Carbineer Archive
Thread: Master Carbineer/Master Fencer
Lets just say Fencer stacks with every profession! Best defense with any other class is a good combo. Hell fencer plus pikeman is a great combo. Fencer is not very good offensively but when you take all of the defensive modifiers from fencer, makes any class that much better.
Fencer plus any fighting profession is what everybody is doing.... look at all the stun batons around you.
When you do get fencer you can become impossible to knock over, posture change and apply states to ect, ect, ect...
I think what this game needs is to eliminate the profession stacking! Too many people walking around with way too much defense. People that get hit 2 out of 20 times, hey I am for rewarding people who master 2 or more combat professions but in no way should they walk around in god mode.
Keifoon wrote:
Just looking for tips or advice from others, take care and have a good one
Having been Carbineer like yourself before I picked up Fencer, I have a bad habit of using Carbines more in PvP than Fencer, which is for the most part, not all that good.
If you can manage to stay away from poisons and use your Carbine at a distance, then do so. But you'll last a lot longer running a CoB macro with a Stun Baton in hand.. because you won't easily get hit. Most Carbineers/Fencers will agree that the best way to proceed with this template, as posted in other threads, is to pick a target (usually Doc or CMs first) and open with the FullAuto series until you land atleast a Dizzy. Follow with a posture down (since few have worthy defenses against it... ie, ActionShot2 or SuppressionFire2) and then follow with ChargeShots.
Once your target is down, you have the choice to use your Acklay baton and ScatterHit2 the downed target, or stick to Carbines (only use carbines on a Dizzy/KD target if you have a Krayt Carbine w/ speed tapes, or just generally a good carbine, because otherwise, it's not all that useful against a buffed/armored/PSGd opponent.)
If your target stands back up but is still dizzy, use ActionShot2/SuppressionFire to cause them to 'auto-stand', which will make them flop down again. If your target is knocked-down by a Chargeshot but the Dizzy is no longer there, you have about 3 seconds to switch to "fencer" mode by equipping a 1h weapon and Warcry them. You can then choose to FullAuto to get a dizzy.. or if think you can take them out in 10 seconds with your carbine/stun baton, go ahead.
Always remember to Intimidate your targets first. When group PvP carnage ensues, I'll usually just run around intimidating all the Riflemen atleast once.. and then pull out the Carbine for the tactics mentionned above.
That said.. Combat Medics will be your undoing. As Master Carb/Master Fencer/4003 TKA, I can meditate.. but often in the heat of battle, its impossible. That's where friendly Doctors and CMs come in handy, so stick close to them. I rarely die by being 'shot' at - it's ALWAYS the poison that will tick faster than my mind can heal which does me in.
Message Edited by AdmiralSpy on 05-26-2004 01:59 PM
HashiEno wrote:
im master fencer, almost master carbineer (3/4/3/4), with 4/4/0/4 in tka. its a super fun combo i suppose, but i find myself only using carbineer skills to control opponents so that i can stay within a good melee range.
Scoob86 wrote:
oh and addy, they have nerfed stacking, Rifleman used to have master fecner and dodge every attack and take out ur mind. Now they cant.. Defensive stacking of KD,Dizzy,Blind etc. have no wrongs, you deserve this if you have the skills points to get.
But as I was saying I've only had master carbineer for 2 weeks but im loving it. It sodesnt work as well for KD stackers but i took on 6people at oncetoday and owned(really good stun baton but still)(and was my first time taking on so many). Master fencer/Master carbs is a gr8 templatte especially for base raids or guild wars.
I've mastered all the general ranged proff, and personally Carbineer is my favorite.
Oh and if you can get up close and 1hand dizzy , itsticks alot longer than fullauto dizzy, then the charge shot
Defense stackers are indeed easier to deal with now. Riflemen are no longer a problem with this template - sticking a blind with either Fencer or Carbineer and following them at close range means they will rarely hit you, yup.
Didn't know about the 1h Dizzy though - in fact, I don't even think I've used it once, heh. I probably shoud..lol, considering it could save some 'carbine' defense vulnerability due to the CoB not working witha ranged weapon equipped.
And I agree - this template rocks. It's overall extremely well-balanced in PvP in general. PvE.. it lacks a bit damage-wise.. but you can still solo anything with it, given enough time.
BigRy wrote:
What i was wondering was if anyone else had tried this or had thoughts on this as i was origianally not gonna have any pistols butput those points into TKA meditate but didnt know how useful meditate would be!
Ta
Depends on how you play I guess. I'm unguilded, so banding with Doctors and CMs in PvP usually means I have to "beg" for an invite (
). If you and your guild PvPs often though, and you're able to rid yourself of poisons and disease, then that 'pistol' addition is actually great.
Really, the only reason why I have meditate is for Force of Will (which is kinda useless in small PvP, but no one notices the incapped Zabrak getting up in large battles.. tee hee) and the ability to burstrun away for a bit, meditate that nasty poison, and get back in the action.
Those pistoleer defenses look great, though. I might try it out sometime.
I picked up 0040 Pistoleer and love it. I notice a difference for sure.
One flaw I found with Carbineer/Fencer has been the lack of real damage output in PvE. Due to the fact that I've been getting into more PvE lately (I gave up trying to fight off groups of MCM/Rifleman that land 1k mind wound ticks on me with ease), I have decide to go from Master Fencer and 4004 TKA back to TKM and 4400 Fencer. I'll keep a lot of my fencer defenses, but be able to deal out a little more kinetic damage. I'll just have to be carefull now that I can't deal out stun damage. I'll let you guys know how it works out once I complete the shift.
P.S. I thought it went without saying, but maybe not... YES I am keeping Master Carbineer lol. Carbineer all the way baby! Hoo ah!