Carbineer Archive
Thread: Wishlist What special do you want in the master block?
Mr. Sour Puss (i.e. the guy above)
Every carbineer with t least 3 brain cells working wants our existing specials to work. Its a given. We are trying to have a little fun and be creative. Do you care to try again? Because 'stick in the mud' special isn't exactly going to make me happy.
Hmmmm.
Please pardon my attitude in the above post. It is quite true, though, that there will likely be NO master special since we receive 2 at novice. The best we could probably expect is for the carbineer line to be readjusted, one of the current specials to be tweaked and moved into master (with only 1 special at novice).
All in all, we will probably see NO adjustments until the current combat changes go through and are tweaked. Then we can beg for specials. To be honest, I am not sure what type of special to ask for. it would depend on how my other specials function. What would compliment them at that point?
The thing about a tactical nuclear firing arc? Reminds me a lot of 'Advanced Strafe Shot'. Multiple targets. 650-1k damage. While moving with a RIFLE.
Be greedy with what we request. No point in asking for sub-par moves.
Auspeks wrote:
any shot at the master level *should* have huge advantages to their use. it should be something that differentiates a master dramatically from a non-master.
sooo...what i would like to see is something with a similar HAM cost to /cripplingshot, except dealing both /burstshot1 damage, *and* have a chance to stun, blind, and/or lower posture. meaning that you could, theoretically, hit all 3 state changes in one shot. that would be a lot of fun...
Actionshot2-AOE Posture Change, Bleed, and Stun, all rolled into one move.
Swiftblue wrote:
Rage Shot, Pick a Target and let loose everything you got into em, Very fast shot, medium ham, High dammage.... think something from Aliens, imagine a Marine going, " Wantsumma'dis mudda f**cka?!" While letting loose with his Carbine....
Think of it as a Rage like Brawlers have, only in Ranged Form...
Yeah, but I thought it should be more along the lines of "Say hello to my leetle frien'!!!"
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any shot at the master level *should* have huge advantages to their use. it should be something that differentiates a master dramatically from a non-master.
sooo...what i would like to see is something with a similar HAM cost to /cripplingshot, except dealing both /burstshot1 damage, *and* have a chance to stun, blind, and/or lower posture. meaning that you could, theoretically, hit all 3 state changes in one shot. that would be a lot of fun...
leetshot1, it makes all NPC,players and creatures sp34k t3h 1337.