Carbineer Archive
Thread: Wishlist What special do you want in the master block?
FullAutoFiring-All attacks fire at the speed cap for 120 seconds, at greatly decreased accuracy. HAM costs are decreased by 15% for the duration of this special.
Tactical Nuclear Firing Arc -- Kills everything in a 180 degree arc for 2k meters in front of me.
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I call it /goreshot
it blows off the targets leg straying blood all over, mind you it doesn't kill them, but the obvious dmg to their leg(s) is reflected in the action HAM by dropping their action dramatically. Also a bonus from this shot, while the oppenent is capable of shooting back it is clear they can't chase you, so you can run away as they bleed all over the ground.
oh my I read what I wrote, and I love it ![]()
Well, if I were really daydreaming I'd want a master special that did KDs without the timer - intentionally. Or dizzy that worked 75%-100% of the time.
Alternatively I'd like crippleshot damage, but all to action. Or afast KD that you don't have to be standing to use, maybe AE, maybe not. Or actionshot 3.
Part of the problem with picking an extra special is that many of the things I'd like to see we're supposed to have, but they don't work. Dizzy, chargeshot 2, legshot 3
Finally, I'd like to see some defense bonuses. Pistols get melee defense, riflemen get ranged defense. Why don't we, the middlemen as it were, get a sort of average of what pistoleers and riflemen get? Hmm. Must put away class envy...
but seriously... +XX speed is what we need and -XXX HAM
A special shot that shot the tree next special moves in queue at a 0.5 second, cost 1.5 HAM cost and the next shot are delayed
imagine a charge shot/crippling/crippling in 1.5 sec ![]()
Rage Shot, Pick a Target and let loose everything you got into em, Very fast shot, medium ham, High dammage.... think something from Aliens, imagine a Marine going, " Wantsumma'dis mudda f**cka?!" While letting loose with his Carbine....
Think of it as a Rage like Brawlers have, only in Ranged Form...