Carbineer Archive
Thread: Need dabbling advice..
Thanks a bunch. 4-0-1-2 is looking promising. And another thing.. Carbineers seem so outmatched compared to Pistoleer, heh.
The HAM costs are crazy.. I wonder why that is.. /shrug
I useFullAutoSingle2 with ChargeShot1 even with Master now. Some people (I was one of them) have fallen in love with CripplingShot, but these numbers simply do not lie:
http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls
BTW, weapons and modifiers are irrelevant when comparing Specials using DPS.
I have +16 Carbine Speed modifiers in my armor too, but still won't use CripplingShot. Although I do use BurstShot1 to mix things up a bit. And I have stopped using ScatterShot2 now that I hit Master and speed is at 76, soon to be 80 or 81
because even in groups I deal serious damage.
AriasImmortal wrote:
So basically, if you have a faster gun and extra speed mods, you will be doing more DPS than someone w/o a fast gun or extra speed mods. If i'm shooting a 7.5 damage mod special at the cap, and you're doing a 5.5 damage mod special at the cap, i will be doing more damage than you.
No, the point is for the SAME person with the SAME guns, CripplingShot is worse than FullAutoSingle2 in DPS and equal to BurstShot1. If we didn't need to be buffed to use almost any Special, I would work up the DPS/HAM numbers as well.
There is absolutely no comparison from me to you or anybody else here, we are trying to give the best advice to one person. I did not bring up my spreadsheet to show modifiers or my weapons, but to simply show the raw data to support which Specials to use.
At the CAP you are 100% correct and modifications to my spreadsheet will reflect that shortly ![]()