Carbineer Archive

Thread: Need dabbling advice..

ThugForce
Thu Jan 29, 2004 2:59 pm
#14

Would dabblers be Master Carbineer without any special mods?



~*~*~*~*~*~Thug Force~*~*~*~*~*~


Master Fencer
Master Rifleman
ThugForce
Thu Jan 29, 2004 4:54 pm
#15

Yea, I know that. But, I meant, in reference to your post about for Dabblers it's better to use FA2/Burst1. I'm wondering if you mean that, even though we are Master Carbineers, is it better to use those shots constantly i.e. Spam them?



~*~*~*~*~*~Thug Force~*~*~*~*~*~


Master Fencer
Master Rifleman
TAfirehawk
Fri Jan 30, 2004 8:49 am
#16

I am a Master Carbineer and use FullAutoSingle2, BurstShot1, ChargeShot1 unless I have a weapon that hits the 1.0 Cap, then switch to CripplingShot.


Except for mods, 0-0-1-2 has all the specials you need really. ScatterShot2 is nice to hit 3 random pools, but I only recommend that in a group of non-carbineers.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Sun Feb 01, 2004 2:07 am
#17

I dont have the right program to do more than look at the spreadsheat lol...I simply have one question about it though. Assume i have a gun of 3.5 speed. Not hard to get and id put that about avrage for most weapons yes some are faster/slower etc but i dont want to ask you all to look up stuff for all my weapons lol. So a gun at speed of 3.5 using cripple shot...How much carbine speed do you need to hit the cap?



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