Carbineer Archive
Thread: More coming?
So far, the changes to the carbineer looks to be much more counterattack, more accuracy and a bit more intimidate resist. Pistoleers got the same amount of dodge and alot more of the state resists. I thought this was okay at first because I was under the impression counterattack was a dodge plus extra attack. Now it appears that counterattack is really just a dodge with a different name to prevent stacking.
So, again, pistoleers are getting more than carbineers. Is there any hint of us getting any sense of balance? As a class what do we get for having to absorb extra damage in when in melee and the horrid state of carbine crafting (the best weaponsmith on my server now has an entire vendor for krayt pistols...yet he doesn't sell a single krayt carbine).
This patch is my last hope really. With the death/decay changes and the pet changes (not only the nerfs but the target changes), life is going to get alot more dangerous and alot more expensive. I wish the Devs would stop adding useless stuff to the game (mounts are just eye candy) and focus on fixing what is broke. As it is now, they have entered the second phase of the nerf spiral. First, they nerfed all the offense (75% pvp reduction, KD/posture timer) all along when they were going to do this people begged them to fix defense first. Now they are finally getting around to fixing defense. Great. Plus, armor still isn't working correctly...read a bit about armor holes.
Can anyone cheer me up on the dismal Monday morning?
There should be more but that's all I can really say about it. I don't really know much more else and what I do know, I can't say.
Really, I'm hoping the carbineer will get the love it deserves this patch. However, so is just about every combat profession since all most received now are mod increases. There are a lot more serious problems than mod increases, although that was a noted one and even then the one we could have used wasn't increased.
I cannot help but think that these combat related changes will be pushed out and all any class will receive are mod increases. It's a shame and a tease if this were to happen and I honestly hope that have more changes to offer.
By the way, while pistoleers got a huge increase in defensive mods.. dont feel too bad. They weakend the FWG5 by taking out a power handler, thus decreasing its stats 30-40% and making it impossible to use Kryat Tissue in it I think(its over on the weaponsmith forums).
Looks like they are trying to bring the pistoleers in line, making them better, but getting rid of their uber guns.
Maybe they will look at our broken class (and the droid engineers) after they nerf the creature handlers into oblivious...Killing the CH profression seems to be the flavor of the month.
I though nerfing CHs was the flavor of every month
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Maller Malice
Hmm and with decay the way it is, it won't take long to get rid of any good guns one may have if used regularly without insuring. The FWG5 and the Scatter are the only real pistol weapons that seemout of line and the scatter gun is suppose to be exceptionally stronger (but with limited range - shotgun pistol). The DX2 should be filling the spot the FWG5 is right now, I believe but it just isn't so.. much like our problem with the Elite.
Again, for more changes, I hope I didn't dampen your day, novamarine. But I speak with truth, sadly. I will announce any new information as soon as I get it which should be.. sometime soon(tm). I really can't answer that one, either.
Naw...just hearing that things are on the table that you can't say is cool.
My big problem right now is after the CH nerf (lowering non-CH to level 10 pets) I lose my rock beetle. I am currently a ranger/bh/carbineer. I spend a great deal of time soloing to collect resources for smiths and docs (upwards of 50k resources per week). Without my beetle I can't solo and thus collecting resources like I used to. So, I need to rebuild my character completely (just like every other patch...arg). Whenever I rebuild I try to drop all previous ideas about my character and figure out what I want to do next. In essence, its a good time to consider other classes I haven't tried yet...pistoleer, commando, etc. At the same time, I am hopelessly addicted to my +85 carbine speed, my fireknockdown, crippleshot, tracking skills and my medic skills. This next change is going to be tough.
I am very interested in whether Carbineer will stand on its own. Without the speed from BH I am not sure I can see that happening. However, this speed cap, if carbines get a damage boost, might bring carbines in line. At a cap of 2 seconds or so, +60 speed will be enough...I still wish carbineers would get an extra +5 speed in 2 boxes and another +5 at master for a very sensible +75 speed.
Ahh...who knows...
novamarine wrote:Naw...just hearing that things are on the table that you can't say is cool.
My big problem right now is after the CH nerf (lowering non-CH to level 10 pets) I lose my rock beetle. I am currently a ranger/bh/carbineer. I spend a great deal of time soloing to collect resources for smiths and docs (upwards of 50k resources per week). Without my beetle I can't solo and thus collecting resources like I used to. So, I need to rebuild my character completely (just like every other patch...arg). Whenever I rebuild I try to drop all previous ideas about my character and figure out what I want to do next. In essence, its a good time to consider other classes I haven't tried yet...pistoleer, commando, etc. At the same time, I am hopelessly addicted to my +85 carbine speed, my fireknockdown, crippleshot, tracking skills and my medic skills. This next change is going to be tough.
I am very interested in whether Carbineer will stand on its own. Without the speed from BH I am not sure I can see that happening. However, this speed cap, if carbines get a damage boost, might bring carbines in line. At a cap of 2 seconds or so, +60 speed will be enough...I still wish carbineers would get an extra +5 speed in 2 boxes and another +5 at master for a very sensible +75 speed.
Ahh...who knows...
i have always been envious of your carbine speed. however, with master CH and carbineer, i can solo in the way you like. i probably don't even have to be master carbineer to be nearly as effective as i am now. if i wanted ranger tracking, it's just a matter of surrendering master carbineer and the counter-insurgancy line. i just have to warn you though.... once you start going up CH, you'll find that it's CH that defines your character. it almost doesn't matter what your weapons skills are. as bugged as carbineer is, CH works as a great crutch.
a suggestion you might perfer would be.... not to change anything and just use the good ol' probot instead of the rock beetle. advanced ones are ar2 with 40% resists to all. even though they have only 810 HAM, all that armor really helps. the only draw back is that it only does about 30-40 damage a shot. which isn't a problem for you since i suspect you weren't leaning on your rock beetle for damage anyhow. and another good thing is that you can have up to 5 droids in your datapad. just rotate them in and out as they get damaged. they heal up fast when stored.
WTS,
Depending on these changes I may drop BH and go into CH and master carbineer. It's funny. They think that by changing CH less people will be one. In reality, the loss of level 15 pets and the previous loss of stacking knockdowns/postures I think will force people into CH. If you take 2 rows all the way up, doesnt matter which, you can have a level 30 pet. The only issue is they have mentioned adjusting creatures below level 30 to weaken them. If they are going to weaken the pets, then it might not be worth it. On the other had, if they across the board make all creatures below level 30 easier then the loss of pets might not be so bad. However, that seems like quite a bit of work. I suspect what they will do is leave all the creatures the same except the ones that are tamable...they will nerf all the tamable pets and leave everything else the same.
The big change to CH will be how painful it is going to be to level them...imagine yourself at novice CH with a level 10 pet. You bust your butt for exp to get a ....drumroll...level 11 pet!
I definately agree that going with less firepower overall in order to gain creatures does result in an increase in PvE abilities. With respect to CH being character defining. That is true of every character. Take away my fireknockdown and crippleshot and I would be nerfed quite a bit.
I really hope carbineer gets some love cause I really want to drop BH. I feel dirty being a BH/carbineer. I love my tracking and healing skills and can't see myself getting rid of those. However, I don't like to group 100% of the time and I see these pet changes resulting in forced grouping. If I don't alter my character to allow for some solo abilities I am going to end up disliking this game fast and quitting.
novamarine wrote:I really hope carbineer gets some love cause I really want to drop BH. I feel dirty being a BH/carbineer. I love my tracking and healing skills and can't see myself getting rid of those. However, I don't like to group 100% of the time and I see these pet changes resulting in forced grouping. If I don't alter my character to allow for some solo abilities I am going to end up disliking this game fast and quitting.
this is my exact template:
master carbineer
master CH
master scout
medic 1/0/0/0
marksman 0/0/4/0
as you can see... by just triming off a bit of carbineer, i can get novice ranger and go up the tracking tree pretty easily. and that doesn't weaken me much, since it's the CH parts of my template that allows me to solo.
i really hope carbineer gets some love because i really want to drop CH. i feel dirty being a CH/carbineer. :-)