Carbineer Archive

Thread: Carbineer is NOT a crowd Control or Support class

Mik-Kael
Wed Jan 28, 2004 10:53 pm
#1

Definetion as stated of carbine is "Light Automatic Rifle"


This is a carbine as used in our modern military the M4A1 Carbine


http://www.shirakawa.ne.jp/~koba/marui/img/m4a1.jpg


THis is a machine gun


The M60


http://www.vietnampix.com/bilder/m60.jpg



A machine gun is a crowed control heavy firing support weapon. It is used to spray large volumes of fire at a target and force an enemy rush to halt. I say give this weapon to the commandos so that thankfully they'll get some use in battle. The Carbineer is something quite different.


The carbineer is the center of combat, he is what combat is built around. Short of the short, we are not a support class, we are THE class that others are supposed to be supporting. Our role is that of the front line trooper, the primary assaulter, the gunner out there in the midts of combat doing the dirty hard fighting while the snipers support us, the medics heal us and the heavy weapons specialits do the large scale destruction. We are the class that the entire combat force is built around. We are the men responsible for holding the front line, we are the men responsible for leading the advance and securing the teritory we are after. We are not there to support anybody else, they are there to help us complete our tasks.


Let Riflemen continue to be sniper support and well god knows what purpose pisotlers serve on the battlefield other then I guess they're in this game to provide a little variety and choice. Our ablitiles should center on Rapid Takedowns, multi-location shooting moves like Scatter shot, and then Full auto mode for when the fight gets dangereously close.


So here are my humble suggestions for fixes.



Full Auto - Needs to be moved to a melee type attack devestating and lethal at 8 meters or less, pretty worthless and light damaging beyond that range.


Burst Shot - This should be our bread and butter attack. Highly accurate, highly damaging, low ham cost primary attack.


Scatter Shot - This needs to be two shots in the chest, 1 in the head. It should damage the health and mind pool, and be fierce.


We need to retain our moves like Supression fire, while although we are NOT a crowd control class, spray and pray ablitiles should be a stable of our profession, however not its distinction.


We are the front line warriors the principals of warfare are centered around what we do in battle.





Mi-Kael Luminus
Alliance Starfighter Pilot

brokenglass
Wed Jan 28, 2004 11:52 pm
#2

Agreed, Carbines are standard assault weapons. The people bearing M4s, MP5s and M16s. If you want to be a support class, that's what commando needs to be. The support class bearing rocket launchers and huge M60 chain guns (why commando's main weapon is a flamethrower and not a chain gun, I'll never know). As for riflemen, they're snipers with AWPs and PSG-1s.
AriasImmortal
Thu Jan 29, 2004 12:24 am
#3

which is why i was wondering what the devs thought carbineer should be... hope nova asked that.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

novamarine
Thu Jan 29, 2004 5:50 am
#4


I didn't ask that question


Given the IC thread, I knew the Devs would just turn the question back at us. Both the Rifleman Correspondant and myself have tried to get a "clarification" from the devs over how they see it now and what they are willing to consider so that we could focus the IC threadsbut they didn't reply to mine and replied a snotty answer to the rifleman post.


While its a great question, I just felt it wasn't the best use of one of our 10 questions.
TAfirehawk
Thu Jan 29, 2004 7:09 am
#5

This is not a question the Devs will answer any time soon, we just have to deal with that FACT.


Once the Combat Revamp is moving along and on TC, then we might be able to figure it out. But don't expect the Devs to come out and say anything even once it hits TC to a broad question like this.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kaffis
Thu Jan 29, 2004 7:22 am
#6

Ok, I'll run with this for a moment. If we're not the profession needed to do this stuff, then who is? Pistoleers? Perhaps single-target control with called shots and such, but certainly not multi-target. Riflemen? You've stated that they should be sniper support (ie, heavier damage than us). Commandos? Yeah, I'd like to see their response to that one -- they take a lot of licks in the skill-point arena, they want to be doing heavy damage like they are. And a flamethrower isn't going to be a crowd control weapon. Support, maybe (in that it's not a primary means of combat for the average Joe), but never control.

I'm sorry, but it looks like, as the bearers of one of two automatic weapon types in the game (the other being riflemen -- but the line in the SW universe is so blurred (E-11's have collapsible stocks, for instance) that the only way you'll make the distinction is to basically tell the riflemen that while their guns are capable of automatic fire, their moves aren't due to the precision they use in headshots and the like, or to re-spin the rifle in more of a sporting weapon vein), AoE, and thus crowd control, fall into our hands.


Now, I hear what you're saying about us being the standard-issue grunt of a fighting force, and I agree. However, I think you'd find that, if large-group vs. large-group PvP worked (or PvE, assuming people would try it) well, a crowd-control class *would* be the bread-and-butter. The more people you have laying down controlling fire, the more likely it is you'll control them all -- and if they're capable of area damage as well, against a large group, you won't be able to come anywhere near their combined damage output even with a group of snipers. 5 carbineers shooting 5 bunched targets with AoE attacks >> 5 snipers each shooting 1 target. Even assuming the snipers are able to perfectly coordinate their target selection.

If you want single-target punch, head over to the rifleman forums. Carbineers seem clearly directed towards AoE, and considering they're the non-sniping automatic weapon profession, if AoE is going to exist in the game at all, it's US.
TAfirehawk
Thu Jan 29, 2004 7:26 am
#7

Being Crowd Control and one of the most important people in most battles seem to be the same to me. I guess I don't see why a Crowd Control focus for Carbineers is bad?


And EVERY CLASS will be a Support Class with the Combat Revamp. The Devs will make ALL professions a bit more specialized and get back to their original concept, this game is about community/groups NOT solo'ing.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AriasImmortal
Thu Jan 29, 2004 9:00 am
#8

and, after all, this isn't real life, it's star wars. and i don't think we'll be getting anything BUT crowd control, so we'll just have to be happy with what we are.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Tyrael_the_Archangel
Thu Jan 29, 2004 9:16 am
#9






AriasImmortal wrote:
and, after all, this isn't real life, it's star wars. and i don't think we'll be getting anything BUT crowd control, so we'll just have to be happy with what we are.






I fully agree. Who ever said that A wings really existed? Well, theey DON'T! In case you didn't notice...


in my dictionary it also says that a carbine is a machine gun, it's synonym (forgive my spelling) for machine gun. However, that doesn't mean we gotta fully be like 'em. I mean, who ever said that Rifleman should be able to kill ppl in one shot 'cuz they hit their head mwahaha' lol. This game isn't American Army or CS or any other realistic game. It's pure fantasy. So is this game. The devs have stated b4 that our class is supposed to be the ranged crowd control class of the game, and pikeman i think the controler on the field by melee. Who cares if in real life carbines aren't crowd controlers? If i want that, i'll play soldier of fortune 2




Tyreal Hikaru
Ahazi
Mik-Kael
Thu Jan 29, 2004 11:03 am
#10

no the point the crowed controller lobbyists are missing in pushing for us to be support is that it leaves a group with no primary fighting force behind it, we are supposed to be that primary fighting force. The carbine is the weapon designed for multiple situations, from mid to long range, and full auto for when things get close. Its a balanced weapon capable of adapting to numerous situations, it is the Soldiers primary weapon. Standard issue mliitary combat weapon.


I dont know whos dictionary classifed carbine as a machine gun. Fully Automatic yes, but it is most distinctively NOT a machine gun by typical terms. get a new dictionary.


Commandos right now have very limited use and are lacking defetion and a consistent weapon that has applicable use on the battlefield. Give Commandos a heavy machine gun M60 type weapon to spray down large croweds of people, while we should focus on rapid takedowns, high damage precise shots, knockdownsand multi location shooting. With the ablity to spray an area blast that is potent but not super damaging.






Mi-Kael Luminus
Alliance Starfighter Pilot

Indicant
Thu Jan 29, 2004 11:04 am
#11

Mik-Kael; right on.

The carbine is primarily a military weapon used in situations where close quarters combat and moderate distance firefights are both likely scenarios (cities or forested areas for example). They are designed to drop as much of the bulk of full rifles/machine guns as possible making them more agile and easier to carry for long distances. You would think that the HAM costs would have been aligned to this philosophy since it is pretty much the point of carbines. At the same time they preserve as much ranged accuracy as possible by using the same or similar barrel lengths, sights, and ammunition.

As to whether or not to focus on crowd control, there should be a strong mix of single target and area attacks. The strength of the carbine is in it's elegance in adapting to multiple scenarios easily. Modern military carbines are also extremely modular allowing them to be modified heavily for specific applications.

As far as pistols go, to paraphase something I read about their use by police agencies "We use pistols because they're efficient, not because they're effective.". But hey, variety is the spice and all that.
AriasImmortal
Thu Jan 29, 2004 11:26 am
#12

I don't think we should be pure crowd control, i like the basic layout of how we are right now. with HAM fixes and speed fixes and such, we will be perfect, a mix between crowd control and damage. We're not gonna get anything else.

If we WERE pure crowd control... well, that'd suck.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

AriasImmortal
Thu Jan 29, 2004 11:28 am
#13

See, by your own definition of carbine, we should be a mixed class, as we are now.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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