Carbineer Archive

Thread: an idea for scatter shot

Kaukiji
Thu Jul 21, 2005 1:28 pm
#1

Scatter shot seems to be pretty useless because its basic function of hitting all 3 pools has been made null and void with the CU. So i was thinking and i propose this kind of a change to it.

Make it a special kind of attack that hits multiple times for medium increments of damage on different parts of the enemy's body. For Example:

Regular Scatter shot:

Fires 4 times (with one warmup/cooldown but shows 4 shots in the combat log)

Each shot hitting for about 1/8 of the damage that improved legshot does now

Each shot targets a different part of the body: Head, Legs, Torso, Arms.

Improved Scatter shot:

Fires 8 times (with one warmup/cooldown but shows 4 shots in the combat log)

Each shot hitting for about 1/8 of the damage that improved legshot does now

Each shot targets a different part of the body: (2)Head, (2)Legs, (2)Torso, (2)Arms.


I believe this change would make scatter shot a very nice shot for damage. But also make it do the original purpose of hitting several parts of the body. This would mean if your opponent has armor holes that you see, scatter shot would be a good idea. If not, Legshot would be.



Kaukiji Keasi
Trebonious
Thu Jul 21, 2005 2:25 pm
#2

I think this is a solid idea! One problem I see with it is that it might be considered overpowering to give Carbineer another special with the same damage as improved leg shot. This might be nullified if all 8 "bursts" of improved scatter shot would have the chance to be blocked by armor or to miss. If Scatter shot dosen't need to be modified to fit in an area KD for us, I would say this is the direction it should go. Good idea.



St. David II

Master Carbineer

Kaukiji
Thu Jul 21, 2005 3:48 pm
#3



Trebonious wrote:
I think this is a solid idea! One problem I see with it is that it might be considered overpowering to give Carbineer another special with the same damage as improved leg shot. This might be nullified if all 8 "bursts" of improved scatter shot would have the chance to be blocked by armor or to miss. If Scatter shot dosen't need to be modified to fit in an area KD for us, I would say this is the direction it should go. Good idea.


yeah, i missed actually a whole paragraph i was meaning to write.

in this system, each of the 8 shots would be mitigated and listed as a separate shot. so maybe even as many as 7 of the 8 may miss on a MDef...you never know, but it would be (i think) a nice thing to change it to.



Kaukiji Keasi
Bennyboy4308
Thu Jul 21, 2005 5:01 pm
#4

It would be a nice special, especially if some people decide to skip parts of thier armor.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
MasterUmpa
Thu Jul 21, 2005 10:34 pm
#5






Kaukiji wrote:
Scatter shot seems to be pretty useless because its basic function of hitting all 3 pools has been made null and void with the CU. So i was thinking and i propose this kind of a change to it.

Make it a special kind of attack that hits multiple times for medium increments of damage on different parts of the enemy's body. For Example:

Regular Scatter shot:

Fires 4 times (with one warmup/cooldown but shows 4 shots in the combat log)

Each shot hitting for about 1/8 of the damage that improved legshot does now

Each shot targets a different part of the body: Head, Legs, Torso, Arms.

Improved Scatter shot:

Fires 8 times (with one warmup/cooldown but shows 4 shots in the combat log)

Each shot hitting for about 1/8 of the damage that improved legshot does now

Each shot targets a different part of the body: (2)Head, (2)Legs, (2)Torso, (2)Arms.


I believe this change would make scatter shot a very nice shot for damage. But also make it do the original purpose of hitting several parts of the body. This would mean if your opponent has armor holes that you see, scatter shot would be a good idea. If not, Legshot would be.





/flame




Zeric Frost |Gan[K]er
Pax Veritas"The Gank"

Adval
Fri Jul 22, 2005 3:02 am
#6

Sounds like a good idea... Would be pretty good against targets in PvP for example with cybernetics and bioclothing. I like it!


TA? Seal of approval?




<Advius Soron - Chimaera>
Serving the Emperor's Divine Will!
Quandry
Fri Jul 22, 2005 3:21 am
#7

I like it for the most part.


Only thing is shooting this special no mater how many shots it fires it better take about the same time as legshot to shoot. Maby the animation is an 8 bold volly.

This was my first impression when the cu hit of how scater shot worked. Hit a more diverse part of the target increasing the chance to hit an unarmored part where as body shot or leg shot etc hit well defended areas.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Sylow
Fri Jul 22, 2005 4:57 am
#8

Can you please explain to me what the new part about the special is in this suggestion?


The current functionality of Scatter Shot is to hit several locations of the enemy. The effective damage modifier is 1.5, as you could see when you hover your pointer over the targets health bar instead of just reading the combat log.


Thus it is pretty close to the damage of legshot, a little behind, but not far. (It actually does very similar damage to rapid fire but uses less action than rapid fire does.)


It already now at random hits different locations of the target and thus has a chance to find "holes" in the targets armour. Most effective on those guys with the ugly cyberarms.


The actual current damage distribution, from all we can see (no guaranteethat this is how it works, i only analyse the limited info i see)is that the shot applies 50% of weapons damage 3 times to the target, but only displays damage of one hit in the combat log, which is quite close to the suggestion posted here.


Thus in my eyes, rapid fire is the currently useless ability. Though, TA is pushing towards having some abilities changed in the course of getting an area knockdown and his plan also includes changing the scatter shot. If that happens, i hope that perhaps rapid fire can then get the "spread damage" functionality, but that's only what i personally hope for.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Kaukiji
Fri Jul 22, 2005 7:58 am
#9

The difference in this situation is each shot figures accuracy, critical hits, armor deflection, etc. separately. so for those tanks that you need to hit maybe one or two more times to incap, you can use this attack because odds are atleast one or two of those 8 shots will hit the target.

what this would do is take scatter shot as it is now, but separate each shot into its own category so that EACH shot has a separate chance to inflict damage, not just the main shot as a whole.



Kaukiji Keasi
Sylow
Fri Jul 22, 2005 8:19 am
#10


Hmm... it would make a difference if you really just still have to do a fraction of the damage of one shot to kill. Though, it only matters in in this situation.


Thus i see this as a minor advantage, in the run of a longer fight, the inflicted damage of many small or a few strong shots with the same chance to hit and the same cumulative damage evens out, soin general the speed of inflicting damage is the very same.


The disadvantages i see are:


  • this would require some coding. While it doesn't sound like an issue for a software company, i lately feel that it might be one.

  • there are better suggestions around what to do with scatter shot. Though, if they make scattershot the area knockdown or area snare, i wouldn't mind if the scatter shot functionality would be moved into rapid fire.

  • being 8 attacks instead of 1 increases bandwith useage. For the single person at the computer at home this again is a minor issue, for the servers this adds up badly. The carbineer thus can possibly be converted into a "lag cannon", i don't want this to happen.

Message Edited by Sylow on 07-22-2005 05:21 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
DarthSillyPants
Fri Jul 22, 2005 12:32 pm
#11

I thought the special was for finding spots on the opponents body that wasnt armored and inflict more damage. Guess I was wrong, havnt really tested it or anything.



Kevin Kereth
Demolisher of Sandcastles
Bennyboy4308
Fri Jul 22, 2005 1:34 pm
#12

I dunno, I find its a little buggy, especially in PvE.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Kaukiji
Fri Jul 22, 2005 2:31 pm
#13



Bennyboy4308 wrote:
I dunno, I find its a little buggy, especially in PvE.


scatter shot as it is now/



Kaukiji Keasi
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