnedest to keep that distance there. If you get into CQC, change up your shots and pick them off one at a time.
Hmmm... I feel just the oppoiste. I love the Carbine AOE attacks. They work fine and as advertised. (Rare for SOE).
They aren't very usefull against most creature mobs as they'll fight at point blank range and surround you.
But against NPCs with ranged weapony, most droids and a few ranged creatures the carbine rules as they will stay at range and in your cone if you line them up right. I almost never miss, and I hit everyone who is in the cone as long as they dont dodge/counterattack.
The key to the cone is attacking from a direction that gets the most of your enemies lined up in as much of a straight line as possible. Then you want to attack the farthest one from you if possible. Or at least the one in the middle, hoping the far ones will still agro and enter the cone. If they have a flag or a camp, I reccomend aiming for that instead as you wont have to swap targets if your main focus dies on you and it agro's them all, helping them to bunch up for you. As for what to shoot, I recomend your initial attack be Aim/Charge Shot, followed by nonstop spams of either FAA2 or Actionshot2 (Legshot3 when fixed).
Being a MCH the Cone Effect Specials are UBER all the way around. The randomness is just like firing individual shots at a target, but with FAA2 and BS2 I can hit all EIGHT Enraged Rancors that are attacking my two pets at the lair. And I also hit the lair in this case too ![]()
I promise you they work effectively and as advertised as CONE EFFECT, not Area of Effect, Specials. I can drop a group of EIGHT ER's as fast or faster than any other template in the game......usually its no contest in PvE with my template.
CM/Carbineer? Just put a area action poison, one area action bleed and then hammer leg shot on the mobs one at a time. Now it Leg shot 3 just could do more damage than Leg Shot 2...
TAfirehawk wrote:
I promise you they work effectively and as advertised as CONE EFFECT, not Area of Effect, Specials. I can drop a group of EIGHT ER's as fast or faster than any other template in the game......usually its no contest in PvE with my template.